I'm not sure how this proves Akka right. This is all being done in Skyrim with level scaling and no level-scaling= easy gameplay in many parts of the game. Refer to my posts above, level-scaling in Skyrim keeps the game from being easy without giving up the high level creatures that kill you if you stumble across them. So no level-scaling=Bad, Skyrim level-scaling= Awesome.
Level-scaling definitely erodes idea of leveling.
Normal game, like Baldur's Gate: "yay, I leveled up!"
Level-scaled game: "oh noes, I leveled up, now there would be ogres!"
And most importantly, it kills immersion — it shows that the world is based on your character's level.
Easy gameplay in many parts of the game? Yes, that's the point of leveling in RPG. When my character is at level 3, a pack of wolves, roaming forests near some road and occasionally walking out on that road is dangerous. They aren't dangerous for good, well-protected caravan, though. When my character is at level 10, he should not care about these wolves anymore. And they should NOT magically turn into mountain lions or minotaurs or whatever. Because they are what they are: nuisance for armed groups and well-prepared warriors, danger for weak solo travellers.
If they are magically turning into mountain lions (or bears, whatever), they are becoming dangerous for 10-level character, sure. But they are also becoming dangerous for caravan. And what is the logical level-scaling response for that? "Hey, caravan guards should scale up too, so they are now wielding dwemer armor and glass claymores for some reason." Yeah. And why do these guys in dwemer-glass are guarding caravan of grain, don't they have anything better to do, like fighting trolls and ogres?
And when main character is at level 40, there are packs of Drake Lich Daedra at every road, because for some reason road, as everything else, always must be dangerous for main character? And caravans of calipers are now guarded by Overlords from Andyfall, with full ebony-daedric equipment?
In my opinion, only (random) quests should be level-scaled. When you are at third level, you are not getting quests about "cleanse that cave, full of Conjurers and Spider Daedra", you get something like either "kill some goblins" or "try to reach some village located in dangerous territory, and bring this package to the elder, no inherent fighting involved". And when you are at high level, you don't get "help peasant to break up huge pumpkin, his axe doesn't work", but you do get "Jarl is pissed off by these damn Ogre Knights, kill them all and destroy their tower".
But that tower of Ogre Knights should be in game even when you are low-leveled. And you should be able to venture there, if bones of adventurers mixed up with rusty remains of destroyed equipment with teeth marks aren't stopping you. And you should die inside, unable to fight even one Ogre Knight. You will remember them and when Jarl will provide you with quest of taking them down, you'll happily agree: "Yeah, Jarl Aedin, they pissed me off too."