If we get Levitate...

Post » Thu Jan 27, 2011 2:11 am

No, that is not a fact... that's an opinion. :grad:


No that's a fact. Do you question my credibility, mortal? :nerd:
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Thu Jan 27, 2011 3:30 am

You can't be serious.


What? Fancy flying is cool.
User avatar
lacy lake
 
Posts: 3450
Joined: Sun Dec 31, 2006 12:13 am

Post » Wed Jan 26, 2011 6:46 pm

Well if BGS were to bring levitation back, it would have to be more visually appealing than just floating. They are more than capable of coming up with something creative that I think would please most. Personally though, I would like to see it restricted to limited use and not quite as open-ended as Morrowind had it. Whether that's a limit on how long you levitate, how high, or how far you can go through the air, there needs to be some limit to keep it balanced.
User avatar
Chenae Butler
 
Posts: 3485
Joined: Sat Feb 17, 2007 3:54 pm

Post » Thu Jan 27, 2011 6:43 am

Hey guys avoid all of the beautifully hand-crafted world we created AND you never even have to take part in our new super cool combat either! Just fly past both things and be a god like in Morrowind!

Yeah..I'm sure levitate won't be anything like what you guys are thinking - if it's in at all.



Look, Im a bit tired of all this overexaggerating about levitation.
For one, your statement holds no truth. This is not a shooter. Its an RPG. Levitating invisibly past enemies is a strategy, it is not gamebreaking. Why not? Because its not a shooter.


Second, the only way you could viably 'abuse' it ( though I do not agree with that word) is if you planned to do so from character creation on. Levitation was not a cheap spell to cast, and not an easy one either.
I dont see why if people set out from the start to follow a certain path, customize their own enchantments with that very purpose, and then complain it makes the game too easy. You did it. You couldve just become a warrior.

Its like poking and poking at a crystal bowl in a shop till it breaks, and when the manager is then angry you say its shoddy merchandise.

Levitation was a wonderful game mechanic that allowed for a true, living world in 3d. Oblivion always seemed.. flat to me.
If you dont like it, dont use it.

Do not petition to turn elder scrolls into yet another no-brain no-option linear adventure hack n slash.

edit: Nothing in oblivion annoyed me more than having to be on the other side of a mountain and just keep circling. Keep circling around. A simple levitation and I would just float over it.
This is supposed to be an open world, where I have the freedom to play as I want.
Putting obstacles in your way to make the game world seem bigger is a cheap platform game style trick and does not belong in an RPG.
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm

Post » Wed Jan 26, 2011 7:03 pm

Just my prediction that they will limit the several god-mode abilities from what I read in Game-Informer.


I fail to see how not incluidng super-man flying will make the game linear and lack strategy.....but whatever. Its a good chance it wont be in like that.
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Thu Jan 27, 2011 7:11 am

Levitate+boots of blinding speed, plus a special magical spell enbled one to move very fast about Morrowind, or correctly, Vvardenfell.

I would be one happy kittywoman if we get levitation back, Oh yes. YES.
User avatar
Crystal Clarke
 
Posts: 3410
Joined: Mon Dec 11, 2006 5:55 am

Post » Wed Jan 26, 2011 10:50 pm

I want to fly around with my arms out stretched like chris angel. That be epic. The towns people will look up at you and say, "Wow what a [censored]."
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Thu Jan 27, 2011 12:45 am

No, that is not a fact... that's an opinion. :grad:

I would always throw my elementary school teachers a curve ball whenever I asked them "What is it called if it's stated like a fact, but it's just wrong?" when we learned about fact vs opinion.
User avatar
Nicholas
 
Posts: 3454
Joined: Wed Jul 04, 2007 12:05 am

Post » Thu Jan 27, 2011 1:58 am

Yeah that works a foot from the ground. In the air it would just look stupid.
There is no animation in existence that would make levitation look cool. This is a fact.


did you watch Dark city... yah something like that and it looks cool.
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Wed Jan 26, 2011 11:55 pm

I dont care about graphics.

Graphics do not a game make.
They are the icing on the cake, the cherry on the sundae.

What is important is gameplay.

If levitation comes back I dont care if im a square monochrome block hovering through the air.
I just want it back.


Wrong, graphics are incredibly important. We can't beam the gameplay straight into our brains, it has to come through another form - in most cases, graphics. They're incredibly important.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Thu Jan 27, 2011 12:17 am

I don't really see how clocks sway in the wind. At least not the big ones on church towers and the like. Maybe pocket watches do, but as far as I know, you don't see those in TES.
(Yes, this is a mockery of your inability to spell 'cloak')


lol

that's evil and cruel... I like it :teehee:
User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm

Post » Thu Jan 27, 2011 12:31 am

What? Fancy flying is cool.

Levitate is *floating*, not *flying*. Fancy flying is very cool, but that's not what levitate is for, it's a slower, more precise float. Perhaps there could be flying too, even if only for the inevitable battles with other flying mages.
User avatar
MR.BIGG
 
Posts: 3373
Joined: Sat Sep 08, 2007 7:51 am

Post » Thu Jan 27, 2011 6:19 am

I want to fly around with my arms out stretched like chris angel. That be epic. The towns people will look up at you and say, "Wow what a [censored]."


Not sure what the censored word is but it refers to Criss Angel so it is guaranteed to be funny so I lol'd. I was going to suggest the same thing, arms spread, toes pointing to the ground. I call it Jesus floating though. We need to stop concentrating on how it looks and worry about how it works. We need a few limitations on the spell. First let's look at the formula: Levitate M points for D seconds

D is duration and M is Magnitude. M, in conjunction with Speed, determined how fast you moved in the air. I think we should change M to how high you can go. There was no limit in Morrowind, which resulted in the ability to exploit a number of glitches and game mechanics. We already have Speed and Athletics to govern how fast we go, we don't need there to be a spell specific one.

Now we have to think about how combat works. I think that getting hit should end the spell. This prevents you from just raining death down from above with no consequence. If you are going to launch yourself 50 feet in the air then you should have a fear of falling. But to make the spell a little less idiot proof, there should be a slow fall effect that keeps you from taking full fall damage.

Wrong, graphics are incredibly important. We can't beam the gameplay straight into our brains, it has to come through another form - in most cases, graphics. They're incredibly important.


Actually, you are wrong. If what you said was true then D&D would have never been popular, text based games would have never existed, and games would have no meaningful story or dialog. Old NES games are still resoundingly popular because they couldn't give good graphics so they gave great story and gameplay.
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Wed Jan 26, 2011 10:23 pm

I don't mind levitate...

What i want is some non magic "super powers" like being able to jump really high and long and stab the enemy you land on top of...
Also climbing being able to climb mountains and houses would be nice.

I don't like that the only way to get really powerful is by using magic, spells, alchemy, enchanting and all that stuff.

I want to get awesomely powerful even if i choose a pure warrior/barbarian/rouge character... Let us be powerful without hocus pocus...
User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Wed Jan 26, 2011 11:12 pm

I'd leave out the crocodile or alligator or whatever. Might upset the Argonians.


OK, I liked the walking in the air. It didn't look as silly as the carefully bent leg and clenched fist nonsense of the "Superman" pose. It had a "I'm a wizard and I can't be bothered with nonsense" feel about it. Besides it made it really hard to just fly out of a bad situation.

But I do want it back, badly. I loved going up high and seeing things. Also knowing that I might miss something important if I didn't.
User avatar
Brandon Wilson
 
Posts: 3487
Joined: Sat Oct 13, 2007 1:31 am

Post » Thu Jan 27, 2011 6:06 am

Yeah, a height limit and damage threshold would be good for properly implementing levitate. Maybe using any damaging ability would also cause the effect to end. (like how Invisibility is in Oblivion)
User avatar
Tina Tupou
 
Posts: 3487
Joined: Fri Mar 09, 2007 4:37 pm

Post » Thu Jan 27, 2011 8:12 am

Actually, you are wrong. If what you said was true then D&D would have never been popular, text based games would have never existed, and games would have no meaningful story or dialog. Old NES games are still resoundingly popular because they couldn't give good graphics so they gave great story and gameplay.


Hardly, D&D has possibly the best transference media of all - your imagination. NES games have plenty of graphics - many of which aren't bad. Sure, if you see good graphics as pushing polygons then yes, the NES is hardly a powerhouse, but many games still look very good (Though to say they're still resoundingly popular seems a bit optimistic, and to say they gave great story is incredibly optimistic for a medium so limited that having large amounts of text was simply out of the question.), but the graphics are still very important. They're not something you just throw together, if they don't accurately represent what's happening then your gameplay suffers. People should stop thinking of the two as seperate entities that take away from each other - they don't, they're helplessly intertwined and compliment each other.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Thu Jan 27, 2011 2:48 am

In response to what Prenup suggests, having a limit on Altitude would prevent you from floating across a relatively narrow but deep canyon, or between two buildings. In effect, you could only float where you could walk. Pretty useless sounding, to me.

Make the cost of casting based on the square of the duration. Either you need to burn massive magicka, or keep casting every 10-15 seconds. Not much use in combat, then, but still mighty handy for getting places. Give some opponents a Dispel attack, and suddenly there's risk to it, especially if you're 50 feet up. No more of just sailing by with impunity.
User avatar
George PUluse
 
Posts: 3486
Joined: Fri Sep 28, 2007 11:20 pm

Previous

Return to V - Skyrim