Get more people to atk you city DLC?

Post » Fri Jan 22, 2016 12:10 am

As I progress in the game I am becoming somewhat invincible and the upkeep on the settlements with kidnappings, and small atks is not only easy, but is getting boring. I was thinking that the next DLC should have some sort of function that allows you to drastically increase the amount of atks your settlement receive. Like putting up a beacon for it or something. This would cause a large scale assault on your settlement, and the aggressors would start the atk OUTSIDE the base. I'm talking Bunker Hill size battle or beyond here. Now just in case your new and don't see the logic...... Many people are building bases geared towards defending a major atk, but that atk will never come, NEVER!!! So I'm polling people to see how many would love to have such a battle.




Note: I have PS4, so think of us please pc people when you vote.

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Ludivine Poussineau
 
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Post » Fri Jan 22, 2016 6:10 am

I voted yes, but more of that, the higger the defense is, the larger is the asssault. And in the same way, settlement with higger population, food and water should be the most targeted.



It's currently the exact opposite sadly ;(

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Damien Mulvenna
 
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Post » Fri Jan 22, 2016 2:48 am


I will support that. Anything that you can do t directly increase atk size really. I don't want a full scale assault of super mutant on a family of 3 with little defense. I want that and more on my town with 18 and 250 defense.

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Roy Harris
 
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Post » Fri Jan 22, 2016 2:27 pm

Yep, its pretty boring. Some more Attacks + better Warnings i would like to see.

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P PoLlo
 
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Post » Fri Jan 22, 2016 1:16 pm


I'm on PS4 as well and every attack recently has been a bunch of Supermutant Warlords, all wielding Super Sledges and Miniguns, with one or two occasionally using Rocket Launchers.


I wont oppose the idea of an option to increase attack strengths, but not something that increases the number of attacks cause its freaking annoying as is.

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Robert Bindley
 
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Post » Fri Jan 22, 2016 11:14 am

I want a beacon, that you have to build, power, and manually activate,




after 24 h in game an assault happens at that settlement, meaning you can do other things or just wait.



once the attack happens it explodes/ self destructs, requiring repair (spend resources to summon attacks)




You can build different beacons to summon specific attacks, or larger scale ones, each having it's own resource cost to build and repair to act as the price for summoning.

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Michelle Chau
 
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Post » Fri Jan 22, 2016 10:27 am

it would be n ice to see how each settlement plays a bigger role into why its attacked. for example, the bigger your city is, the more it is attacked, and a reason why it was attacked.

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Mariaa EM.
 
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Post » Fri Jan 22, 2016 3:32 am



Sorry, I'm selfish. In my opinion Bethesda should work on something that I actually use and not something I will replace with a mod anyway. Modders are just much better at this kind of stuff than any game studio. They usually provide much more configuration options than the vanilla game and allow you to extensively configure the game to your liking. But hey, this time you should also be able to use mods on PS4 at one point.





The attack probabilities are calculated using this formula: AttackChance = 0.02 + 0.001 * (FoodProduction + FoodInInventory + WaterProduction + WaterInInventory) - 0.01 * Safety - 0.005 * TotalPopulation



As you can see food and water are already considered, and a higher population deters raider from attacking which is kinda realistic.




That's kinda unrealistic. But I am pretty sure that a potential settlement overhaul mod will come with a button "Please attack me now with anything you have".

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Rachael
 
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Post » Fri Jan 22, 2016 7:21 am

Forgive me for not seeing how baiting raiders / super mutants to attack is unrealistic


---


According to that formula a settlement with an abundance of water and food stored in inventory would be attacked more, so if I transferred 1000 water to a settlement I could increase the odds of an attack there?

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Laura Wilson
 
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Post » Fri Jan 22, 2016 8:13 am



Didnt know about that formula! So same question as the personn above me, i just need to stack a stupid large amount of food & water to get my castle under attack, at least having a better chance? i'll try this tonigth. Currently my castle with 450 defense and 40 population is never likely to be attacked...


Thanks for the info.

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Brandon Bernardi
 
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Post » Fri Jan 22, 2016 2:15 am


I am not saying that generally baiting raiders is unrealistic. But setting up a beacon that begs: "Please attack us, we want to test the strengh of our defense" is kinda unrealistic in my opinion.






Theoretically yes. The formula can be found in the scripts. The problem is that there is no CK out yet, and Bethesda's settlement scripts are full of bugs and dead code. So without actually doing some printf debugging I don't know if this formula is dead code or not , but I am pretty confident that it is not. But hey, you could test it and then report us afterwards.



Speaking of baiting raiders. Storing lots of food/water is a much more realistic method of attracting raiders than a beacon.

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Solène We
 
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Post » Thu Jan 21, 2016 11:28 pm

Some of the attacks do not work for the attackers. I use one missile and the task complete even they are about 6 hostiles.


Cheers,


-Klevs

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Jerry Cox
 
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Post » Fri Jan 22, 2016 3:39 pm

I'd rather like to see the attacks on the settlements completely removed :P

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Emma Parkinson
 
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Post » Fri Jan 22, 2016 2:08 pm

No, but I would like more rw based on actual rws.

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George PUluse
 
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Post » Fri Jan 22, 2016 12:46 am

These kind of attacks are more annoying than annoying becaues if you pull out the big gun to deal with strong threat and accidentally hit one of your settlers, everyone including some of your companions will turn on you and attack you instead for defending them. I want settlers to have some threshold like with the companions instead of instant hostility if they were gonna go that route.

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Euan
 
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Post » Fri Jan 22, 2016 4:20 am

Answered no. Why? mods. Sure you are on a ps4, but supposedly even that platform is going to get mods eventually. What you want, would literally take about 5-10 minutes inside the construction kit to make. I want them to focus on things that can't be done easily.

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ANaIs GRelot
 
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Post » Fri Jan 22, 2016 3:45 am

I always get that at sommerville if you fast travel in your usually killed instantly.

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Kaley X
 
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Post » Fri Jan 22, 2016 12:06 pm

So, I added via console enough water and mutfruits to reach Foodprod+waterprod+foodstock+waterstock=10k. I have 450+ def and 39 ppl inside.



i played the evening building stuff in the castle and county crossing, and didnt get attacked, nowhere. I assume one evening is not representative so i'll just wait and see.

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amhain
 
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Post » Fri Jan 22, 2016 12:03 am

beware that the game deletes items when they are stacked over 8000 or so, because nobody would ever gather that much of anything right.



On Xbox One, I have also gathered around 10k food and water in a settlement, although less defense and population, and I have noticed a spike in attacks, although they are effecting both the bait settlement and the ones directly connected to it, so it may be coincidence, or attacks are generated as a wider scale event.

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WTW
 
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Post » Fri Jan 22, 2016 2:12 pm

I agree. There is a lot we can do with settlements, and it would be nice to have more of a 'tower defense' or simulation aspect to it.

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Siobhan Thompson
 
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Post » Fri Jan 22, 2016 6:52 am


I though there was some sort of limitation on stack, that's why i split the 10k between water and fruits, i have like 5k of each.


Dont know if it's 8k or more, because i've gathered ammo (the most common ones for the pipe weapons) over 10k before i started selling them and none were deleted.

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Angela
 
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Post » Fri Jan 22, 2016 5:49 am


Oh, so that explains it.... On my first playthrough, I put as many industrial water purifiers and generators as I could fit in Sanctuary Hills, intending to always have a ready source of income, if I needed it. Once a day would transfer all the water over to Red Rocket, where it built up, and built up. Did not take the time to sell the water; never really needed the caps enough to take time out from the other stuff I was doing. And then one day, all the thousands of units of water were gone.

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Lisa
 
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