Is there any way to get the Target of an Aimed spell if it isn't an Actor? I would like to get the ObjectReference of whatever it hits, like a sword, potion, etc.
TL;DR
There must be some way to do this. I mean... casting Flames at combustible materials leaves behind the various burnt decals.
http://www.creationkit.com/OnEffectStart_-_ActiveMagicEffect only provides an Actor reference to the Target. I'm thinking maybe the Projectile might have an event that would let me get ObjRefs but I http://www.creationkit.com/Projectile_Script associated with them.
I did notice that http://www.creationkit.com/ActiveMagicEffect_Script have Inventory filters! http://www.creationkit.com/AddInventoryEventFilter_-_ObjectReference and such. What would filters be used for if AMEs can't interact with items?
Out of boredom/annoyance I added a couple of other events like OnActivate and OnItemAdded with .Trace's to see if they ever fired. No luck.
Seems like such a simple thing, not sure why I'm being denied!