1. Poison a weapon
2. Check what that Poison is, and copy the Spell
3. Cast the Spell from a remote activator, onto an NPC
4. Remove the Poison from the weapon
I have some thoughts, but would like some advice, if possible...
1- Vanilla effect, so fine
2- Would GetSpell work for poisons?No idea on how to copy it, though.
3. Caster.Cast Spell Target, obviously-- but can I use SetNthEffectItemMagnitude, or something similar to make the Self effects of poison a Touch/Target?
4. Any way to do this without using the Poison?