Working on trying to edit frenzy and other level based stuff to work based on getrandompercent. I have fury set to the “same as or lesser than 20” with a magnitude of 999. Have these conditionals under influanceaggupaimed, perkmasterofthemindaggupaimed and influanceconfupffaimedsecondary.
I also have “same as or lesser than 80” with a magnitude of 10 under a duplicate of influanceaggupaimed, perkmasterofthemindaggupaimed and influanceconfupffaimedsecondary.
I am starting to think they mess with each other because if I set the 999 one to 80 it seems to work correctly but with it set to 20 it dose not seem the target ever glows like its under when its under the influence of frenzy.
Will I have to script a generic shot and have it call out to the enchantment objects randomly via their own argument lines?
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Bad example
scn zippysoemthingscriptScriptFloat RandomFloat levelseomthingshort rndBegin ScriptEffectStartset rnd to GetRandomPercentif rnd <= 80if levelsomething >=10999enchantmenteffectset rnd to GetRandomPercentif rnd <= 20if levelsomething <=1010enchantmenteffectEndIfendif