» Sun Mar 13, 2011 1:35 am
Well its always a good idea to read up on a released products first before purchasing. There are many physical products( hardware) that claim to have several features prior to release and when it is released they are lacking said features. You cannot sue or claim damages for that because the company was not legally obligated to hold to those claims. The same would apply to Crytek. They would not be legally be obligated to any thing they said before. They are obligated to anything that is advertised or written with regards to the retail version.
Secondly, is there a clear understanding of what PC first consoles second really means? There are so many ways of meeting that vague criteria.
In the end its really just poor customer relation. Every consumer has the option not to buy and its is the customers responsibility to research the released version of the product prior to purchasing.
It would be a different story if the retail version advertised and claim DX11 compatibility and it was absent.
Of course it is always a good idea to do research. Had I known about this (which was over a year ago) I might have hesitated.
http://www.nowgamer.com/features/637/crysis-2-cevat-yerli-qa?o=1#listing
"But obviously, you’re really developing for the lowest common denominator, although we won’t go into which console that is, the two versions have to be the same, right?"
Yes.
However in the same interview he goes on to state the following
" They have to find a way to experience Nanosuits and New York and the sandbox freeform experience, all of these things have to be a part of the technical execution".
These are things you experiance mostly on a PC level.
Then later on he states
"There ultimately, there has been literally no compromise whatsoever, because I worked on it, not just as a PC game. Actually one was no different apart from the pressure of making it more positive and I didn’t want it to make a PC-like game on console."
Then if you add more recent information from
http://www.computerandvideogames.com/.../pc-a-generation-ahead-of-ps3-and-360-but-being-held-back-crytek
And
http://www.escapistmagazine.com/news/view/108709-Crysis-2-Is-a-PC-Game-First-Console-Game-Second-Claims-Crytek
"Speaking in a video interview with Games.On.Net, Camarillo said that Crytek wanted to bring a Crysis-like gameplay experience to consoles - something he thought that it lacked - and that fundamentally meant that the PC had to be the primary platform. That goal, he said, was one of the motivating factors behind the creation of CryEngine 3. He said that Crytek had torn apart the engine that the first Crysis had run on, and rebuilt it so that it could scale more easily on consoles."
Many understandably thought Crytek was making Crysis a PC game first. Looking back it was a very good bait and switch.
Unlike PC games, hardware tends to state what it is capable of and what it is not...usually. You can generaly return the hardware for a refund or an exchange of something of equal or lesser value.
PC software has to be opened, installed and used before this can be assertained...that usually means we cannot return it and rarely sell it to recoup lost funds.