Get Revived, Get Exp

Post » Sat Feb 19, 2011 9:21 am

I watched the Get Smart Series videos again to see if i missed anything and one thing that I noticed was that when a player was revived that revived player got 50 exp!! I dont know how you feel about this but I personally dont like it, why reward someone for becoming incapacitated, I would not expect to gain exp if i was getting ammo or healed so why do it for revives.
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Oceavision
 
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Post » Sat Feb 19, 2011 3:13 am

i agree, potential source of "boosting"
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x a million...
 
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Post » Fri Feb 18, 2011 11:40 pm

This does seem like it could cause some major problems, but it might no have been from the revive
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Benji
 
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Post » Fri Feb 18, 2011 10:10 pm

i agree, potential source of "boosting"


Yea 50 xp is going to cause tides of selfish reviving.
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Miss K
 
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Post » Sat Feb 19, 2011 6:32 am

Reward him because by reviving, he's giving the Medic extra XP, and he's taking the chance to stay in the fight in a place he knows he just got killed instead of coming in with the next spawn wave...

I think that's fair. Not too sure 50XP is the right amount though - possibly should be a little lower.
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butterfly
 
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Post » Sat Feb 19, 2011 7:35 am

Reward him because by reviving, he's giving the Medic extra XP, and he's taking the chance to stay in the fight in a place he knows he just got killed instead of coming in with the next spawn wave...

I think that's fair. Not too sure 50XP is the right amount though - possibly should be a little lower.


Xp numbers don't really matter until we know how much is needed to level up.
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Taylor Tifany
 
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Post » Sat Feb 19, 2011 9:06 am

Xp numbers don't really matter until we know how much is needed to level up.

When we've seen players get 60XP for healing someone, I think it's valid to question 50 for reviving yourself.
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Steve Fallon
 
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Post » Sat Feb 19, 2011 10:36 am

Reward him because by reviving, he's giving the Medic extra XP, and he's taking the chance to stay in the fight in a place he knows he just got killed instead of coming in with the next spawn wave...

I think that's fair. Not too sure 50XP is the right amount though - possibly should be a little lower.

This.
I think like .01% of how long it takes to level up.
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Chris Guerin
 
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Post » Sat Feb 19, 2011 3:13 am

I am thinking that 300000 is the amount of exp you need to get to lv 20.
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Rudi Carter
 
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Post » Sat Feb 19, 2011 3:05 am

I am thinking that 300000 is the amount of exp you need to get to lv 20.

personally I think it should be 13371337, but that's just me.
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George PUluse
 
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Post » Sat Feb 19, 2011 1:21 am

I personally like it, it adds more to the trust in your teammates aspect. Like, would you trust your teammates more than just dying and being revived in reinforcements?
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Kari Depp
 
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Post » Fri Feb 18, 2011 9:30 pm

The released ability previews confirm that 300,000 XP is needed to hit level 20.
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Kerri Lee
 
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Post » Fri Feb 18, 2011 11:22 pm

The released ability previews confirm that 300,000 XP is needed to hit level 20.


Actually I heard a dev say it wasn't actually that high.
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casey macmillan
 
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Post » Sat Feb 19, 2011 6:23 am

Over on the SD forums they said 300k was just a random number and not representative of the amount of xp you'll need. Whether its higher or lower I have no idea.
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Katie Louise Ingram
 
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Post » Sat Feb 19, 2011 9:44 am

So you get 50xp for sticking yourself with a needle after the medic gets how much for giving you the needle and then he gets how much more once you stick yourself with the needle?
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ImmaTakeYour
 
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Post » Sat Feb 19, 2011 8:54 am

Yea 50 xp is going to cause tides of selfish reviving.


Lulz
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Naomi Ward
 
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Post » Sat Feb 19, 2011 11:39 am

So you get 50xp for sticking yourself with a needle after the medic gets how much for giving you the needle and then he gets how much more once you stick yourself with the needle?

Yep. I consider 50 XP a fair reward for not making the Medic waste his time. You probably get more if you revive yourself while in close proximity to an objective, too.

And besides, if everybody gets it, then it's not imbalanced. "You've survived long enough to get revived. Here's 50 points."
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Mariaa EM.
 
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Post » Sat Feb 19, 2011 12:51 am

I'm just trying to get a feel for how much XP gets handed out for the saving of a life compared to how much gets handed out for taking one.

I don't mind the bonus xp for daring to revive yourself, but how much should be comparable to what somebody else gets for putting down an incapped player.
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Anna Kyselova
 
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