Get rid of magic projectiles in Skyrim?

Post » Mon Mar 22, 2010 4:29 am

I voted no. I do, however, understand your frustration. It was very difficult to hit someone with a vanilla spell if they were moving left to right, like in a cave. That being said, I don't want to have an easier aiming system, I want speedier spells. Maybe 2X faster? I'm not a fan of making something easier in the game, and that what a guided spell would do. Most of my characters use the bow and I found it very easy to hit targets with it.

Options are always nice, so I'm not completely discouting your idea. I just think that a spell speed slide in the options would take care of it (as long as "Oblivion speed" was the slowest).

Edit: IMO, you're going to get hit with a bunch of pvssyr that may upset you, but this will only upset you if you choose to be upset. My advise would be to completely ignore such comments and focus on the ones that interest you. It's your thread, take control by not feeding the trolls.
I do like the idea of a spell speed slide or maybe the speed is determined by the players destruction magic skill. Perhaps, an instant hit spell would start to make TES to much like a shooter. Although, if they're crossbows in skyrim which shoot bolts quickly(It would be to a bow like a sniper rifle is to a rifle in single shot mode)t(powerful but shoot very slowly), I'd be fine with not using magic other than restoration. I just want a ranged weapon/magic that can be effective as a primary weapon, but is still fun. I found it boring to just run backwards firing 10 times with a bow/magic missile to kill an enemy. I know making the projectile faster won't help with that. I don't know how they will fix the AI so the player can't just backpedal. Maybe, a warp spell or enemies will stun you with magic or blind you with dirt for a short time.
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Jodie Bardgett
 
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Post » Mon Mar 22, 2010 1:01 am

I like the Idea of an alternative. but Keep the basic. My Opinion?based on the spell it should have two modes one is the default projectile blast the second is a prolonged attack or a Held charge(Which can be decieded at the spell making alter a spell could not be both) I mean say your using a Fire spell you can tap the Button and blast off a fireball.Or. By holding down the button you can release from your hand a roaring flamethrower like attack which consumes more magic the longer you hold it down,The other option which is a charged spell. would mean just that.Channeling more Magicka into the spell increasing its power into a large(Or smaller and more concentrated)projectile.which could be faster or slower but more powerful Though could easily turn a simple fireball into weapon of mass destruction I would imagine the level of charges you can use would be regulated by your magic level in that school while the prolonged attack would not since its not increasing power but releasing a steady stream of the spell with the same amount of power for each hit.
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Del Arte
 
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Post » Mon Mar 22, 2010 4:33 am

Here is a better fix


1. increase spell travel speed by 2-3x
2. Add slight aim-assist/auto-aim + magnetic-aim + larger-hitboxes to the console version, like many console fps games have as its almost required/needed
3. profit
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DAVId MArtInez
 
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Post » Mon Mar 22, 2010 2:03 am

I just want more variety in my spells than just different coloured balls flying out of my hand. I Want a great jet of fire erupting out of my palms or waving my arms around and conjuring an electric storm, you know, real spell casting
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Nicole Coucopoulos
 
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Post » Mon Mar 22, 2010 5:31 am

Couldn't be bothered going through all 6 pages - So I'm sorry if someone already mentioned this.

There is an easy solution for this; On target spells in 10ft of target. It's always worked for me :thumbsup:
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Soph
 
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Post » Mon Mar 22, 2010 1:55 am

Here is a better fix


1. increase spell travel speed by 2-3x
2. Add slight aim-assist/auto-aim + magnetic-aim + larger-hitboxes to the console version, like many console fps games have as its almost required/needed
3. profit


Honestly it's easy to aim on consoles. If PC gamers are having a problem, don't they got aimbot or somethin?
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Enie van Bied
 
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Post » Mon Mar 22, 2010 3:14 am

Honestly it's easy to aim on consoles. If PC gamers are having a problem, don't they got aimbot or somethin?


I've never heard of someone being unable to something with a mouse, I mean really, it's pinpoint accurate...
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YO MAma
 
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Post » Sun Mar 21, 2010 8:25 pm

I've never heard of someone being unable to something with a mouse, I mean really, it's pinpoint accurate...


So is a controller if you know what your doing. Honestly being pinpoint accurate by having your mouse on a moving enemy when your firing a slow projection, yeah, gotta use strategy. I don't have a problem with spells being slow because you get used to it. I think they don't want to nerf bow n arrow. Besides I'm sure people don't want to be nuked by NPC's using fast spells like you. You know they are gonna hit you with close to pinpoint accuracy lol.
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Genevieve
 
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Post » Mon Mar 22, 2010 10:10 am

Different projectile speeds. Fast projectile spells cost more magicka than slow ones.
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Luis Reyma
 
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Post » Sun Mar 21, 2010 10:06 pm

...Another console player trying to ruin our game. GTFO ALREADY!!!! Stay away from my game! :toughninja:
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Haley Cooper
 
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Post » Mon Mar 22, 2010 5:32 am

I'd like it if the projectiles were more accurate, or unneeded in some cases. There should be a fire spell that you target at enemies, but without a projectile. They just light on fire when you cast it. It won't have any blast radius though, so many people will still be using the fireball. Some spells should work differently outside or in the water, like the lightning spell. If you're outdoors, you should be able to do more damage with a lighting spell by bringing the lightning out of the sky. In areas with lots of water, ice spells should be more effective because there is more to work with.

Add some tracking to spells for some mana cost, and things will work out for the better. Some types of spells should only work without projectiles, like burden, feather, frenzy, silence, dispel, and others.
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Tanya
 
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Post » Mon Mar 22, 2010 2:47 am

A few more ways of casting spells than "slowly moving fluorescent ball", "tag you're it" gestures and self would be nice. An expensive, high level, long casting time instant hit spell, a magical flame-thrower or sort of a advancing wall of the magic effect would be nice along with increased speed for the traditional types for higher levels. It should still be possible to dodge spells because the only thing that protects from magic damage is resist, absorb or reflect magic effects, not armor. instant hit spells would take a long time to cast, require line-of-sight, have a distinct auditory and visual notice before they're cast so that the player has a chance to avoid them. And it is rather silly that a high speed character with low encumbrance can almost outrun a fireball they themselves cast. Of course this goes along with generally improving the magic system (has anyone else noticed that almost all hilarious game-breaking exploits are somehow connected to the magic system?).
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MR.BIGG
 
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Post » Mon Mar 22, 2010 1:48 am

When you've finished trying to turn TES into a first-person shooter game, can we get back back to not turning it into an MMO?

And most of this thread seems to me like whining that "it's too difficult, make it easier". Why not just put a "Win" button on the initial screen, and you won't have to bother learning how to play at all?
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SEXY QUEEN
 
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Post » Mon Mar 22, 2010 6:16 am

Use spells that have an area affect ^_^
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Emma louise Wendelk
 
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Post » Mon Mar 22, 2010 11:30 am

Unless you're fighting archers, 80% of the time the enemy is charging towards you and anything you cast at them.

Having spells that instantly hit your target when you cast them would not only render touch spells useless, but also take away some of the action imo, it makes it more like an MMO type of combat. You may want that and it might indeed make Resist Magic and Silence more important, but I myself want the action.

I say make them slightly faster, maybe out fire and frost on par with lightning, but it's really fine the way it is. You're not having problems hitting because you're on the console.
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kelly thomson
 
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Post » Mon Mar 22, 2010 4:27 am

Maybe there can be some "lock on target" projectiles (like Bone Spirit in Diablo II) at high Destruction level?
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Kay O'Hara
 
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Post » Sun Mar 21, 2010 9:06 pm

Unless you're fighting archers, 80% of the time the enemy is charging towards you and anything you cast at them.

Having spells that instantly hit your target when you cast them would not only render touch spells useless, but also take away some of the action imo, it makes it more like an MMO type of combat. You may want that and it might indeed make Resist Magic and Silence more important, but I myself want the action.

I say make them slightly faster, maybe out fire and frost on par with lightning, but it's really fine the way it is. You're not having problems hitting because you're on the console.

I've never played an mmo(don't plan to). I hope they change the fact that AI with melee weapons just chase you for eternity.

You're not having problems hitting because you're on the console.

Are you still going on with the L2play stuff? Give me COD anolog stick accuracy and sensitivity of 7 and I will happily hit any target with a magic projectile.
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teeny
 
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Post » Mon Mar 22, 2010 9:47 am

When you've finished trying to turn TES into a first-person shooter game, can we get back back to not turning it into an MMO?

And most of this thread seems to me like whining that "it's too difficult, make it easier". Why not just put a "Win" button on the initial screen, and you won't have to bother learning how to play at all?

I want to change the speed of a magic spell type which is already in the game. How is that trying to turn the game into anymore of a shooter than it already is?
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Bereket Fekadu
 
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Post » Mon Mar 22, 2010 4:28 am

Lightening is pretty quick. I used that, and my results were just as effective as using a bow and arrow. May be slightly more expensive, but it is fast and not many enemies resist it.

I think I remember, way back in 2006 when I played it on the PC, I used lightning quiet a lot. Probably for the same reason. I find it annoying to spend the magicka to shoot a magic missile and it misses.
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Phoenix Draven
 
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Post » Mon Mar 22, 2010 1:28 am

So is a controller if you know what your doing. Honestly being pinpoint accurate by having your mouse on a moving enemy when your firing a slow projection, yeah, gotta use strategy. I don't have a problem with spells being slow because you get used to it. I think they don't want to nerf bow n arrow. Besides I'm sure people don't want to be nuked by NPC's using fast spells like you. You know they are gonna hit you with close to pinpoint accuracy lol.

I don't know if infernal had mentioned if he wanted the change or not. Nerf on bows? Who said they wanted that? I want a buff on bows. Like I said in the OP the AI could have a possibility of missing(like the player does). If they do hit you, it'd make magic resistance more useful.
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NAkeshIa BENNETT
 
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Post » Mon Mar 22, 2010 12:43 pm

...Another console player trying to ruin our game. GTFO ALREADY!!!! Stay away from my game! :toughninja:

I don't want to piss anyone off who plays on the PC. I will most likely play Skyrim on the PC (for the mods), but I'll probably use my 360 controller(if the controls are improved with the new engine). At this point the amount of players on consoles out numbers the amount of players on the PC. I would call all the future TES games, our games, as in console and PC players.
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Eliza Potter
 
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Post » Mon Mar 22, 2010 8:36 am

I've never played an mmo(don't plan to). I hope they change the fact that AI with melee weapons just chase you for eternity.


Are you still going on with the L2play stuff? Give me COD anolog stick accuracy and sensitivity of 7 and I will happily hit any target with a magic projectile.


Offtopic: You should get an MMORPG, they're great.

Ontopic: Maybe you should try one, they can be considered easier.
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Elina
 
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Post » Mon Mar 22, 2010 1:03 am

as long as they don't force lock-on for the pc version. keep that nooby kid stuff outta my game.
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biiibi
 
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Post » Mon Mar 22, 2010 10:24 am

You are assuming that projectile spells and aiming is still going to be exactly like how they are in Oblivion, and thus difficult for you, personally to use. Then proposing a solution, based upon that assumption. Which I think is unnecessary, projectile speed isn't the issue. I am for both fast moving and slower moving spells projectiles. I think if Skyrim does several things better, then you probably won't mind a slow moving spell projectile now and then. I can hit things pretty good. But in both F3 and Ob I'm not satisfied with any of their combat mechanics and feel.
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Loane
 
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Post » Sun Mar 21, 2010 10:37 pm

Offtopic: You should get an MMORPG, they're great.

Ontopic: Maybe you should try one, they can be considered easier.
Ok, I lied. I've tried WoW a while back. The gameplay isn't my style. I like first person games over all others. I also like my games to be as realtime as possible(I hate JRPGs). I know WoW is realtime but (correct me if I'm wrong. I don't know for sure) in WoW you point and click to hit targets. Either way, the only games I like to play in 3rd person, top-down, or omniscient point of view are shooters, RST, or puzzle/adventure games.
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Mariana
 
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