Get rid of magic projectiles in Skyrim?

Post » Mon Mar 22, 2010 2:42 am

You are assuming that projectile spells and aiming is still going to be exactly like how they are in Oblivion, and thus difficult for you, personally to use. Then proposing a solution, based upon that assumption. Which I think is unnecessary, projectile speed isn't the issue. I am for both fast moving and slower moving spells projectiles. I think if Skyrim does several things better, then you probably won't mind a slow moving spell projectile now and then. I can hit things pretty good. But in both F3 and Ob I'm not satisfied with any of their combat mechanics and feel.

I know, but we won't know what the combat is like in Skyrim for some time. I just wanted to get my issue out ahead of time. Although, some have said people have complained about the slow speed before. Hopefully, that means Beth has already added a good alternative. I agree that F3's and Ob's combat wasn't satisfying. We might not agree in what way. I did like how the deadly reflexes mod changed things in Oblivion. It made the combat more about reflexes than just block hit block hit heal use some magic in vanilla Ob(or for archers shoot while moving backwards look back to make sure you aren't cornering yourself, repeat till enemy is dead).
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Facebook me
 
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Post » Mon Mar 22, 2010 1:17 am

as long as they don't force lock-on for the pc version. keep that nooby kid stuff outta my game.

haha :facepalm:
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Eoh
 
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Post » Sun Mar 21, 2010 10:01 pm

so while others are trying their hardest to get bethesda to add guns in... you want bethesda to add in MAGICAL BULLETS?

...no.

the spells were fine... i never had much trouble hitting my targets, they didnt move THAT much, usually.

besides, there are AOE spells that explode and you have a much better chance to hit the target, so why do we need magical bullet spells that will hit the enemy the second we cast them and are completely impossible to avoid?

what is wrong with people on these forums who keep asking for such things? :huh:
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aisha jamil
 
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Post » Mon Mar 22, 2010 4:51 am

Ok, I lied. I've tried WoW a while back. The gameplay isn't my style. I like first person games over all others. I also like my games to be as realtime as possible(I hate JRPGs). I know WoW is realtime but (correct me if I'm wrong. I don't know for sure) in WoW you point and click to hit targets. Either way, the only games I like to play in 3rd person, top-down, or omniscient point of view are shooters, RST, or puzzle/adventure games.


Don't judge MMORPGs off WoW... WoW is praised as the only MMORPG, but there are far superior ones (it's just easiest). You do realize you can scroll in so it's first person, right? And you have to click to target, then you can use your keyboard to cast spells, attacks, whatever...
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Tessa Mullins
 
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Post » Mon Mar 22, 2010 8:48 am

Don't judge MMORPGs off WoW... WoW is praised as the only MMORPG, but there are far superior ones (it's just easiest). You do realize you can scroll in so it's first person, right? And you have to click to target, then you can use your keyboard to cast spells, attacks, whatever...


since when can you make it first person? you can scroll in, in wow, but never that much, at least not when i played it.
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Nicole Kraus
 
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Post » Mon Mar 22, 2010 5:09 am

I play on the console, and I've never had a problem with hitting stuff at range. In fact, if they raised the sensitivity to COD levels (I think I read someone suggest this), that would make things much, much harder for me. So, no, I'd prefer to keep the projectile system the same. :shrug:
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Kim Bradley
 
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Post » Sun Mar 21, 2010 9:35 pm

since when can you make it first person? you can scroll in, in wow, but never that much, at least not when i played it.


You can now...
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Ashley Tamen
 
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Post » Sun Mar 21, 2010 10:03 pm

Don't judge MMORPGs off WoW... WoW is praised as the only MMORPG, but there are far superior ones (it's just easiest). You do realize you can scroll in so it's first person, right? And you have to click to target, then you can use your keyboard to cast spells, attacks, whatever...
I tried WoW quite a while ago. I couldn't reme,ber exactly how it worked. I prefer games with combat gameplay similar to oblivion(though oblivion's wasn't the greatest). You aim where you want to attack and there are attack, cast, or aim/block buttons. I didn't like WoW because you just click the target then attack. I know there are other MMORPGs, but I don't like my rpgs to be multiplayer. I learned that from Two Worlds. MMOFPS, I might be interested, maybe.
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Kate Norris
 
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Post » Mon Mar 22, 2010 10:11 am

I play on the console, and I've never had a problem with hitting stuff at range. In fact, if they raised the sensitivity to COD levels (I think I read someone suggest this), that would make things much, much harder for me. So, no, I'd prefer to keep the projectile system the same. :shrug:

I did suggest that. COD has a huge range of sensitivity levels. Ranging from 1 to 10. 1 being unbearably slow, but very accurate. 10 being insane(that's actually what it's called in the game menu), able to turn quickly, but not accurate unless you play A LOT of COD. I usually use 7(very high) in COD. I don't see why we couldn't have a range of sensitivities like that is TES. Unless the engine can't take it.
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D LOpez
 
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Post » Mon Mar 22, 2010 12:41 pm

Why is this even a thread? If you're a weak mage of course you will be stuck with crappy target spells where you need to hit moving targets.

Us better mages though have a little thing called "Area of effect" Ever heard of it? /end argument
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Josh Dagreat
 
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Post » Mon Mar 22, 2010 9:08 am

See this kids? This is why you play PC. Refering to the poll, NO. Elder Scrolls has always had projectile magic. Get over it.
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Barbequtie
 
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Post » Mon Mar 22, 2010 11:33 am

Really? Don't have to be a [censored] bag. I usually play on a console. I use a gamepad. Oblivion has no aim tug. Not to mention the very X, Y ness of the way the look movement is.


I play on Xbox, and found it much easier to fire ranged spells on Xbox than PC, if mainly due to the familiarity of the controls. However, I think that using an aim assist would completely ruin TES. I even fu=ind it obstructive in COD, and that style of control was just not meant for an RPG.
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Nymph
 
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Post » Mon Mar 22, 2010 6:54 am

See this kids? This is why you play PC. Refering to the poll, NO. Elder Scrolls has always had projectile magic. Get over it.
............Option for both............I voted for....... I give up.
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Kahli St Dennis
 
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Post » Mon Mar 22, 2010 7:10 am

I play on Xbox, and found it much easier to fire ranged spells on Xbox than PC, if mainly due to the familiarity of the controls. However, I think that using an aim assist would completely ruin TES. I even fu=ind it obstructive in COD, and that style of control was just not meant for an RPG.

I see what your saying. Maybe, the aim tug could be reserved for the cross/bow when you have a high marksman skill to zoom in.
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Lovingly
 
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Post » Sun Mar 21, 2010 11:20 pm

Lets stop this thread and lock it before we have anymore PC vs console banter.

The projectiles are fine the way they are. And people plz stop saying which is better, you just make yourselves look like a bunch of.....
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Nauty
 
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Post » Mon Mar 22, 2010 12:02 pm

Well, just one more reason why I don't and never will play on a console. I just went into the Construction Set and changed the speed of the spells any ways. Again, another reason why I play PC instead of console. So no, I disagree with your idea.
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Nathan Hunter
 
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Post » Sun Mar 21, 2010 10:56 pm

I would like faster projectiles. It was far too easy to dodge them so I understand why all the easy mode types want to keep them slow. But I think it is lame that you can trivialize all ranged opponents with such an easy to pull off side step. Also while it is fairly easy to lead a target many times targets would zig zag there way to you as they encountered rough terrain. This removes player skill from the equation since the flight time take longer than there zig time when they bump into a rock you can't see due to grass or whatever. Yeah sure end of the day it was easy because eventually they came right at you once obstacles were removed, and you just back peddled and threw spells.(also back peddle speed should be slowed down, it is lame that you can stay out of melee that easily)
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marie breen
 
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Post » Mon Mar 22, 2010 5:19 am

I would like faster projectiles. It was far too easy to dodge them so I understand why all the easy mode types want to keep them slow. But I think it is lame that you can trivialize all ranged opponents with such an easy to pull off side step. Also while it is fairly easy to lead a target many times targets would zig zag there way to you as they encountered rough terrain. This removes player skill from the equation since the flight time take longer than there zig time when they bump into a rock you can't see due to grass or whatever. Yeah sure end of the day it was easy because eventually they came right at you once obstacles were removed, and you just back peddled and threw spells.(also back peddle speed should be slowed down, it is lame that you can stay out of melee that easily)

Yah npc pathing has to be improved obviously... but I really dont see how increasing projectile speed is going to make enemies harder to hit? How exactly would that make it hard mode? (You stated that we are easy mode types)
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Kelsey Anna Farley
 
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Post » Mon Mar 22, 2010 1:31 am

the only projectile that makes sense would be shock since its a lightning bolt and we see it in nature all the time. frost and fire dont make any sense being projectiles. are you conjuring a frost ball from the moisture in your body or the air. if its your body then your going to get thirsty real fast and if its from the air i hope you dont plan on using ice magic in a desert. what allows the fire to keep burning between you and the target. are you using your own methane to keep it burning. does that mean im shooting flaming farts from my hand? a fire attack should simply be focusing on an enemy and causing them or their armor to heat up. after a couple of seconds then flames will appear. a good image of this are the guns they used in Logans Run, although it shouldnt be as fast as those and the flames could be bigger. think of using a magnifying glass to burn ants but quicker.

ice attacks should be the caster focusing on the target for a couple of seconds and then the target slows down and ice starts to form over the target. the higher the skill the quicker the slow and freezing takes place and the larger the enemy that can be frozen. same with fire attacks. the higher the skill the more quickly flames appear and the hotter they get (more damage). you could even make it so that low level flames are yellow and the highest level flames would be white or blue. it would be nice if materials matters such as robes and leather armor being highly susceptible to flames but resistant to frost and metal would be resistant to flames but would make it easier to attack someone using frost. thats probably asking for to much.

lighting would be a good stun attack with less damage unless the target is in water or something but it could be a quicker attack. the SMG version of magic attacks. lighting could also have the advantage of chaining.

it would be nice to have a game with a well thought out magic system that makes sense on a basic level even if you have to make up stuff here and there. i can barely control moving a scroll around with telekinisis but somehow im able to pick intricate locks with my mind.........how the hell does that make any sense.

i guess games will alway have magic for dummies. :( i really hate taking chemistry and physics in college..........it makes silly things like these stand out even more.
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Matt Bigelow
 
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Post » Sun Mar 21, 2010 11:31 pm

the only projectile that makes sense would be shock since its a lightning bolt and we see it in nature all the time. frost and fire dont make any sense being projectiles. are you conjuring a frost ball from the moisture in your body or the air. if its your body then your going to get thirsty real fast and if its from the air i hope you dont plan on using ice magic in a desert. what allows the fire to keep burning between you and the target. are you using your own methane to keep it burning. does that mean im shooting flaming farts from my hand? a fire attack should simply be focusing on an enemy and causing them or their armor to heat up. after a couple of seconds then flames will appear. a good image of this are the guns they used in Logans Run, although it shouldnt be as fast as those and the flames could be bigger. think of using a magnifying glass to burn ants but quicker.

i guess games will alway have magic for dummies. :( i really hate taking chemistry and physics in college..........it makes silly things like these stand out even more.


Darn science, always making us think.

Makes us question everything.

All I can say is learn to accept game logic, it may or may not reflect the universe your in but its still a videogame.
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Doniesha World
 
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Post » Mon Mar 22, 2010 2:56 am

the only projectile that makes sense would be shock since its a lightning bolt and we see it in nature all the time. frost and fire dont make any sense being projectiles. are you conjuring a frost ball from the moisture in your body or the air. if its your body then your going to get thirsty real fast and if its from the air i hope you dont plan on using ice magic in a desert. what allows the fire to keep burning between you and the target. are you using your own methane to keep it burning. does that mean im shooting flaming farts from my hand? a fire attack should simply be focusing on an enemy and causing them or their armor to heat up. after a couple of seconds then flames will appear. a good image of this are the guns they used in Logans Run, although it shouldnt be as fast as those and the flames could be bigger. think of using a magnifying glass to burn ants but quicker.

ice attacks should be the caster focusing on the target for a couple of seconds and then the target slows down and ice starts to form over the target. the higher the skill the quicker the slow and freezing takes place and the larger the enemy that can be frozen. same with fire attacks. the higher the skill the more quickly flames appear and the hotter they get (more damage). you could even make it so that low level flames are yellow and the highest level flames would be white or blue. it would be nice if materials matters such as robes and leather armor being highly susceptible to flames but resistant to frost and metal would be resistant to flames but would make it easier to attack someone using frost. thats probably asking for to much.

lighting would be a good stun attack with less damage unless the target is in water or something but it could be a quicker attack. the SMG version of magic attacks. lighting could also have the advantage of chaining.

it would be nice to have a game with a well thought out magic system that makes sense on a basic level even if you have to make up stuff here and there. i can barely control moving a scroll around with telekinisis but somehow im able to pick intricate locks with my mind.........how the hell does that make any sense.

i guess games will alway have magic for dummies. :( i really hate taking chemistry and physics in college..........it makes silly things like these stand out even more.


Dude, there's a reason you can't get a BS in magic....it's not real!

I hear what you're saying, but if you really think about it nothing in the game makes sense. Like why are all these crazy races living together on one planet, why can I carry around 400 pounds of stuff, but I don't even have a backpack, why do I get to choose what birthsign I was born under, etc, etc, etc.

Don't overthink it, it'll just ruin the fun.
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Kim Kay
 
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Post » Mon Mar 22, 2010 7:06 am

Are you still going on with the L2play stuff? Give me COD anolog stick accuracy and sensitivity of 7 and I will happily hit any target with a magic projectile.

Are you aiming your crosshair AT a target that's not moving towards you when you're firing slow projectiles? Because that explains a whole lot here.

This is not about consoles vs PC because there's no difference in the difficulty.

the only projectile that makes sense would be shock since its a lightning bolt and we see it in nature all the time. frost and fire dont make any sense being projectiles. are you conjuring a frost ball from the moisture in your body or the air. if its your body then your going to get thirsty real fast and if its from the air i hope you dont plan on using ice magic in a desert. what allows the fire to keep burning between you and the target. are you using your own methane to keep it burning. does that mean im shooting flaming farts from my hand? a fire attack should simply be focusing on an enemy and causing them or their armor to heat up. after a couple of seconds then flames will appear. a good image of this are the guns they used in Logans Run, although it shouldnt be as fast as those and the flames could be bigger. think of using a magnifying glass to burn ants but quicker.

ice attacks should be the caster focusing on the target for a couple of seconds and then the target slows down and ice starts to form over the target. the higher the skill the quicker the slow and freezing takes place and the larger the enemy that can be frozen. same with fire attacks. the higher the skill the more quickly flames appear and the hotter they get (more damage). you could even make it so that low level flames are yellow and the highest level flames would be white or blue. it would be nice if materials matters such as robes and leather armor being highly susceptible to flames but resistant to frost and metal would be resistant to flames but would make it easier to attack someone using frost. thats probably asking for to much.

lighting would be a good stun attack with less damage unless the target is in water or something but it could be a quicker attack. the SMG version of magic attacks. lighting could also have the advantage of chaining.

it would be nice to have a game with a well thought out magic system that makes sense on a basic level even if you have to make up stuff here and there. i can barely control moving a scroll around with telekinisis but somehow im able to pick intricate locks with my mind.........how the hell does that make any sense.

i guess games will alway have magic for dummies. :( i really hate taking chemistry and physics in college..........it makes silly things like these stand out even more.

It's magic. Fantasy role playing video games. We all know fire can't still be lit in thin air, but we don't care. This isn't even planet earth, why would you apply our science and logic into smallest detail like this when it's not supposed to be realistic anyway?
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мistrєss
 
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Post » Sun Mar 21, 2010 11:01 pm

If it aint broke don't "fix" it, all you need to do is lead your shots or wait till the npc is running straight at you.

Instant projectiles sound lame. If spell projectiles were instant then you could not dodge NPC casters and archers.
If you had said "tweak the travel speed of some projectiles" I might have voted yes, but arrows and spells should be dodgeable.
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Laura Richards
 
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Post » Mon Mar 22, 2010 7:17 am

I have to chime in.... I love the aiming system of Oblivion... Most of my characters are archers in whole or part, I can one-hit kill both stationary and moving targets on the 360. Auto aim, or any assisted aim for that matter, would ruin that once-in-a-lifetime shot that sometimes must be taken. Crafting a beautiful poison, selecting the right arrow for the job, only to have your target jerk and move... all that wasted. And yet, while frustrating, I'm perfectly happy with missing some of those shots. It's what makes the game fun.
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Antonio Gigliotta
 
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Post » Mon Mar 22, 2010 2:15 am

It's magic. It's fantasy. Not real

If people who find talking and walking cats killing midgits who are naturally short and adept with bows common place and normal, and then they say that your idea is unrealistic, i think thats a good indication your idea may be slightly flawed.


I have to chime in.... I love the aiming system of Oblivion... Most of my characters are archers in whole or part, I can one-hit kill both stationary and moving targets on the 360. Auto aim, or any assisted aim for that matter, would ruin that once-in-a-lifetime shot that sometimes must be taken. Crafting a beautiful poison, selecting the right arrow for the job, only to have your target jerk and move... all that wasted. And yet, while frustrating, I'm perfectly happy with missing some of those shots. It's what makes the game fun.

exactly, crouching through the underbrush, waiting for that deer to show up, bow at the ready..i may have had everything scale to my level, but atleast at lvl 42, my charecter felt stronger against deer than he did at lvl 1!
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Natasha Callaghan
 
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