I hardly ever used magic projectiles in Oblivion. Being a console player (for the most part) it's very difficult to hit a moving target with a slow moving projectile. I think magic projectiles should be replaced with a sort of magic which is like a bullet(I know a bullet is a projectile). Or even just add an alternative that takes more magicka to use. When a bullet is shot over a short range it hits near instantly after it is shot. This spell would act similarly where you point at your target, cast, and it instantly hits your target. Of course the enemies will have the same ability, so avoiding an incoming magic attack will become impossible(Unless the AI has a percent possibility it will miss). I think this would make silence and resist magic more important. Overall, I think it would make the magic system more useful. Do you agree?
P.S. Before anyone starts with the anti-console talk. I have played through Oblivion on PC and the projectiles where relatively hard to use(to me, I don't play on the PC often). oh and bow & arrow is almost useless as well because of how many arrows it takes to kill an enemy. I would like crossbows which would act similar to the spell I mentioned above and are more powerful than a bow. If they're crossbows in skyrim which shoot bolts quickly(It would be to a bow like a sniper rifle is to a rifle in single shot mode)(powerful but shoots very slowly) I'd be very happy. I just want a ranged weapon/magic that can be effective as a primary weapon, but is still fun. I found it boring to just run backwards firing 10 times with a bow/magic missile to kill an enemy. I know making the projectile faster won't help with that. I don't know how they will fix the AI so the player can't just backpedal. Maybe, a warp spell or enemies will stun you with magic or blind you with dirt for a short time.
I haven't tried FPS with a controller is some time, but sounds like keyboard and mouse still has its advantages. Oblivion did have differing spells. Sure the flame and frost spells were kind of slow while casting on target, but didn't they have their own additional effects? Shock was fast enough to hit the target, frost seemed to slow the player's down slightly and blind the area slightly, but I'm not sure what fire's unique feature was (slightly incendiary?). I find the magics system quite useful. It took me a while, but I became proficient with it (although not with a controller). You could use area effect spells like a rocket launcher in a FPS. Don't aim directly for your opponent less they dodge your attacks easy, aim for the ground right beside them and let the collateral/ splash damage do the work. That's harder to dodge.
On PC, I played exclusively in first person view and eventually found it too easy. So I've tried playing an archer exclusively in third person view since then and find it quite fun. I agree on the fact that it took too many arrows to kill an enemy, but perhaps it's realistic? I'm sure the indigenous people of the Americas would have loved it if their arrows penetrated the Spanish Conquistador's armor better. Perhaps using locational damage could solve that somewhat (headshots), although perhaps make it more frustrating as well since it takes even more aim? Have you tried sneak attacks, poisoning your arrows, or using acrobatics to get to high out of the reach places (big rocks) to pump your opponent full of arrows?
The only other work around I can think of to make most people happy is an
optional auto-aim setting in the game? The way GTA SA does it?