Get rid of magic projectiles in Skyrim?

Post » Mon Mar 22, 2010 10:11 am

Can we stop with useless comments. Please no more, "Derp learn to aim" or "Lead your target". I'm not new to shooting games I know that sometimes you have to lead your target.
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James Wilson
 
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Post » Mon Mar 22, 2010 8:18 am

Can we stop with useless comments. Please no more, "Derp learn to aim" or "Lead your target". I'm not new to shooting games I know that sometimes you have to lead your target.

Oh, okay then.

Plain ol' no than.
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Heather Stewart
 
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Post » Sun Mar 21, 2010 9:16 pm

LOL, man some of you guys really need to play some real games where you have to shoot ahead of the target like in most real life scenarios.

EDIT

I'm just saying this is a very well NO thread. Just because you can't aim don't mean it's bad for the game. You gotta learn how to hit a moving target. If i throw a dodge ball at you, I'm going to throw it ahead of where your moving, not where your currently at. It's just common sense. If your not good at it, practice, if you can't get it right, use touch spells or area of effect.
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u gone see
 
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Post » Mon Mar 22, 2010 5:44 am

Oh, okay then.

Plain ol' no than.
Ok. Why is it that you say no?
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Javier Borjas
 
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Post » Mon Mar 22, 2010 4:01 am

I think that there should be projectile spells along with spells that directly lock onto your opponent, like a spell that would cause the enemy to instantly burst into flames.
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Lewis Morel
 
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Post » Mon Mar 22, 2010 4:06 am

Ok. Why is it that you say no?

Because there's plenty of alternatives to using them as well as the fact they're not hard to use.
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mishionary
 
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Post » Mon Mar 22, 2010 9:36 am

weeeeee
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Angela Woods
 
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Post » Sun Mar 21, 2010 11:10 pm

Because there's plenty of alternatives to using them as well as the fact they're not hard to use.
Ok. How about voting to have both, then there will be even more alternatives?
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Anthony Santillan
 
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Post » Mon Mar 22, 2010 9:52 am

I want both. I want to be able to fling objects magically while shocking the living bejeepers out of enimies. While levitating.
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Adam
 
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Post » Mon Mar 22, 2010 3:33 am

I'm a little surprised at just how many people responded to this thread without reading the first post. The person who started the thread doesn't actually want to get rid of the magical projectiles, he just wants them to be faster.

I'm also surprised at how many people are against faster projectiles. Having magic spells move like bullets might be a little excessive, but the fact is that projectile spells in Oblivion are far, far too slow. Even with a low Speed stat, you can sidestep while walking to dodge projectile spells from enemies, and the only reason they're so effective against enemies is because the AI is so extremely poor.
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Kristina Campbell
 
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Post » Mon Mar 22, 2010 12:36 am

I'm a little surprised at just how many people responded to this thread without reading the first post. The person who started the thread doesn't actually want to get rid of the magical projectiles, he just wants them to be faster.

I'm also surprised at how many people are against faster projectiles. Having magic spells move like bullets might be a little excessive, but the fact is that projectile spells in Oblivion are far, far too slow. Even with a low Speed stat, you can sidestep while walking to dodge projectile spells from enemies, and the only reason they're so effective against enemies is because the AI is so extremely poor.

Exactly, thank you. I don't want to get rid of them I just want them to be so fast that they basically aren't projectiles anymore, even though they are. Also, I titled this thread "Get rid of magic projectiles in Skyrim?", which is a question not a statement. Although I probably could have chosen a better title.
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Phoenix Draven
 
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Post » Sun Mar 21, 2010 8:18 pm

I have no idea what your complaint is. Console player 100%, only game I've successfully played on PC is KotoR. I never had an issue with projectile speed an infact used it to my advantage at times. I could send a projectile at a target in the distance and move to a different position before I hit the target, setting up my next attack or leading the target towards an area that favored my style of fighting. So yes, the projectiles could move faster and I wouldn't throw a fit but I think that if you adjusted your mind there wouldn't be a problem and instead of thinking that something has to be done to satisfy you when others think it's fine maybe you should listen to all those people who say it's fine and learn to deal instead of banging your head against a wall of people who disagree with you.

Also, your tone throughout this whole thread has been largely condescending and downright offensive a couple times. Maybe playing nicer would get you more brownie points with the community you're trying to sway into agreement with you?
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Amber Ably
 
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Post » Mon Mar 22, 2010 10:59 am

Exactly, thank you. I don't want to get rid of them I just want them to be so fast that they basically aren't projectiles anymore, even though they are. Also, I titled this thread "Get rid of magic projectiles in Skyrim?", which is a question not a statement. Although I should've chosen a better title.


Fix't.


And I fail to see how making them faster would help with your aiming issues.
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Maddy Paul
 
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Post » Mon Mar 22, 2010 6:39 am

I have no idea what your complaint is. Console player 100%, only game I've successfully played on PC is KotoR. I never had an issue with projectile speed an infact used it to my advantage at times. I could send a projectile at a target in the distance and move to a different position before I hit the target, setting up my next attack or leading the target towards an area that favored my style of fighting. So yes, the projectiles could move faster and I wouldn't throw a fit but I think that if you adjusted your mind there wouldn't be a problem and instead of thinking that something has to be done to satisfy you when others think it's fine maybe you should listen to all those people who say it's fine and learn to deal instead of banging your head against a wall of people who disagree with you.

Also, your tone throughout this whole thread has been largely condescending and downright offensive a couple times. Maybe playing nicer would get you more brownie points with the community you're trying to sway into agreement with you?

Tone isn't a easy thing to catch over the internet. My posts are very "to the point". I think how you feel about what someone has written affects how you interpret their tone. You seem to disagree with me. I do agree that some of my posts are condescending, but only if they are in reply to a very negative post. When people have made suggestions I have replied quite nicely. Like I've said I voted to have both; the spells don't have to be replaced just add an alternative. Honestly, a lot of the people that have said no have been the people saying the very negative things. I want to make Skyrim a game I will like as much as I did Morrowind.
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Maeva
 
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Post » Mon Mar 22, 2010 3:34 am

I'm done trying to reason with you. The controls in Oblivion were fine on consoles. Your opinion is wrong, now let's close the thread and be done with this trollfest.
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Wayne Cole
 
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Post » Sun Mar 21, 2010 9:03 pm

Fix't.


And I fail to see how making them faster would help with your aiming issues.

Yes, I should have. It would help if they hit almost instantly, but I suppose the main problem is the look movement. At the moment I think it's too late to ask for improved look movement, so I suggested this. And about the title, it's still a question even if I should have picked a different title.
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Miguel
 
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Post » Mon Mar 22, 2010 7:27 am

I'm done trying to reason with you. The controls in Oblivion were fine on consoles. Your opinion is wrong, now let's close the thread and be done with this trollfest.

Hahaha. What? Here is a summary of your posts. "LtD4VE get better at the game. Your idea is stupid". I don't get you I made my point. I'd like to have both options. I don't want a complete overhaul. I did say that the change would make some other spells more useful to the player.
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Budgie
 
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Post » Sun Mar 21, 2010 8:43 pm

I would prefer to have things like lightning that acted like force lightning and fire that acted like a flamethrower. The spells could go through mana like the force lightning in The Force Unleashed. A chunk could be subtracted immediately and then drain as you keep using it. I think it would be kind of cool and much better than bullet-like spells.
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bimsy
 
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Post » Mon Mar 22, 2010 1:50 am

I think it should vary by type. Perhaps fireballs move slower but explode more effectively for less expensive/more efficient area damage. Lightning element spells should be very fast. I don't have an idea off hand for ice spells. Maybe they would be medium speed.

This would make combining spell effects useful too. Maybe you want that silence spell to hit faster, so you piggyback it on top of a lightning spell, or maybe you want a movement slowing spell to hit a bunch of enemies so you can escape, so you piggyback it on a fire spell for a less expensive area effect, etc.
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Genevieve
 
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Post » Mon Mar 22, 2010 1:28 am

I never used magic projectiles often in Oblivion. Being a console player (for the most part) it's nearly impossible to hit a moving target with a slow moving projectile. I think if magic projectiles should be replaced with a sort of magic which is like a bullet(I know a bullet is a projectile). When a bullet is shot over a short range it hits near instantly after it is shot. This spell would act similarly where you point at your target, cast, and it instantly hits your target. Of course the enemies will have the same ability so avoiding an incoming magic attack will come impossible(Unless the AI has a percent possibility it will miss). I think this would probably make silence and resistance magic more important. Overall I think it would make the magic system more useful. Do you agree?

P.S. Before any one starts with the ant-console talk. I have played through Oblivion on PC and the projectiles where still hard to use(to me, I don't play on the PC often). Oo and bow and arrow is almost useless as well because of how many arrows it takes to kill an enemy. I would like crossbows which would act similar to the spell I mentioned above.


Sorry buddy, learn the basic...L2lead.
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Roberta Obrien
 
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Post » Sun Mar 21, 2010 11:14 pm

Sorry buddy, learn the basic...L2lead.
Learn the basic..... L2read previous posts in a 5 page thread. Maybe your [censored] bag post has been said 5 times before by other sarcastic [censored]s.
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Juliet
 
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Post » Mon Mar 22, 2010 7:07 am

I voted no. I do, however, understand your frustration. It was very difficult to hit someone with a vanilla spell if they were moving left to right, like in a cave. That being said, I don't want to have an easier aiming system, I want speedier spells. Maybe 2X faster? I'm not a fan of making something easier in the game, and that what a guided spell would do. Most of my characters use the bow and I found it very easy to hit targets with it.

Options are always nice, so I'm not completely discouting your idea. I just think that a spell speed slide in the options would take care of it (as long as "Oblivion speed" was the slowest).

Edit: IMO, you're going to get hit with a bunch of pvssyr that may upset you, but this will only upset you if you choose to be upset. My advise would be to completely ignore such comments and focus on the ones that interest you. It's your thread, take control by not feeding the trolls.
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Angela Woods
 
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Post » Mon Mar 22, 2010 12:07 pm

Lightening is pretty quick. I used that, and my results were just as effective as using a bow and arrow. May be slightly more expensive, but it is fast and not many enemies resist it.
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Alex [AK]
 
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Post » Mon Mar 22, 2010 9:30 am

All they need to do is increase the speed at which projectile spells move through the air, this would help people like you who are not the best at aiming/leading your target, and would also make magic less of a joke.. it was way too easy to just side step anything your opponent threw at you. Although homing spells could be implemented I think they would have to cost a lot more mana than a non-homing spell since it is almost a 100% chance to hit unless you/enemy hid behind cover. That raises the question that, could it work well if there was a good cover system? Who knows.
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kyle pinchen
 
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Post » Mon Mar 22, 2010 2:59 am

No way. Dodging a Fireball while I was fighting off undead and Daedra (using mods of course) was intense!

Also, using a Fireball well timed and placed at the ground got me out of a lot of sticky situations in crowded dungeons.

Running backwards out of a cave and casting aoe lightning blasts at a group of angry bandits was hilarious fun.
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Rodney C
 
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