Get rid of magic projectiles in Skyrim?

Post » Sun Mar 21, 2010 9:04 pm

I hardly ever used magic projectiles in Oblivion. Being a console player (for the most part) it's very difficult to hit a moving target with a slow moving projectile. I think magic projectiles should be replaced with a sort of magic which is like a bullet(I know a bullet is a projectile). Or even just add an alternative that takes more magicka to use. When a bullet is shot over a short range it hits near instantly after it is shot. This spell would act similarly where you point at your target, cast, and it instantly hits your target. Of course the enemies will have the same ability, so avoiding an incoming magic attack will become impossible(Unless the AI has a percent possibility it will miss). I think this would make silence and resist magic more important. Overall, I think it would make the magic system more useful. Do you agree?

P.S. Before anyone starts with the anti-console talk. I have played through Oblivion on PC and the projectiles where relatively hard to use(to me, I don't play on the PC often). oh and bow & arrow is almost useless as well because of how many arrows it takes to kill an enemy. I would like crossbows which would act similar to the spell I mentioned above and are more powerful than a bow. If they're crossbows in skyrim which shoot bolts quickly(It would be to a bow like a sniper rifle is to a rifle in single shot mode)(powerful but shoots very slowly) I'd be very happy. I just want a ranged weapon/magic that can be effective as a primary weapon, but is still fun. I found it boring to just run backwards firing 10 times with a bow/magic missile to kill an enemy. I know making the projectile faster won't help with that. I don't know how they will fix the AI so the player can't just backpedal. Maybe, a warp spell or enemies will stun you with magic or blind you with dirt for a short time.
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Mon Mar 22, 2010 5:11 am

No, just no.

Edit: If that's how it was, why have touch spells?
User avatar
Sabrina Steige
 
Posts: 3396
Joined: Mon Aug 20, 2007 9:51 pm

Post » Mon Mar 22, 2010 5:45 am

You just need to lead your shots, aim where they're going to be, not where they are. I didn't have any problems using a bow or magic in Oblivion on my X-bawx.
User avatar
Smokey
 
Posts: 3378
Joined: Mon May 07, 2007 11:35 pm

Post » Mon Mar 22, 2010 2:21 am

I never used magic projectiles in Oblivion. Being a console player (for the most part) it's nearly impossible to hit a moving target with a slow moving projectile. I think if magic projectiles should be replaced with a sort of magic which is like a bullet(I know a bullet is a projectile). When a bullet is shot over a short range it hits near instantly after it is shot. This spell would act similarly where you point at your target, cast, and it instantly hits your target. Of course the enemies will have the same ability so avoiding an incoming magic attack will come impossible(Unless the AI has a percent possibility it will miss). I think this would probably make silence and resistance magic more important. Overall I think it would make the magic system more useful. Do you agree?

P.S. Before any one starts with the ant-console talk. I have played through Oblivion on PC and the projectiles where still hard as balls to use. Oo and bow and arrow is almost useless. I would like crossbows which would act similar to the spell I mentioned above.


Ever thought of using AOE spells not hard to create or buy or use and yes there are touch spells too, or my favorite get em mad and running at you they always make a beline straight for ya lol easy to hot then run backwards while droppin spells at em .
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Mon Mar 22, 2010 7:00 am

There are many mods out there that can increase the speed of your magic projectiles and arrows. I think it would strip TES of some of it's good qualities to take away ranged spells, after all how do you hit a target that is really far away from you with magic? If you used these instant hit spells you propose you would still have to set range scripts and everything.
User avatar
Trish
 
Posts: 3332
Joined: Fri Feb 23, 2007 9:00 am

Post » Mon Mar 22, 2010 6:39 am

No, just no.

Edit: If that's how it was, why have touch spells?

The target has to be within a certian range.
User avatar
Liii BLATES
 
Posts: 3423
Joined: Tue Aug 22, 2006 10:41 am

Post » Sun Mar 21, 2010 8:39 pm

If it's instant, why not just use the target spell, not the touch one?
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Sun Mar 21, 2010 9:17 pm

If you had these instant hit spells, that would mean the baddies would have them too, and we would die many times. Honestly, the spell speed has never been an issue for me. The modders will be happy to fix the projectile speed if you like. Perhaps that could be a perk with higher level spells - a bit of auto tracking fire balls or something...
User avatar
Jon O
 
Posts: 3270
Joined: Wed Nov 28, 2007 9:48 pm

Post » Mon Mar 22, 2010 3:54 am

...what? When an enemy is running towards you, you can run backwards and fire 'em as much as you want!

I don't get the problem... but things like homing spells would be very cool.
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Mon Mar 22, 2010 3:26 am

Do you agree?

Not really

Even though spells were kinda slow so were enemy movements so it was pretty even. It really wasn't all that difficult to hit a moving target.
User avatar
Alba Casas
 
Posts: 3478
Joined: Tue Dec 12, 2006 2:31 pm

Post » Mon Mar 22, 2010 7:54 am

There are many mods out there that can increase the speed of your magic projectiles and arrows. I think it would strip TES of some of it's good qualities to take away ranged spells, after all how do you hit a target that is really far away from you with magic? If you used these instant hit spells you propose you would still have to set range scripts and everything.
You will be able to hit that target at range. You took my example of the bullet too literal. I used that to describe how the spell would hit instantly. Bullets shot at targets at a long range will take a moment to hit, that's why I specified it was a close range shot. Oh and console players don't have access to mods
User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Mon Mar 22, 2010 4:14 am

no way. i've never had a problem with hitting targets.
User avatar
Katie Louise Ingram
 
Posts: 3437
Joined: Sat Nov 18, 2006 2:10 am

Post » Mon Mar 22, 2010 4:27 am

I want slow, and fast (but not too fast-bulletlike) spells.

Best if you could change their speed when you make them.
User avatar
Ian White
 
Posts: 3476
Joined: Thu Jul 19, 2007 8:08 pm

Post » Sun Mar 21, 2010 7:32 pm

...what? When an enemy is running towards you, you can run backwards and fire 'em as much as you want!

I don't get the problem... but things like homing spells would be very cool.

I like that idea' but beth would prob balance it so it take so much magic I prob would never use it.
User avatar
dell
 
Posts: 3452
Joined: Sat Mar 24, 2007 2:58 am

Post » Mon Mar 22, 2010 6:07 am

A big no. Spells aren't bullets. Neither are arrows.
Arrows can be pretty fast if you are an expert Marksman but it still takes a second or two to reach your target.
Do you even realize how weird it would look if a big fireball flew by 500 times faster than everything else?
Someone else posted here... you're supposed to time your shots and casts. Obviously.

If you don't like it, don't use it.
You got a good point that they were too slow in vanilla, but you exaggerate the solution like 100 times.

I firmly believe that Bethesda will do as they've done before, with the exception that they, this time, hopefully will make things A BIT faster (say like 30-60%? instead of your 5000%).
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Mon Mar 22, 2010 6:30 am

Uhm no, it's not hard to hit with the PC, at all... so hell no.
User avatar
dean Cutler
 
Posts: 3411
Joined: Wed Jul 18, 2007 7:29 am

Post » Mon Mar 22, 2010 8:41 am

These polls get more useless day by day :thumbsdown:
User avatar
K J S
 
Posts: 3326
Joined: Thu Apr 05, 2007 11:50 am

Post » Sun Mar 21, 2010 11:37 pm

This is T ES, not COD. Their initials don't even have any of the same letters.
User avatar
Prohibited
 
Posts: 3293
Joined: Tue Jun 12, 2007 6:13 am

Post » Mon Mar 22, 2010 7:57 am

Do you even realize how weird it would look if a big fireball flew by 500 times faster than everything else?

It's magic. It's fantasy. Not real
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Mon Mar 22, 2010 4:01 am

Someone else posted here... you're supposed to time your shots and casts. Obviously.


Really? Don't have to be a [censored] bag. I usually play on a console. I use a gamepad. Oblivion has no aim tug. Not to mention the very X, Y ness of the way the look movement is.
User avatar
lucy chadwick
 
Posts: 3412
Joined: Mon Jul 10, 2006 2:43 am

Post » Sun Mar 21, 2010 11:47 pm

If it's instant, why not just use the target spell, not the touch one?
The ........ on target spell is the projectile spell.
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Sun Mar 21, 2010 10:55 pm

This is T ES, not COD. Their initials don't even have any of the same letters.
Funny you say that because if the look movement and speed in the console version of oblivion was anything like COD's I might be ok with slow moving projectiles.
User avatar
sam smith
 
Posts: 3386
Joined: Sun Aug 05, 2007 3:55 am

Post » Sun Mar 21, 2010 8:42 pm

I would like magic missles that have a lock on as in most scifi books they always are represented as nearly impossible to avoid tho they are also usually represented as doing very little damage also.
User avatar
John N
 
Posts: 3458
Joined: Sun Aug 26, 2007 5:11 pm

Post » Sun Mar 21, 2010 8:49 pm

Magic Missile is the only spell that should be lock-on.
User avatar
Kay O'Hara
 
Posts: 3366
Joined: Sun Jan 14, 2007 8:04 pm

Post » Sun Mar 21, 2010 6:32 pm

I would like magic missles that have a lock on as in most scifi books they always are represented as nearly impossible to avoid tho they are also usually represented as doing very little damage also.

That's good idea. Maybe it just knocks done an opponent, which leaves them open to an attack with a conventional magic missle with no lock that does more damage.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Next

Return to V - Skyrim