Get rid the BoS for ONE game. PLEASE.

Post » Sat May 28, 2011 12:40 pm

We're talking about the NCR.
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alyssa ALYSSA
 
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Post » Sat May 28, 2011 8:45 pm

And AMRs. And LMGs. And Sniper Rifles.

Oh we're including the rangers who are barely allowed to do anything because of politics saying so?
Point is, if the Mojave Chapter wanted to they could more then likely run off towards south or north and try to flank NCR and come in contact with the other major chapters and band together.
They should be a force to be reckoned with, yet the Mojave Chapter is pathetic.
I don't care if they lost at Helios One.
If they lost and NCR is moving in then they should leave the area the first chance they get.
Yet they've bee there for years in fear of troopers with basic armor and service rifles.
The Rangers are dangerous, sure, but if the chapter move fast then they could easily avoid any NCR resistance, and by the time that Kimball or who ever gives the clarification for the Rangers to follow them they'd be long gone.
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alyssa ALYSSA
 
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Post » Sat May 28, 2011 5:11 am

Minor Faction

I mean, the BOS in NV dont have a great role in the Main Quest at least that you ask them

Legion and EU---NCR are the mayor factions here
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Heather Kush
 
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Post » Sat May 28, 2011 7:54 am

You can avoid the BoS in Fallout 1 and 2. You don't need them to start up the tanker and you don't need them to asplode the Master and the Mariposa base.
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Steve Fallon
 
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Post » Sat May 28, 2011 1:47 pm

Oh we're including the rangers who are barely allowed to do anything because of politics saying so?
Point is, if the Mojave Chapter wanted to they could more then likely run off towards south or north and try to flank NCR and come in contact with the other major chapters and band together.
They should be a force to be reckoned with, yet the Mojave Chapter is pathetic.
I don't care if they lost at Helios One.
If they lost and NCR is moving in then they should leave the area the first chance they get.
Yet they've bee there for years in fear of troopers with basic armor and service rifles.
The Rangers are dangerous, sure, but if the chapter move fast then they could easily avoid any NCR resistance, and by the time that Kimball or who ever gives the clarification for the Rangers to follow them they'd be long gone.

McNamara is a complete, paranoid, [censored] (edit. wussy). I don't know much about Hardin's plans, but I don't think it included sitting in a bunker for years.
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Ross Thomas
 
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Post » Sat May 28, 2011 12:30 pm

Even so, he makes the decisions, and if going by House or Legion as canon ending then they die, and an NCR ending is 50/50 that they die.
Could have been easily avoided for them if they just shoved that damn codex up McNamara's ass and got the hell outta there.
They're all a bunch of pansies, except for Hardin, but he's creepy, like my uncle, he always wants me to sit on his lap.
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Lilit Ager
 
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Post » Sat May 28, 2011 9:52 am

Minor Faction

I mean, the BOS in NV dont have a great role in the Main Quest at least that you ask them

Legion and EU---NCR are the mayor factions here


Thats what many older fans are sick of. Having the BoS play a role in the Main quest. FO1 you can avoid them. FO2 they aren't really in FO2. Just a couple of them and one quest which you don't have to do. FO3 we are forced to help the BoS alot, they are the final quest. New Vegas we can avoid them alot but for three of the main endings we need to deal with them.
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courtnay
 
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Post » Sat May 28, 2011 11:29 am

I'm going to say it depends on the location of the game and time it takes place. Let me explain

If they haven't been there, you'd need a very good reason to include them, or just leave them out all together.

The MWBOS, they have a reason to be in the MidWest. They're one of the bigger factions in Illinois (controlling Chicago). Plus, they have recruitment and what not. I'd prefer the Barnaky ending of FO Tactics. I've read post of people that like to see Chicago (mostly because of ED-E's messages), well you can't have Chicago without the MWBOS.

The ECBOS, well I don't like them, but I doubt they're going away. Not sure what their recruitment policies are though, but we know they do recruit.

The WCBOS, I'd like to see them reform, maybe even join up with the MWBOS, accepting the MWBOS recruitment policies as their own, while still focusing on their Codex. (On a side note, I'd like to see an Autumnist Enclave as well)

Texas BOS, as far as we know the BOS never was in Texas, and as such they don't exist yet. For them to exist, a game has to take place in Texas, and so far NO GAME HAS EVER TAKEN PLACE IN TEXAS. So, if a game does take place in Texas, it would be the very first time. That would mean they'd either give the Brotherhood a very good reason to be there, or just leave them out all together. However it would require a new game to take place in Texas and that would be the first game taking place there. I cannot stress this enough, NO GAME HAS EVER TAKEN PLACE IN TEXAS. It would even be silly to think a game has taken place in Texas, if you come up with such wild assumptions maybe you have something to confess to the Fallout Inquisition.
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Epul Kedah
 
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Post » Sat May 28, 2011 10:10 am

It's a shame that game had to take place in Texas. As a proud Texan it makes me bow my head in shame when I think of PoS.
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Jessica Thomson
 
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Post » Sat May 28, 2011 4:36 pm

Even so, he makes the decisions, and if going by House or Legion as canon ending then they die, and an NCR ending is 50/50 that they die.
Could have been easily avoided for them if they just shoved that damn codex up McNamara's ass and got the hell outta there.
They're all a bunch of pansies, except for Hardin, but he's creepy, like my uncle, he always wants me to sit on his lap.

The only good thing about McNamara was that he followed the Codex. If he would have listened to Veronica, I'd kill them all by myself. :banghead:
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Johnny
 
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Post » Sat May 28, 2011 2:15 pm

The codex is getting them killed though.
Sometimes the rules must be thrown out the window in order to survive.
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Christine
 
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Post » Sat May 28, 2011 12:02 pm

They should give up their beliefs for the sake of survival? They are way more cooler and interesting this way.
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Ria dell
 
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Post » Sat May 28, 2011 8:37 am

They should give up their beliefs for the sake of survival? They are way more cooler and interesting this way.

They should just form a army and just help the People instead of always focusing on Technology
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Sharra Llenos
 
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Post » Sat May 28, 2011 8:32 am

Give up their beliefs?
Yes.
They should
They used to be cool and interesting.
Now they're just pathetic and one-dimensional(???).
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Katharine Newton
 
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Post » Sat May 28, 2011 8:57 pm

They should just form a army and just help the People instead of always focusing on Technology



East Coast BOS
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Mariaa EM.
 
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Post » Sat May 28, 2011 2:15 pm

Give up their beliefs?
Yes.
They should
They used to be cool and interesting.
Now they're just pathetic and one-dimensional(???).

We only know what happened to Mojave chapter of the Brotherhood. And we all know that they are lead by a total wussy who lead them to that [censored] bunker. They should have made their last stand at the Helios and go down with style.

What do you think they should do?
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Big mike
 
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Post » Sat May 28, 2011 7:33 am

all i can say is

QQ
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Emma
 
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Post » Sat May 28, 2011 5:32 am

We only know what happened to Mojave chapter of the Brotherhood. And we all know that they are lead by a total wussy who lead them to that [censored] bunker. They should have made their last stand at the Helios and go down with style.

What do you think they should do?

I think they should do a lot of skirmish attacks against the NCR, acting as a guerilla in power armor with gauss rifles. Har har har har!
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Louise Andrew
 
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Post » Sat May 28, 2011 7:34 am

all i can say is

QQ

Okay?
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Samantha Pattison
 
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Post » Sat May 28, 2011 2:29 pm

Kill them with fir-- pulse weaponry.
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Emma Louise Adams
 
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Post » Sat May 28, 2011 1:45 pm

The codex is getting them killed though.
Sometimes the rules must be thrown out the window in order to survive.


This is EXACTLY why i love the East coast BOS, and think the West coast BOS( with the exception of people who think like Veronica) and the Brotherhood outcasts on the East coast need a reality check. The NCR is slapping them around and they have no clue why because they are being so close minded and dogmatic about following the Codex to the letter. I think if they do adapt like the East coast did, and open up some, it will lead to better relations with the NCR, and maybe then they can use their knowlege to help bolster the NCR as well, make some sort of deal, who knows. All i do know is the last Maxson is with Elder Lyons, and he is being groomed by Elder Lyons, so change will be coming, not easily, not soon, but it is coming, and i hope by then, the West Coast BOS will be existing by then.
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Kat Stewart
 
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Post » Sat May 28, 2011 4:25 pm

Just for ONE FRIGGIN game PLEASE, get rid of the BOS, they aren the center of the world in the Fallout series :brokencomputer: :brokencomputer: :brokencomputer:
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Jah Allen
 
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Post » Sat May 28, 2011 10:02 am

Just for ONE FRIGGIN game PLEASE, get rid of the BOS, they aren the center of the world in the Fallout series


Yes and No. FO1 you can avoid them completely. FO2 there is only a couple of them and you can avoid them as well. Tactics well you are a BoS. FO3 is the worst were you are forced to help them, they are the final quest. New Vegas you still have to deal with them but they are not a critical part of New Vegas. If you want PA then yea I guess they are.

As long as PA needs "training" I have a feeling the BoS will be in every game from now on no matter where we go, for they are the keepers of the shiny toys :gun:
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Alexandra walker
 
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Post » Sat May 28, 2011 5:25 pm

Exactly. If anything the NCR should be. But that's just it isn't it? The series loses it's glimmer when it orients themselves around one faction. The beautiful thing about Fallout is it's an imaginative world with different people to see, to meet, and to eat (except Fallout 3 and the... other one... they had comic book characters, not people).
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!beef
 
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Post » Sat May 28, 2011 8:59 am

FO2 we can get power armour from Three Factions and there is no training needed. FO3 we can only get training from the BoS and later O:A. New Vegas we can get PA from two groups BoS and Remnants just ones alot harder to do then the other.

BoS also have the Gauss Weapons which svcks because we could get them from the Shi in FO2 (M72 Gauss Rifle).

Future Games need to find new keepers of the shiny toys and give us more Factions that have them like we have in FO2.
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Marquis deVille
 
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