Get SMART:Classes

Post » Fri Nov 19, 2010 12:34 am

HAHAA! So it is true! Good spot, Van Zan! :D

I do wonder what the bayonets will do! Make you do the pistol-melee instead? Maybe at lowered damage due to the knife belonging to the pistols.. So 3 hits instead of 2 maybe, hum..

Probably just as powerful as a knife stab. Trading the ability to knock people down to do more damage is already a fair trade, I'd say. Might be a little slower than a knife stab though...
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Nicole M
 
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Post » Thu Nov 18, 2010 4:37 pm

Probably just as powerful as a knife stab. Trading the ability to knock people down to do more damage is already a fair trade, I'd say. Might be a little slower than a knife stab though...


Yeah.. That sounds better than my suggestion :P

Hopefully it will be like you described, just as powerful but slower

EDIT: When I think slower I mean longer cooldown between slashes, is that what you mean too?
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Celestine Stardust
 
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Post » Thu Nov 18, 2010 12:20 pm

Yeah.. That sounds better than my suggestion :P

Hopefully it will be like you described, just as powerful but slower

EDIT: When I think slower I mean longer cooldown between slashes, is that what you mean too?


I'm still waiting for a potential [Sling] attachment for quicker weapon swaps on things like SMG. Then again a man can only dream (like dreaming Brink should be out now).
But for now, good find on the bayonet.
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Mimi BC
 
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Post » Thu Nov 18, 2010 11:04 am

At 2:01, a disguised operative walks directly over what appears to be an enemy landmine. Tricky bastards.
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Matthew Warren
 
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Post » Thu Nov 18, 2010 8:44 pm

So... Mines are invisible to enemies unless marked by an Operative?


Hidden, not invisible.
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Kaley X
 
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Post » Fri Nov 19, 2010 12:07 am

I thought it was an icing spray that will freeze the explosive component then again why is he using it against the hacking device.


If it was an icing spray used to defuse then it must be a completely seperate tool to what he uses to build with (although it looks like the same basic image) because it the third person view right before the defuse he's definitely using a torch.

But anything's possible.
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Eve(G)
 
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Post » Thu Nov 18, 2010 12:18 pm

Engineer sounds like the best class right now.

Soldier
- Ammo Buffs
- Demolition Missions

Operative
- Mine Spotting
- Hacking Missions
- Disguising

Engineer
- Mine placement
- Turret Placement
- Weapon Buffs
- Erasing Hack and Demolition Devices
- Repair of Turrets (?)

Medic
- Health and Revive Buffing
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Lily Evans
 
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Post » Thu Nov 18, 2010 6:12 pm

Bayonet is going to be sweet (if you didnt see it, it is at the very end of the video)
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Joanne Crump
 
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Post » Thu Nov 18, 2010 4:16 pm

If it was an icing spray used to defuse then it must be a completely seperate tool to what he uses to build with (although it looks like the same basic image) because it the third person view right before the defuse he's definitely using a torch.

But anything's possible.


If you watch the Objectiv trailer at 1:18 you see the torch. then at 2:18 you see the ice spray.
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SHAWNNA-KAY
 
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Post » Thu Nov 18, 2010 10:37 pm

I still find it funny that the Engineer uses his blowtorch to remove the explosive but never bothers to deactivate it.

LOL dude i dont think its a blow torch it sounds more like a spray giving me the feeling its a liquid freezing agent like liquid nitrogen
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Joie Perez
 
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Post » Thu Nov 18, 2010 11:45 am

lol my bad didnt notice this was corrected
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Emma louise Wendelk
 
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Post » Thu Nov 18, 2010 4:28 pm

If you watch the Objectiv trailer at 1:18 you see the torch. then at 2:18 you see the ice spray.


Excellent, hadn't seen them both together and was getting really confused. Makes much more sense now (would have been funnier the other way though).
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carley moss
 
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Post » Fri Nov 19, 2010 3:57 am

Engineer sounds like the best class right now.

Soldier
- Ammo Buffs
- Demolition Missions
- Explosive Charges
- Molotov Cocktail

Operative
- Mine Spotting
- Hacking Missions
- Disguising
- Turret Hacking

Engineer
- Mine placement
- Turret Placement
- Weapon Buffs
- Erasing Hack and Demolition Devices
- Repair of Turrets (?)

Medic
- Revive team mates
- Health buffs


fixed your list a little, hope you don't mind :wink_smile: also it still needs more work imo and is not 100% accurate.
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Bird
 
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Post » Thu Nov 18, 2010 12:17 pm

Very off topic but I think I heard a new accent in that video! Either it was just British with background noises or it was some sort of German/Polish/Russian sorta accent :intergalactic:
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Michelle davies
 
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Post » Fri Nov 19, 2010 3:20 am

fixed your list a little, hope you don't mind :wink_smile: also it still needs more work imo and is not 100% accurate.

your missing the medics Adrenaline
and i would gues the engi can repair stuff since hes the one who repairs that bot thing in the container city mission.

@Mathonn; happy to help.
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Phillip Brunyee
 
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Post » Thu Nov 18, 2010 10:35 pm

good stuff... less than a week to go!
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Richard Thompson
 
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Post » Thu Nov 18, 2010 10:28 pm

Engineer sounds like the best class right now.

Soldier
- Ammo Buffs
- Demolition Missions
- Satchel Charges
- Moltov Cocktails
- Use of flashbangs to temporarily blind enemies and give your teammates an advantage
- Pass out Specialized Ammo (ex. incendiary rounds)

Operative
- Mine Spotting
- Hacking Missions
- Disguising
- Hacking Turrets
- Spotting Enemy Operatives
- Sticky Bomb Placement
- Using EMP Grenades to take out enemy electronics/turrets
- Using Caltrap Bombs to Confuse/Injure the enemy or to allow there team to regroup
- Interrogating downed enemies to reveal enemy positions on the map for himself and his team for a short time
- Putting up Firewalls on command posts your team have captured

Engineer
- Mine placement
- Turret Placement
- Weapon Buffs
- Erasing Hack and Demolition Devices
- Repair of Turrets (?)
- Passing out Kevlar Armor to Teammates
- Buff Command Posts

Medic
- Health and Revive Buffing
- Using Adrenaline Ability to temporarily make teammates invincible (takes all damage while this buff is activated after it wears off)
- Using Lazarus Grenades at appropriate times to revive groups of friendlies and turn the tables on the enemy
- Specialized objectives in which medics need to escort/keep alive NPC's


Just some more additions to your rather short list I could think of off the top my head :tongue:
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Darren
 
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Post » Fri Nov 19, 2010 2:28 am

Anyone notice the "We Eat COD" graffiti at 2:25 Epic :rofl:
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Lucky Boy
 
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Post » Fri Nov 19, 2010 1:35 am

Anyone notice the "We Eat COD" graffiti at 2:25 Epic :rofl:

Yep it was in a slideshow presentation one of the devs made public last month

we believe they do it to the other FPS titles but havent seen any confirmation yet
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RUby DIaz
 
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Post » Thu Nov 18, 2010 7:53 pm

What annoys me is that they don't seem to be reloading enough, like when when the Engineer buffs his own gun, he runs back out in to the open with three rounds in his mag, no offense but that's just not smart.
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x a million...
 
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Post » Thu Nov 18, 2010 4:33 pm

Obviously these videos aren't showing off the players' best moments...or the best players, probably. It's merely for educational purposes.

Although I do quite often find myself going "This guy has terrible accuracy. I could have put that guy down way faster."
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Benji
 
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