Get Smart Series: Objectives Discussion

Post » Sat Feb 19, 2011 12:36 am

it seems like it has really nice flow to it....like it just flows easly and it aint cluncky *cough* HOMEFRONT *cough*.


Homefront was doomed from beggining, the second it was born in the mind of it's creator. It was doomed to fail.
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Fri Feb 18, 2011 8:46 pm

So as long as something exists, there will always be someone outraged at it. A shame really, since no one has any idea just how balanced or unbalanced the Engineer is.

Then again, humanity as a whole is rather dumb.


Personally, it seems to me that aside from the abilities that are there to directly help your team, the engineer is entirely support-based in nature. I don't consider that to be overpowered, especially when the other team can do the same thing, lol.

Operative honestly doesn't seem like they have as much to do though. I think people will begin to step away from using them a lot as time goes by.
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Sat Feb 19, 2011 11:24 am

haha dr.ricktofen that is so true about homefront....i bought it one day.....next day traded it in worst buy ever
User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Fri Feb 18, 2011 10:08 pm

I love the video and i just love how it looks everything about it......the only thing i want to know is like if there is going to be characters that play a big part in the game like the resitance leader you know something like that because i havent heard or seen any names of characters ingame that play a big part in the story....like say a partner that dies...if he has a name and background behind him.....if that makes sense to anyone haha

I think from early on they said no one is going to be the lone hero in game or in the story..
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Sat Feb 19, 2011 2:17 am

haha dr.ricktofen that is so true about homefront....i bought it one day.....next day traded it in worst buy ever


I still laugh at my freinds who bought it, i said from when i first saw it, its a rip off of battlefield and COD.
User avatar
willow
 
Posts: 3414
Joined: Wed Jul 26, 2006 9:43 pm

Post » Sat Feb 19, 2011 10:50 am

I still laugh at my freinds who bought it, i said from when i first saw it, its a rip off of battlefield and COD.

haha thats funny i thought the idea of the game was cool but the game itself was just.....terrible lol
User avatar
Heather beauchamp
 
Posts: 3456
Joined: Mon Aug 13, 2007 6:05 pm

Post » Sat Feb 19, 2011 2:25 am

Personally, it seems to me that aside from the abilities that are there to directly help your team, the engineer is entirely support-based in nature. I don't consider that to be overpowered, especially when the other team can do the same thing, lol.

Operative honestly doesn't seem like they have as much to do though. I think people will begin to step away from using them a lot as time goes by.

Exactly. Engineer is mainly a support class, but unlike Medics their support comes in the form of building, repairing, and defusing things. It's not overpowered in the slightest.

What people may not realize is that Soldiers have a lot of things they can be blowing up, and on top of that they are also mobile ammo boxes. Medics have the whole healing and reviving thing, which should keep them plenty busy. And Operatives have a multitude of ways in which they work with and against the other classes. Plenty of things to hack, plenty of dead bodies to get radar and disguises from, plenty of things you could be EMP'ing, etc.
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Fri Feb 18, 2011 9:21 pm

Operative honestly doesn't seem like they have as much to do though. I think people will begin to step away from using them a lot as time goes by.
Operatives have a multitude of ways in which they work with and against the other classes. Plenty of things to hack, plenty of dead bodies to get radar and disguises from, plenty of things you could be EMP'ing, etc.

I think that answers that.

And Operatives spot mines and can mark them for other teammates to avoid/disarm.

There are a lot of reasons Operatives will be useful in Brink.
User avatar
Bethany Watkin
 
Posts: 3445
Joined: Sun Jul 23, 2006 4:13 pm

Post » Sat Feb 19, 2011 7:37 am

not a huge fan of the fact that there are no Medic objectives, and I think the Engie has a little too many.
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Sat Feb 19, 2011 3:32 am

Exactly. Engineer is mainly a support class, but unlike Medics their support comes in the form of building, repairing, and defusing things. It's not overpowered in the slightest.

What people may not realize is that Soldiers have a lot of things they can be blowing up, and on top of that they are also mobile ammo boxes. Medics have the whole healing and reviving thing, which should keep them plenty busy. And Operatives have a multitude of ways in which they work with and against the other classes. Plenty of things to hack, plenty of dead bodies to get radar and disguises from, plenty of things you could be EMP'ing, etc.


And, like Obliviondoll said before me, spotting mines and stuff.

I'm sooooooooo glad I'm going for Medic and Soldier--much easier to keep track of. The other classes feel like they are going to be a bit of a pain for me personally to memorize their tasks, lol. I mean, I sometimes forget what to do in Call of Duty games and Killzone 2, imagine me doing the non-Medic/non-Soldier classes in Brink, lol! For example, I can definitely see myself going like this: "Oh, I forget, who can disarm mines? Was it Engineer or Operative? But wait, Operative can spot them, but only Engineers can disarm them? Wait, who can hack--ah, Operative, no,...wait, Engineer, no, wait! Wait, who has EMP'ing, Operative or Engineer, who has mines, wait Operative have sticky bombs, aaaaaahhhhhhh! :ahhh: :lmao:
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Fri Feb 18, 2011 9:04 pm

not a huge fan of the fact that there are no Medic objectives, and I think the Engie has a little too many.

You completely missed the VIP missions, I guess.
User avatar
Jynx Anthropic
 
Posts: 3352
Joined: Fri Sep 08, 2006 9:36 pm

Post » Sat Feb 19, 2011 8:32 am

Kinda funny, all the conflicts the Neer and Operative are gonna be having. Like Itchy & Scratchy.

Also, did that pistol look burst-fire to anybody else?
User avatar
Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Fri Feb 18, 2011 11:55 pm

Kinda funny, all the conflicts the Neer and Operative are gonna be having. Like Itchy & Scratchy.

Also, did that pistol look burst-fire to anybody else?

Haha, he called it the neer.
Even with all the engie objectives, day 1 we will see the horde of orange light operatives sporting The Anger.
User avatar
Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Post » Sat Feb 19, 2011 8:12 am

Haha, he called it the neer.
Even with all the engie objectives, day 1 we will see the horde of orange light operatives sporting The Anger.


Which is why I'll be playing through both campaigns first, give Operatives a chance to disperse into the other classes. Also I am a fellow fan of Cave Johnson. :thumbsup:
User avatar
Melanie Steinberg
 
Posts: 3365
Joined: Fri Apr 20, 2007 11:25 pm

Post » Sat Feb 19, 2011 12:02 pm

I love all the Engineer tasks actually. It appropriately gives more XP to those who work more behind the scenes to support their teammates.

Also, I will NEVER be bored.
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Fri Feb 18, 2011 10:22 pm

Kinda funny, all the conflicts the Neer and Operative are gonna be having. Like Itchy & Scratchy.


Yeah, I can see how Engineer is going to be an annoyance to enemy Operatives and Engineers, lol. :D

I was watching the video and giggled at the floating box item when the dude died and the way the dudes get incapacitated(is that what it's called)/died, hee. :hehe:
It's stuff like that (funny animations, etc) that amuses me so in games. ^_^ Why, yes, I AM easily amused.
User avatar
Lucy
 
Posts: 3362
Joined: Sun Sep 10, 2006 4:55 am

Post » Sat Feb 19, 2011 12:33 pm

You completely missed the VIP missions, I guess.

They're only a medic objective when the VIP is incapacitated, aren't they? And anyway, they're not on every map.
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Sat Feb 19, 2011 8:12 am

They're only a medic objective when the VIP is incapacitated, aren't they? And anyway, they're not on every map.

Yeah, that's the thing---VIP missions are not going to be on every map, are they?

Well, the Medics will still have "Yo! Revive dead teammates nearby" consistently [inevitably] coming up from time to time, lol. :D
User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Fri Feb 18, 2011 9:18 pm

Yeah, that's the thing---VIP missions are not going to be on every map, are they?

Well, the Medics will still have "Yo! Revive dead teammates nearby" consistently [inevitably] coming up from time to time, lol. :D

Without question.

And "buff this guy, he needs it" objectives on all the people of whatever class is needed for the current objective, probably.

Also, Medics will get "buff VIP" objectives as well as the "revive VIP" one when he's incapped. And as shown in the video, they'll have to re-buff his health once he's been incapped (which seems to support the theory that the same situation will be true for players)
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Sat Feb 19, 2011 12:11 am

not a huge fan of the fact that there are no Medic objectives, and I think the Engie has a little too many.

I don't think Medics are supposed to be so obsessed with objectives; technically, from Splash Damage's point of view, every person on your team who isn't at full health is an objective for the Medic. Good Medics will never bother with the Objective Wheel since they should automatically know what to do to best serve their squad. They will get tons of XP for that, especially if they are guarding an objective with teammates (you get XP for guarding, XP for shooting the bad guys, and XP for keeping your teammates up).

Yeah, I can see how Engineer is going to be an annoyance to enemy Operatives and Engineers, lol. :D

By the same token Operatives will be freakin' irritating with their turret-hax, mine-marking, and EMP 'nades...

But I'm very happy that Engineers and Operatives have this complex, intertwined combat-support-role relationship. You can have Soldiers and Medics be pretty straightforward with shooting and healing each other, but then there's an epic shadow-dance between Engineers and Operatives for those seeking a little more complicated challenge to the game.

I was watching the video and giggled at the floating box item when the dude died and the way the dudes get incapacitated(is that what it's called)/died, hee. :hehe:
It's stuff like that (funny animations, etc) that amuses me so in games.

I did http://tvtropes.org/pmwiki/pmwiki.php/Main/FascinatingEyebrow upon seeing that can just float in half-gravity back to the ground.

^_^ Why, yes, I AM easily amused.

Easily amused people are the most fun kind of people. I am one. And so we go back to http://tvtropes.org/pmwiki/pmwiki.php/Main/FascinatingEyebrow. :lmao:
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Sat Feb 19, 2011 12:09 pm

Personally i found it interesting that 11 bullets from the kriss (or what ever its name is here) did so much damage to a heavy body type.


I noticed that as well, that's pretty disappointing; I thought Heavies were supposed to be tanks :\

I have a feeling the Heavy body type will be the minority in Brink.
User avatar
Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Sat Feb 19, 2011 3:30 am

It does slightly disturb that only an engineer can disable a operative's hacking device. That seems like an ability that all classes should have access to since it regards the primary objective.
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Sat Feb 19, 2011 2:54 am

It does slightly disturb that only an engineer can disable a operative's hacking device. That seems like an ability that all classes should have access to since it regards the primary objective.

But only the Operative can plant it, and that's a primary objective too...
User avatar
Georgia Fullalove
 
Posts: 3390
Joined: Mon Nov 06, 2006 11:48 pm

Post » Fri Feb 18, 2011 9:19 pm

I have a feeling the Heavy body type will be the minority in Brink.

http://www.gamesas.com/index.php?/topic/1182911-unofficial-brink-poll/

It does slightly disturb that only an engineer can disable a operative's hacking device. That seems like an ability that all classes should have access to since it regards the primary objective.

Only an Operative can mark Engineer mines for allies to see on minimaps and avoid, and for allied Engineers to disarm. That sounds far more dumb not-smart to me.

At the very least, if you incapacitate all Operatives working on the hack, all you have to do is keep the Operatives from approaching the hackpad to re-initiate the hack and the effect is the same as removing the pad.
User avatar
Lyd
 
Posts: 3335
Joined: Sat Aug 26, 2006 2:56 pm

Post » Fri Feb 18, 2011 10:44 pm

It does slightly disturb that only an engineer can disable a operative's hacking device. That seems like an ability that all classes should have access to since it regards the primary objective.

Wait, whaaaaaaaaat, enemy Operatives cannot disable Operative things? Oh, noes, another thing to think about if I'm ever forced to become one of those, lol! :ahhh:

Okay, okay. Phew. Take a deep breath, bunny-girl. Calm down. Just think:

Operatives = Splinter Cell :ninja: and Engineers = Borderlands-turret or some machine-obsessed geeky mechanic dude. :user: :geek:

And Enemy Engineers do this :brokencomputer: to any machine thing or Enemy Soldier do their bomb things :bomb_ie: (if I remember correctly---will have to re-watch again), lol.
User avatar
celebrity
 
Posts: 3522
Joined: Mon Jul 02, 2007 12:53 pm

PreviousNext

Return to Othor Games