Get Smart Series: Objectives Discussion

Post » Sat Feb 19, 2011 10:47 am

Wait, whaaaaaaaaat, enemy Operatives cannot disable Operative things? Oh, noes, another thing to think about if I'm ever forced to become one of those, lol! :ahhh:

Okay, okay. Phew. Take a deep breath, bunny-girl. Calm down. Just think:

Operatives = Splinter Cell :ninja: and Engineers = Borderlands-turret or some machine-obsessed geeky mechanic dude. :user: :geek:

And Enemy Engineers do this :brokencomputer: to any machine thing or Enemy Soldier do their bomb things :bomb_ie: (if I remember correctly---will have to re-watch again), lol.

I'm thinking this is the best summary of the classes yet.
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Kara Payne
 
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Post » Sat Feb 19, 2011 12:08 pm

I feel the solider vs. engineer clash is up there too. For example engineers can build barricades, which can be put up to stop the other team from taking shortcuts, and soldiers can destroy these with bombs which then, in turn, can be disarmed by engineers.

If anything I'm disappointed in the fact that operatives and soldiers seem to have little to no interaction.

Sorry if that confused you even more bunny... :sweat:
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IM NOT EASY
 
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Post » Sat Feb 19, 2011 6:25 am

I feel the solider vs. engineer clash is up there too. For example engineers can build barricades, which can be put up to stop the other team from taking shortcuts, and soldiers can destroy these with bombs which then, in turn, can be disarmed by engineers.

If anything I'm disappointed in the fact that operatives and soldiers seem to have little to no interaction.

Sorry if that confused you even more bunny... :sweat:


Lol, don't worry about it. I'll be Medic and maybe part-time Soldier and stick to those the best I can.

I giggled at that word, "interaction". Medics interact with everybody! :hugs: And everybody interacts back, hee. :slap: :gun:

Well, the Soldiers could be all, like, THOU SHALT NOT PASS :starwars: to pretty much everybody in sight with friendly :gun:
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Andrea Pratt
 
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Post » Sat Feb 19, 2011 5:37 am

http://kotaku.com/#!5796000/get-smart-about-brinks-complex-gameplay

http://www.computerandvideogames.com/296746/features/brink-dissected/

I thought it best just to add it here.
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SaVino GοΜ
 
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Post » Fri Feb 18, 2011 8:43 pm

Ugh, I don't like the fact that I'm getting punished for not using the objective wheel. (Using it gives bonus XP). What's wrong a simple quickchatfunction like in W:ET? Just press a easy accessable series of keys and everyone knows what you're doing, rather than having to blur your whole screen, and making it impossible to move for an instant.

Having mapknowledge and gameknowledge gets you punished because you lose more than a second to choose your mission and get extra xp.

Anyways, I'm not saying that I play for xp, just saying that actually knowing what you're doing and performing action faster (not wasting time, selecting mission in the damn wheel) makes you lose xp and thus part of your "advantage"
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Emily Shackleton
 
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Post » Sat Feb 19, 2011 8:21 am

Ugh, I don't like the fact that I'm getting punished for not using the objective wheel. (Using it gives bonus XP). What's wrong a simple quickchatfunction like in W:ET? Just press a easy accessable series of keys and everyone knows what you're doing, rather than having to blur your whole screen, and making it impossible to move for an instant.

Having mapknowledge and gameknowledge gets you punished because you lose more than a second to choose your mission and get extra xp.

Anyways, I'm not saying that I play for xp, just saying that actually knowing what you're doing and performing action faster (not wasting time, selecting mission in the damn wheel) makes you lose xp and thus part of your "advantage"



Well consoles don't get keys maybe. The objective wheels alerts your team to your intentions which is important.
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Your Mum
 
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Post » Sat Feb 19, 2011 10:50 am

Well consoles don't get keys maybe. The objective wheels alerts your team to your intentions which is important.

You're right there, but I'm talking from a PC standpoint in this case. It worked perfectly fine in W:ET and ET:QW. Quickchatting to teammates that you're completing the primary objective was enough in W:ET. It worked just fine and was performed before you even know it. Your screen didn't get blurred, and you were still able to move. Losing both of these things doesn't make it worth to take the time and switch objectives just for the additional xp. I'm rather alive and helping my team than communicating and getting killed.
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Amy Melissa
 
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Post » Fri Feb 18, 2011 11:30 pm

Lol, don't worry about it. I'll be Medic and maybe part-time Soldier and stick to those the best I can.

I giggled at that word, "interaction". Medics interact with everybody! :hugs: And everybody interacts back, hee. :slap: :gun:

Well, the Soldiers could be all, like, THOU SHALT NOT PASS :starwars: to pretty much everybody in sight with friendly :gun:

:goodjob: I lol'd at your Soldier. Technically I'd peg Heavy Soldiers as that, but sure, http://www.blogcdn.com/wow.joystiq.com/media/2007/11/you-shall-not-pass-mmovie.jpg

Ugh, I don't like the fact that I'm getting punished for not using the objective wheel. (Using it gives bonus XP). What's wrong a simple quickchatfunction like in W:ET? Just press a easy accessable series of keys and everyone knows what you're doing, rather than having to blur your whole screen, and making it impossible to move for an instant.

Having mapknowledge and gameknowledge gets you punished because you lose more than a second to choose your mission and get extra xp.

Anyways, I'm not saying that I play for xp, just saying that actually knowing what you're doing and performing action faster (not wasting time, selecting mission in the damn wheel) makes you lose xp and thus part of your "advantage"

Where did you get the "bonus XP for using the Objective Wheel" bit?

Also, the narrator did mention tapping "Up" on the D-pad will highlight the main objective, so technically you don't have to bring up the Objective Wheel all the time.
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Shiarra Curtis
 
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Post » Sat Feb 19, 2011 11:18 am

Where did you get the "bonus XP for using the Objective Wheel" bit?

Starts at second 47.

I didn't want to use the objective wheel in the first place. I rather stick to the old system ^^ I do understand its usefullness for console gamers though.
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Marlo Stanfield
 
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Post » Sat Feb 19, 2011 8:13 am

Starts at second 47.

"Active objectives earn bonus XP when completed."

Hmm. That is interesting.

So if I was to simply approach an enemy CP and start capturing and upgrading it of my own accord, if the quote is correct, I would actually get less XP than if I had selected both tasks on the Objective Wheel, because I didn't select them to be "active objectives"?

This does indeed sound fishy.
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Brad Johnson
 
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Post » Sat Feb 19, 2011 10:34 am

"Active objectives earn bonus XP when completed."

Hmm. That is interesting.

So if I was to simply approach an enemy CP and start capturing and upgrading it of my own accord, if the quote is correct, I would actually get less XP than if I had selected both tasks on the Objective Wheel, because I didn't select them to be "active objectives"?

This does indeed sound fishy.


That is kind of limiting.
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Scared humanity
 
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Post » Fri Feb 18, 2011 9:01 pm

That is kind of limiting.

I believe we require dev-ine intervention to clarify the matter. :hubbahubba:

Can I get thumbs for puns? lol jk.
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Angela Woods
 
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Post » Sat Feb 19, 2011 4:31 am

Rather recently on the SD threads, a Dev said that you get a bonus for completing an objective when selecting it from the Wheel, a small bonus but its there. I'll have to find the thread for that.

However what it basically was saying was that you get xp just for doing the objective, but get a slight bonus if you use the wheel.
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leni
 
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Post » Sat Feb 19, 2011 11:43 am

Funny how engineers and operatives are in direct conflict with one another. "[censored] you operatives! You broke my chitty command shentar!"

Operative sappin' my Sentry.
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Jamie Lee
 
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Post » Sat Feb 19, 2011 5:37 am

Rather recently on the SD threads, a Dev said that you get a bonus for completing an objective when selecting it from the Wheel, a small bonus but its there. I'll have to find the thread for that.

However what it basically was saying was that you get xp just for doing the objective, but get a slight bonus if you use the wheel.

This is what I'm expecting form the way the video said it as well.

You're not punished for not using it.

You're rewarded slightly more for taking the time to let your team know what you're doing (because the comm pvssyr tells other players when you choose a new objective)
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Wayland Neace
 
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Post » Fri Feb 18, 2011 10:11 pm

Rather recently on the SD threads, a Dev said that you get a bonus for completing an objective when selecting it from the Wheel, a small bonus but its there. I'll have to find the thread for that.

However what it basically was saying was that you get xp just for doing the objective, but get a slight bonus if you use the wheel.


This is what I'm expecting form the way the video said it as well.

You're not punished for not using it.

You're rewarded slightly more for taking the time to let your team know what you're doing (because the comm pvssyr tells other players when you choose a new objective)

I suppose it also could be explained as "rather than being a lone wolf and doing your objectives as you alone see fit, you are coordinating with the Squad Commander (and by extension the rest of your team) to complete objectives that are best suited for that particular moment of the mission."

Still, Dysfunction has a point. If I start working on an objective of my own volition, I should automatically shout that out to my team regardless of selecting it on the Wheel.
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Gracie Dugdale
 
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Post » Sat Feb 19, 2011 9:43 am

This is what I'm expecting form the way the video said it as well.

You're not punished for not using it.

You're rewarded slightly more for taking the time to let your team know what you're doing (because the comm pvssyr tells other players when you choose a new objective)

It's not that I don't want to let the team know. It's the way it's implemented. The fact that I lose my movement and blur my vision to let my team know (and to get that bonus xp) is my main concern. I don't want to run away from the action just to SAFELY let my team know what I'm planning to do. That's what I liked about the quickchatsystem v24: "We need an engineer."

It's also contradictory to their canned animations. (It's not an animation, I know) but you are canned for the duration.
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Brooks Hardison
 
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Post » Sat Feb 19, 2011 2:12 am

I don't like how the engineer seems to be able to do most of the objectives, but I guess he isn't really good at helping other players fight. Compensation I guess.
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Danii Brown
 
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Post » Sat Feb 19, 2011 12:38 pm

It's not that I don't want to let the team know. It's the way it's implemented. The fact that I lose my movement and blur my vision to let my team know (and to get that bonus xp) is my main concern. I don't want to run away from the action just to SAFELY let my team know what I'm planning to do. That's what I liked about the quickchatsystem v24: "We need an engineer."

It's also contradictory to their canned animations. (It's not an animation, I know) but you are canned for the duration.

I hope they do add something like that for PC, but it's not really an option on consoles, so i like the compromise they've got.

Definitely a good use for the abundance of http://www.yaybuttons.com you guys have available to you though...
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Nicole Mark
 
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Post » Sat Feb 19, 2011 2:59 am

I don't like how the engineer seems to be able to do most of the objectives, but I guess he isn't really good at helping other players fight. Compensation I guess.

Engineers can't do most of the objectives. They have THE most options when they want to complete an objective, probably. But you'll never see an Engineer plant the HE Charge to blow the door into Container City.

Also, Engineers buff weapons to do some 15-20% more damage. They build MG nests. How is that not helping your team fight? :huh:
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Katharine Newton
 
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Post » Sat Feb 19, 2011 10:14 am

I hope they do add something like that for PC, but it's not really an option on consoles, so i like the compromise they've got.

Definitely a good use for the abundance of http://www.yaybuttons.com you guys have available to you though...

That's true. Just hope they keep their promise to "get the fullest out of each platform". ^^
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Pat RiMsey
 
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Post » Fri Feb 18, 2011 8:20 pm

http://www.yaybuttons.com



Hmm, I went through the entire yay buttons thing..

ok it's official... I'm bored... damn you PSN...
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c.o.s.m.o
 
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Post » Fri Feb 18, 2011 10:18 pm

I wonder if you start interacting with an objective if it will automatically call it out for you, and/or let people know your on the job.

Like using the objective wheel lets people know your on the way to an objective. However just interacting with it will also let people know your are trying to complete that objective. I guess well have to wait and see.

This isn't a perfect example since its not actual First person footage, but in the Ready & Able video at about :37 secs and operative just starts hacking a computer and yells out "Hacking the mainframe".
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Crystal Clarke
 
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Post » Sat Feb 19, 2011 11:26 am

I wonder if you start interacting with an objective if it will automatically call it out for you, and/or let people know your on the job.

Like using the objective wheel lets people know your on the way to an objective. However just interacting with it will also let people know your are trying to complete that objective. I guess well have to wait and see.

This isn't a perfect example since its not actual First person footage, but in the Ready & Able video at about :37 secs and operative just starts hacking a computer and yells out "Hacking the mainframe".


During the showing of the objective wheel, I think it showed how many people are on tat mission.
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Cayal
 
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Post » Sat Feb 19, 2011 6:03 am

Pretty sure the act of starting an objective will announce that you're doing it, just like selecting it on the objective wheel says you're heading that way - I think it's fair to give a small XP bonus to players who take that extra moment to share their plans with the team - it ties into the risk/reward pattern you need to follow. You can't really do a lot while you're picking an objective, but once you're familiar with the wheel and the different icons, I doubt you'll need it open even for a full second when selecting an objective anyway. And there's always the "press up for most important objective" option - that should streamline the process for you.
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Erich Lendermon
 
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