Get Smart Series: The Battlefield

Post » Tue Feb 01, 2011 7:47 pm

http://brinkthegame.com/
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Andrea Pratt
 
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Post » Tue Feb 01, 2011 5:26 pm

I don't think there is anything too new in this video. Well, the fact that engineers and operatives upgrade command post just be being in the window. Other then that a solid tutorial but I don't see much being gleamed from this one.
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Justin Bywater
 
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Post » Tue Feb 01, 2011 1:21 pm

i like the idea with mines there enirely invisible untill u step on them and if u step off they blow up , so then you can wait for a engineer to come get that [censored] off you :D , thats pretty slick
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Richard
 
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Post » Tue Feb 01, 2011 9:37 pm

I don't think there is anything too new in this video. Well, the fact that engineers and operatives upgrade command post just be being in the window. Other then that a solid tutorial but I don't see much being gleamed from this one.


Yeah, well it takes the edge off at least..

It's like Brink porm, as opposed to actually playing.

Brorn.
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Ross
 
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Post » Tue Feb 01, 2011 2:36 pm

I simply love how they implemented mines into Brink.
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gemma
 
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Post » Tue Feb 01, 2011 11:04 pm

Mines are the best things to come from this vid.

It is good to see glimpses of the maps though.
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Lil'.KiiDD
 
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Post » Tue Feb 01, 2011 7:22 pm

is anyone else fearing stepping on a mine in single player and waiting to a bot to deactivate it...

"guess i'll just stand here for a little bit"
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Jade Barnes-Mackey
 
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Post » Tue Feb 01, 2011 5:36 pm

Yeah, well it takes the edge off at least..

It's like Brink porm, as opposed to actually playing.

Brorn.

+1
or Poink

But, yes, I agree WE have 5 days and it's getting harder and harder to keep myself contained!!! But these videos do indeed help!
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Nick Tyler
 
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Post » Tue Feb 01, 2011 11:29 pm

it's getting harder and harder to keep myself contained!!!


Personally I've just given up on this.
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Tha King o Geekz
 
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Post » Tue Feb 01, 2011 5:45 pm

+1
or Poink

But, yes, I agree WE have 5 days and it's getting harder and harder to keep myself contained!!! But these videos do indeed help!

Arghhhhhhhhh!!!!!! Try waiting 8 more days :L :L
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Kevin Jay
 
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Post » Tue Feb 01, 2011 10:47 pm

I thought operatives can detect disguises. Is that out or does the video just not show it?
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Emma louise Wendelk
 
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Post » Tue Feb 01, 2011 7:19 pm

well it is the first time i seen a EMP grenade in action.
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{Richies Mommy}
 
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Post » Tue Feb 01, 2011 1:06 pm

I still have reservations about the mines being "completely invisible" to anyone but the Op. I like having the Op being a spotter, but not allowing even the tiniest of giveaways for careful players is going to promote even more use of Ops.

Would have liked all command posts to be capturable as well. They have a great deal of use and it would have made for some more interesting strategy.

Between mines, health regeneration, and being able to grab ammo at a command post, it's starting to look like Ops and Engineers may end up being the meat of this conflict.
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Genevieve
 
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Post » Tue Feb 01, 2011 6:10 pm

I still have reservations about the mines being "completely invisible" to anyone but the Op. I like having the Op being a spotter, but not allowing even the tiniest of giveaways for careful players is going to promote even more use of Ops.

Would have liked all command posts to be capturable as well. They have a great deal of use and it would have made for some more interesting strategy.

Between mines, health regeneration, and being able to grab ammo at a command post, it's starting to look like Ops and Engineers may end up being the meat of this conflict.


look at it this way its gona be Ops Vs Engineers and Soldier Medic team vs Soldier medic team. i think you might be right at first but the soldiers ammo buff increases your max ammo count and the medic health buff increases your health one pip so its always more beneficial to get buffed then go off on your own.
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Alexis Acevedo
 
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Post » Tue Feb 01, 2011 11:35 pm

Well thats the first I've heard of indestructable turrets
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james kite
 
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Post » Tue Feb 01, 2011 10:06 am

I wonder if the mine is a OHK on mediums,I doubt it OHK's heavys.
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Brian Newman
 
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Post » Tue Feb 01, 2011 4:46 pm

Main thing that sticks out to me is no spawn camping
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Justin
 
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Post » Wed Feb 02, 2011 12:18 am

Main thing that sticks out to me is no spawn camping


Which is a good thing in my opinion.
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Marquis deVille
 
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Post » Tue Feb 01, 2011 9:47 pm

Main thing that sticks out to me is no spawn camping

Nobody likes spawn killers
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Milagros Osorio
 
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Post » Tue Feb 01, 2011 11:17 pm

Yea, the less camping the better.
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Jessie
 
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Post » Tue Feb 01, 2011 5:50 pm

I doubt ops and engie will be too OP. You only get so much pips in your skill bar. I wonder if you can still kill mines without seeing them. Like if you toss a grenade and it lands near one would it explode?
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Christine Pane
 
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Post » Tue Feb 01, 2011 7:31 pm

I like the wave spawns cause it'll be pretty hard to spawn trap 8 people all at once :celebration:
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Star Dunkels Macmillan
 
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Post » Tue Feb 01, 2011 5:23 pm

I still have reservations about the mines being "completely invisible" to anyone but the Op. I like having the Op being a spotter, but not allowing even the tiniest of giveaways for careful players is going to promote even more use of Ops.

Would have liked all command posts to be capturable as well. They have a great deal of use and it would have made for some more interesting strategy.

Between mines, health regeneration, and being able to grab ammo at a command post, it's starting to look like Ops and Engineers may end up being the meat of this conflict.


Pretty much the only reason the base command posts are not capturable is that its the protected spawn point, and only place that you can change classes. If we could capture it, then the team could be stuck without the ability to complete objectives. Also given that the main spawn point is a safe haven, that would have to be removed to allow the command post to be captured, allowing spawn camping to occur. In terms of the mines, if they were visible to all, they would be useless. How many people would walk into a mine if its right in plain view. This forces teams to have operatives with them, but they can't simply have all operatives and engineers... they will still need soldiers and medics. Soldiers are the only class that can breach... and without medics, you won't survive long enough to coomplete your objectives. All in all, no need to be worried, looks like SD put a lot of thought into game blanace.
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Gavin boyce
 
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Post » Wed Feb 02, 2011 1:31 am

Am I the only one who really wants to see a 'style mode' in brink? Basically, a game mode where players have to cross a map in the swiftest and most creative way possible (a.k.a. parkour), and xp is given to the fastest and the most creative player(s).
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Sophie Louise Edge
 
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Post » Tue Feb 01, 2011 4:18 pm

The parkour is only like 20% of the game. It's a team based shooter they don't really need gimmicks like that.
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Alyesha Neufeld
 
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