» Tue May 17, 2011 11:01 am
Since nobody's mentioned these yet, I'll throw a few utilities in:
The Enchanted Editor is a must-have, IMHO. I don't use it as often as Wrye Mash or TesTool, but it allows you to load a mod and easily look through and change a mod in detail, showing the data in English rather than as reference/pointer addresses. It's also possible to fix some types of save problems that Mash and other utilities can't.
TESPCD can be really useful to look through a mod as above, but also to check conflicts of one or multiple mods, and to select specific record conflicts that you want to delete.
For creature mods, I'd recommend any of these:
Atronach Expanion - adds 8 new types of atronachs with new models.
Sabregirl's Morrowind Ecology - similar to Abot's mods, it adds animals for atmosphere: rabbits, mountain goats and deer, as well as balances predator/prey spawning.
Neo's Unique Creatures - adds a bunch of different unique creatures.
NX9 Mods (each is separate): Daedra Lesser, Daedra Addtions, Dremora, Ghosts & Wraiths, Liches, Ogrim & Twilight - these add different varieties of the various creatures.
Antares Creatures - Cecaelia and Frost Giants: I have these in my game, but haven't run into them yet, so I can't give a thumbs up, but worth looking at.