Getting Drunk in Skyrim

Post » Sat Feb 19, 2011 4:49 am

I'd like to have an alcohol system in Skyrim... The booze in Oblivion didnt really do much beyond a few stat effects. I'd like to see vision blurring, loss of co-ordination, a risk of infuriating npcs you talk to while sufficiently drunk. I think this would be very fun. Sorta like having a highspeed car chase in GTA4 while niko can barely even see and your 'date' is screaming in confused terror.

Vomiting, alcohol poisoning and eventually death if you continue to force your character to drink would also be nice.

What do you guys think about this? I for one would love to play an alcoholic character.. one that cant go slaying dragons, exploring dungeons or grocery shopping without a good strong swig of happy sauce.
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I love YOu
 
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Post » Sat Feb 19, 2011 7:00 am

Well, it would certainly fit in with the whole Nord emphasis

I suspect it will be one of those things that the Devs will have in their 'we'll do it if we get time, but don't bank on it' file

But there are always mods :hubbahubba:
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jaideep singh
 
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Post » Sat Feb 19, 2011 2:54 am

With this I'm thinking if there will be people asking you to duel on the streets (in Game Informer there was a line about if a fellow magic user identifies you on the street he may challenge you to a duel).

Then why couldn't you get drunk at taverns and then get challenged by people to an unarmed fight. Alcohol would provide a slight endurance and strength bonus while crippling agility.
Would be a fun way of earning a little money (betting system?) or as part of a quest.

Knocking people out on a regular basis would get you some fame, special quests.

So yes, drinking should have it's own system. It is has always been stereotypically connected to fantasy-nordic culture.

Maybe a speechcraft perk that gives you speech bonuses when drunk?
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Peter P Canning
 
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Post » Sat Feb 19, 2011 12:19 am

Yes definitely! :foodndrink:

I was going to make a thread just like this, of course there should be visual effects with booze and skooma and stuff.
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latrina
 
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Post » Fri Feb 18, 2011 10:45 pm

a little much if you ask me.
i say if you drink a lot at once, you are drunk. you walk sluggish and see doubles.
not that hard.
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Leticia Hernandez
 
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Post » Sat Feb 19, 2011 6:01 am

I think that you should be able to get drunk, get in a bar fight and wake up in a jail cell the next day. Being Skyrim I imagine barfights are not uncommon so your character would not be fined for fighting. I also like the idea of getting drunk and stumbling around town, the stumbling physics in games like GTA and Red Dead are hilarious and would be appropriate in these kinds of situations.
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laila hassan
 
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Post » Sat Feb 19, 2011 4:54 am


Maybe a speechcraft perk that gives you speech bonuses when drunk?


Wouldnt it be speechcraft... 'deficits'??? (why cant i think of the word.......) Penalties!! There we go.

But yeah, mostly i just want to force my character to continuously imbibe spirits until they get sick and cant stand,... and then force them to drink more... and more.. and more.. so that I can watch them squirm and eventually succumb to a nauseating death. :)

Drunken bar fights sound cool though.
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!beef
 
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Post » Sat Feb 19, 2011 3:14 am

you speech bonuses when drunk?


Give you speech bonuses when drunk...

Have you ever listened to a drunk person before? :tongue:
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Jenna Fields
 
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Post » Sat Feb 19, 2011 12:30 am

Give you speech bonuses when drunk...

Have you ever listened to a drunk person before? :tongue:


That's why it's a perk. Gives you a bonus where most others have a negative effect.
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Kelly Tomlinson
 
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Post » Sat Feb 19, 2011 4:30 am

Yes I'm totally in for this, and you should have to drink in bars to keep your cover up when you are tying to overhear conversations.
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kelly thomson
 
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Post » Fri Feb 18, 2011 10:04 pm

Sure. I loved the first time I got drunk in Red Dead Redemption xD you stumble out onto the streets and can only take a few steps before you lose balance and fall on your ass for a minute :P
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Batricia Alele
 
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Post » Sat Feb 19, 2011 5:39 am

Do want barfights!
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Sammygirl
 
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Post » Sat Feb 19, 2011 10:04 am

Sure. I loved the first time I got drunk in Red Dead Redemption xD you stumble out onto the streets and can only take a few steps before you lose balance and fall on your ass for a minute :P



That was hilarious! I used to do it just to see how many people I could fall on top of in the bar lol.

Yeah we want strong ales and spirits in Skyrim!. Complete with vomiting, staggering and getting our heads kicked in by irate locals. Cool :thumbsup:
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Julie Ann
 
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Post » Sat Feb 19, 2011 2:29 am

There should be more benifits to getting drunk lol. Ive never really seen a reason to use the alcohol in Tes or fallout. Maybe when drunk it gives slight resistance to damage (as you dont feel it) and makes fear effects less effective (and stops drunk npcs from fleeing). In return it makes it harder to walk , effects your vision and sometimes you have the chance of random falling over.
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jennie xhx
 
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Post » Fri Feb 18, 2011 11:02 pm

Go the way of a student on holiday and let us drown on our own vomit as well. :evil:
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Shelby McDonald
 
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Post » Sat Feb 19, 2011 7:31 am

That was hilarious! I used to do it just to see how many people I could fall on top of in the bar lol.

Yeah we want strong ales and spirits in Skyrim!. Complete with vomiting, staggering and getting our heads kicked in by irate locals. Cool :thumbsup:

Haha it was good fun. It probably wouldn't work in Skyrim though :P maybe just make the screen sway a bit more, and you sort of stagger sideways when walking if you're REALLY plastered.
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brandon frier
 
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Post » Sat Feb 19, 2011 10:47 am

Haha it was good fun. It probably wouldn't work in Skyrim though :P maybe just make the screen sway a bit more, and you sort of stagger sideways when walking if you're REALLY plastered.



Yeah! When my drunken Nord picks a fight with some other sozzlehead, I wanna see the room spin before i try and unleash a thunderous right cross lol, if my character has built up a solid amount of serious drink time..then I wanna see that fist connect with someones jaw and send him over the bar haha. If my character is a lightweight to drink, then I wanna see him spin in a circle and see the floor come rushing up to smack him in the face instead. hell yeah! :D
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Stephanie I
 
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Post » Fri Feb 18, 2011 11:56 pm

I agree, we should get drunk effects ingame :P I also think the taverns need to be a little more interesting than in the previous games such as having NPCs serving out beer to customers, bards singing/ entertaining, the pvssyr of the tavern in the background and of course, bar fights :P
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BlackaneseB
 
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Post » Sat Feb 19, 2011 7:49 am

There should be more benifits to getting drunk lol. Ive never really seen a reason to use the alcohol in Tes or fallout. Maybe when drunk it gives slight resistance to damage (as you dont feel it) and makes fear effects less effective (and stops drunk npcs from fleeing). In return it makes it harder to walk , effects your vision and sometimes you have the chance of random falling over.

Dutch courage. It was pretty common to have a a tipple before going into battle in the old days. There should be some benefit to a quick sly one.

EDIT: And I too would prefer the feel like there's a reason to go into a tavern. It's always so dreary. It sort of reminds me of going into an old guy pub where everyone glares at you when you walk in.
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gemma
 
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Post » Sat Feb 19, 2011 8:53 am

I′d be happy with some charisma and strength bonuses, slight blurry effects, and of course, the penalties of withdrawal symptoms.
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Saul C
 
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Post » Sat Feb 19, 2011 2:38 am

Drunken, blurred vision bar fights.. LOVE IT
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Alexis Acevedo
 
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Post » Fri Feb 18, 2011 8:52 pm

Oh, boy. A couple things we would need:

?Smashable chairs. On heads and backs.
?Momentum. You stagger around in a spin to smash the smashable chairs (on heads and backs), then fall over after successfully completing the attack.
?Messed up aim: throw a punch, hit the wrong guy. This is how barfights are born.
?Lightweights. Naturally, Argonians could take the most--they resist poison. Then Nords, 'cause they're awesome. On the other side of the spectrum, you have your Altmer and Imperials passing out after a single pint.
?Penalties. Like the barkeep cutting you off next time, and paying for the smashable chairs you broke (on heads and backs).

This would be one of the best features ever. Can you imagine drunken thu'um? fuuuth, ro DAhahaha!
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Alex [AK]
 
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Post » Sat Feb 19, 2011 7:44 am

As great as bar fights sound im still more keen on drunken dungeon diving. And drunken horse riding... and drunken political negotiations
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CHANONE
 
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Post » Sat Feb 19, 2011 9:43 am

Oh, boy. A couple things we would need:

?Smashable chairs. On heads and backs.
?Momentum. You stagger around in a spin to smash the smashable chairs (on heads and backs), then fall over after successfully completing the attack.
?Messed up aim: throw a punch, hit the wrong guy. This is how barfights are born.
?Lightweights. Naturally, Argonians could take the most--they resist poison. Then Nords, 'cause they're awesome. On the other side of the spectrum, you have your Altmer and Imperials passing out after a single pint.
?Penalties. Like the barkeep cutting you off next time, and paying for the smashable chairs you broke (on heads and backs).

This would be one of the best features ever. Can you imagine drunken thu'um? fuuuth, ro DAhahaha!

duuude if they had this i would literally spend hours upon hours just messing around with these mechanics.
hahaha lets stay hopeful.
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Claudz
 
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Post » Sat Feb 19, 2011 2:18 am

Get too drunk and you should wake up next to a hairy fat chick the next morning :cryvaultboy:
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Cody Banks
 
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