Getting frustrated with how many things are broken

Post » Mon Jan 18, 2016 11:59 am

Yea that's a familiar shot! Oh well,off to give it another go,all the best!

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Sammie LM
 
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Post » Mon Jan 18, 2016 12:08 am

Ah, please don't feel sorry for me I do truly love making new content that fellow FO lovers can enjoy. I didn't make anything to "fix" FO3/FONV like other mod makers did. I just added some stuff, and for me that is the beauty of Beth games that has been on going for some years. The community gives a deeper, stronger, longer life to the games we all love . . . hell we make our own tools, script extenders, and editors. All I can say is for my own two caps I love making mods for a game I LOVE in order to make it better for others that love it as well. So, if you can contribute to a mod maker you enjoy on Nexus, do it! If you can't know we love having people enjoy what we create.

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katsomaya Sanchez
 
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Post » Mon Jan 18, 2016 1:08 am


No they don't "literally apply to everyone". As an example: With the Bloody Mess perk, I have had it trigger a cascade.

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J.P loves
 
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Post » Mon Jan 18, 2016 7:13 am


None of the issues listed by the OP are likely to be corrected (except by accident) unless bug reports with enough information for QA to reproduce the bug have been submitted.

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Gisela Amaya
 
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Post » Mon Jan 18, 2016 12:21 am

Oh please. Whine, whine.



Minor, minor stuff.



Can we talk about actual glitches and issues?



Poor baby, arcane perks are screwy. They'll get to them. Or not. It's Beth after all.

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Johanna Van Drunick
 
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Post » Mon Jan 18, 2016 2:13 pm

Test all those on Normal difficulty and get back to us.



Also, ditch the attitude, nobody likes snide comments, especially the developers you seem to be addressing.



My very limited observations are that several of the items you list function differently on Survival if not Very Hard compared to Normal. The values listed are correct for Normal but incorrect for the applied effects at Survival. That may not account for everything on your list (or any of them really) but I suspect it accounts for at least some.



Also, once you have tested them on Normal and have kept good documentation of what you found, post it into the bug reports page.






Also ^--^ this a thousand times THIS!



Posting a list of "broken" features on a fan discussion forum achieves absolutely nothing. What you need to do is first: demonstrate to yourself that you can replicate the issues you are observing (on all difficulties but at least Normal) and also make sure you are confirming that the information you are using to make inferences like "damage modifier not applying" are a valid indicator of what is actually happening in the game. For that, you will likely have to use the console and view a log of damage inflicted, not even sure if that would suffice to be honest . . . Once YOU are confident that you can replicate it in your testing, then document the steps to replicate it, and (along with your Dxdiag, or enough of it that the developers know about your rig) post a full report (a separate one for each bug) on their bug report page (there is a link for it somewhere around on the main gamesas forums page).



I did this and the bugs I reported got fixed in the last patch.



If you do not do this and what you claim are "broken" features do not get "fixed" then you have no basis to make even so much as a peep of complaint.



If you don't care to go to all that trouble, then WTF did you start this stupid thread?



Follow the sane, rational, reasonable steps to report bugs that you encounter or quite frankly STFO and GTFO.

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Dean Ashcroft
 
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Post » Mon Jan 18, 2016 9:09 am

thank you for your service to the gaming community.
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Liii BLATES
 
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Post » Mon Jan 18, 2016 2:39 am

Excellent thought. I know from reporting incidences from other producers that it is best to provide video or at least screenshot proof of the glitch or issue so that they can reproduce it.



This was particularly true for ESO. Zenimax wasn't too bad at fixing things and repairing issues if proof was provided.



Thank you. Good advice.

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des lynam
 
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Post » Mon Jan 18, 2016 10:49 am

Arcane perks? hth is half the game's combat system. I bet you'd be [censored]ing if your gauss rifle only did base damage. My issue is they had the same bugs in every game since oblivion and they never learned anything.
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Antonio Gigliotta
 
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Post » Mon Jan 18, 2016 12:12 pm

Hey Wolf, you going to make a F04 interiors mod? If so, if you'd like some help, I might be interested in doing a few interiors with you. Heck, maybe me, you and CevSteel could team up and make something epic! I've tinkered with modding a little bit and there's a crap ton of empty buildings both big and small.

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Rachie Stout
 
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Post » Mon Jan 18, 2016 1:46 am

1) Yes. Arcane perks. Not really necessary.


2) Don't mind that my gauss rifle does base damage. Just takes more shots and ammo. Besides, I know enough to take the perks that actually help me with damage and improving my equipment. (I read the wiki - shocking, eh?)


3) True. Beth may not have "fixed" anything since Oblivion, but, perhaps you are the one that is wrong. Perhaps they did not need to "learn" anything and those things were meant to be the way they are.



Just because it is inconvenient for you, does not mean that the game is broken or that the items are not working as intended.

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Melung Chan
 
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Post » Mon Jan 18, 2016 1:52 am

I have the desire, but lack the rig jucie and time :sadvaultboy: at least in the for awhile.



Thanks Prank!

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Peter P Canning
 
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Post » Mon Jan 18, 2016 1:31 pm


Then the bloody mess perk doesn't enter the category I was mentioning. My comment was mostly aimed to problems like the Killshot perk and Big Leagues, just mistakenly implemented values that can be fixed at the drop of hat. For some reason though, they haven't.

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Liv Brown
 
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Post » Mon Jan 18, 2016 12:46 pm


Maybe no one provided a sufficiently well-documented bug report? Have you? If not, why are you bothering to post here to complain about the supposed bugs?

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SiLa
 
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Post » Mon Jan 18, 2016 1:28 pm


Uhm, bunch of people have? For the MacReady one you don't even need a well documented bug report, all you have to is take a couple of screenshots in VATS showing 95% headshot chance at all times, regardless of weapon, range or anything else. This can be fixed easily, and it has been fixed by guess who... the modders. The real question is: Why are you so eager to defend laziness?

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An Lor
 
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Post » Mon Jan 18, 2016 9:27 am

You may not need a well-documented bug report, but the developers do. Also, why do you assume "bunch of people have?" LOL



I'm not "defending" anything, though it is telling that you regard posting about "bugs" to be "attacking." Says alot about the lack of actual constructive or helpful intent and would also explain why you and OP haven't bothered to post bug reports, but are delighted to spend your time posting [censored] on these boards.



If you are really participating in this thread because you have experienced bugs that frustrate you, then take my advice and that of the others who have said the same thing and post the [censored] bug reports with as much detail as you can muster. You obviously can type to some extent, and probably are even capable of doing screen caps or other acts that a competent beta tester must use. So get cracking!



But if you are just participating in this thread as a troll, then you should run out of things to say fairly shortly.

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keri seymour
 
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Post » Mon Jan 18, 2016 12:51 pm

I do feel very sorry for the individuals who create these Topics, as it shows that their gaming experience has been wracked with issues...while I have had no game-breaking bugs/glitches since playing the game since late November on my PS4. Sure, it crashed only once and froze once during a loadscreen, but all of those were fixed by restarting and loading a recent save file. I don't understand why bugs and glitches vary wildly between individuals.

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Conor Byrne
 
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Post » Mon Jan 18, 2016 8:42 am


I don't assume anything, I took a look in the support forums, multiple threads there as there were multiple threads in GD as well. And if the developers need more than "After I get the Killshot perk I have 95% headshot accuracy every time all the time" just to bother checking the value of the perk bonus in the .esm then they're lazy AF.

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X(S.a.R.a.H)X
 
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Post » Mon Jan 18, 2016 4:09 am

Things falling through surfaces applies to all items, not just uniques...and it isn't unique to FO4 either. Dogmeat not triggering perks, is perhaps intentional.

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Mark
 
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Post » Mon Jan 18, 2016 5:24 am


Now i realize why Bethesda dont care much about Patching old Bugs from the Engine. Its not a broken Game at all its more a broken Community Why should Bethesda fixing something when the Community dont want it at all. Many People already got an Emo-Mentality. "Ey thats Life, thats Bethesda, life with that."

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Karine laverre
 
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Post » Mon Jan 18, 2016 12:29 am


Nice edit bruh. I provided facts, what have you provided exactly to refute my point? All you do is avoid the issue and resort to ad hominem. I would have posted a bug report, if it hadn't been posted a bunch of times already, detailed ones as well, that provided screenshots and described the issue. The bug has been known since forever, it has been repeatedly reported and it has been proven to be an easy fix.


You can go on a bunch of rants if you want about how people are trolling, but in fact you are the one who provides nothing to this thread, by blindly defending laziness you only enable them to get away with it, and repeat it in future releases.


I want each BGS game to be better than the previous one, if you do too then hold them to a [censored] higher standard.

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Louise Lowe
 
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Post » Mon Jan 18, 2016 11:14 am

Is that not somewhat of an entitled attitude? Life has errors. That's the way it is, but you can't expect everything to be fixed to perfection just because YOU say it's broken. You must provide the backup and the ability to duplicate whatever issue you are having so that it can be determined what is causing the issue.



I don't like that professionals in the Financial and Political arenas have opinions and methodology that I do not approve of but I cannot expect them suddenly to change for me unless I can provide solid proof that their opinions and methodology are incorrect and harmful to more than just me.



Most of the things that are being noted seem to be for the OP only (with exceptions, of course).



Just because YOU say something is wrong does not mean a thing. It must be reported by multiple users to rule out user error and it must be duplicate-able to address the core fallacy that is causing it.

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NeverStopThe
 
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Post » Mon Jan 18, 2016 2:30 am

Based on what you are saying . . .





I gather that when you say "support forums" you are referring to the child forum of the main Fallout 4 forum?



I do not believe that is the best way to convey a bug report to Bethesda. Instead, I think you will need to log in to the gamesas site (which will require you to input your language, country and birthdate) and then navigate to the "Ask Support"



http://help.bethesda.net/app/ask/p/695/pf/PC



When I submitted my bug reports, I actually found a link that prompted a similar text entry screen but if memory serves it was actually hyperlinked as "Bug Report" and not "Ask Support."



If you have not done this, then as far a I know, you have not actually "reported the bug" and unless you have done it, yourself, or you've seen a screen cap of the verification email from Bethesda acknowledging receipt of such a message sent by someone else, then you are not in a comfortable position to assume or infer that anyone has reported any given bug.



I agree that, these boards should have a few stickies that alert users that this is NOT the place to report bugs, and when I compare their system for reporting bugs to some Indies I've tested for, it is not particularly user friendly nor transparent. I have no idea why they choose to structure their QA in the way they do, and I have no desire to defend or attack it. It is what it is. If you seriously want to be constructive, then put the effort you are putting into badmouthing the developer/publisher into documenting the bugs and making yourself as certain as you can be that they are being properly reported to the people at Bethesda who are in a position to do something about it.

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RaeAnne
 
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Post » Mon Jan 18, 2016 2:37 am

The 5/5 perk not working or breaking the previous 4 was an issue in skyrim. Consumables that have the wrong effects because of errors in linking (fury chem dmg effect isnt linked because of wrong name used in code) or sloppy mistakes like 0.2 bonus instead of 2 is also an issue that's been in every game they've ever made. It's inexcusable that you can make enough money to build a gold palace but you can't find the time to see if the basic game play features work as intended. And to the fool who thought that was the intended effect it clearly says otherwise in game. Keep in mind they released this game with an unavoidable hardcrash in the main quest, there's no way this game passed compliance checks without some massive bribery.


They made 750 million dollars in 24 hours yet it takes them years to fix what takes the mod community days.
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Mark Hepworth
 
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Post » Mon Jan 18, 2016 11:00 am


So your entire argument to them not being lazy is that they're unaware of the bug because apparently no one has reported it. Because if they are aware it's laziness hand down.



The Killshot perk has been one of the most discussed bugs since release, it even has articles in gaming sites about it added to the countless mentions of it on reddit/these forums and videos on youtube . If Bethesda are really unaware of it then I don't know if I should cry or laugh.



Edit: Also it is highly unlikely that any of the devs haven't gotten the perk during their playthroughs It's not one of those obscure hard to replicate or hard to encounter bugs. It's a companion perk.

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Robert Jr
 
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