Getting A New NPC To Use Local Rumors, Advice, Etc.

Post » Thu May 26, 2011 8:29 pm

I put a new NPC in Seyda Neen and i'd like him to use the local rumors and advice just like everyone else from the same area. What variable do I use?

Edit: I seem to have figured it out. His rumors seemed to be the same as the locals, with the Cell ID listed as Seyda Neen and Not Local - No Lore - 0 (i'm not sure if the latter had anything to do with it; it was one of the variables already present). I know you can put "Continue' in the results box to continue a long dialog entry. I put "Continue" in the results box with the continued dialog underneath this entry. I got an error saying it couldn't find "Continue" or something. Do I have to put something else in the results box besides "Continue" for it to work properly? It's been a while since i've used this option, and I can't remember what it is exactly.
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Alexis Estrada
 
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Post » Thu May 26, 2011 8:18 pm

You'll want to use Choice, "Continue", 1, "Other dialogue choice", 2, with each new dialogue choice having it's own number as formatted. You can leave out the second one, I was just demonstrating how to do more than one option.

Then, you'll want to create an entry in that topic above the dialogue that initiates the choice. In the conditions, use Function - Choice - 1 for your first choice, Function - Choice - 2 for your second, and so on. This means that this dialogue entry is only used when Choice is set to the appropriate value.
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Kelsey Hall
 
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Post » Fri May 27, 2011 4:18 am

Got it. I actually forgot to add 'choice' before "Continue".
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Lovingly
 
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Post » Fri May 27, 2011 4:09 am

So I gathered by your previous post. ;) Glad to help.
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Stephanie Nieves
 
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Post » Fri May 27, 2011 3:04 am

One question on the "Continue" option though. If I wanted to continue the same convo for a few paragraphs, can I make each continuation be #1? Or do I have to use different numbers each time like choice, "Continue, 1, choice, "Continue", 2..etc?
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CORY
 
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Post » Fri May 27, 2011 9:18 am

Do one choice, "Continue", X for each one. So dialogue entry 1 is the first entry that is talked about when you select the topic, and it would have choice 1 in its result box. Dialogue entry two is activated when choice is 1, and in its result box, put choice 2. Dialogue entry three is activated when choice is 2, and so on. You can't make them all choice 1 because dialogue is checked from top-to-bottom to see if the conditions match, and it just outputs the first dialogue entry that matches the criteria. You'd end up only saying the top-most dialogue whose condition is Choice - Function - 1.
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Captian Caveman
 
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Post » Fri May 27, 2011 9:37 am

Makes sense. Thanks.
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Francesca
 
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