1: having extremely valuable items in stores, making players who want them have to get all that money to buy it.
Or 2, which I like more: Not giving us a lot of money in the first place.
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I hope you read this:
Now I'd like to see a system that somehow connects your current level and the loot you find-and adjust the price accordingly. An example: You are level 30. The bosses of dungeons may have one deadric armor piece or weapon on them. They are rare at this level, so they are worth 15 000 each. At this level, you won't be running out of a cave with 20 pieces of them, max 2, most of the time only 1 and sometimes even 0. Getting a few levels under the belt you reach the level of 40. Dearic armor appears in full sets now on bosses and even elite warriors in a cave may have 2 or three pieces. The increased amount of dearic items means deadric items value lowers to only 1500 each. (numbers are just there as an example, not a final version if this would be added to the game, which I sincerely hope it is!)
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