In Oblivion, I found that once I began climbing levels, the more rich I became, and eventually, with higher level equipment, it became too easy to make money. Even though merchants had significantly less money than what items cost, I soon found myself extremely wealthy in short bouts of time.
I would like a system to where you can't become extremely rich in a short amount of time by just selling your loot, therefore making earning money a bit more rewarding.
Any ideas on how this could have been changed? Do you think it has perhaps been reexamined and revamped by the devs? (I'm a console user, so mods are out of the question.)
This is a problem intrinsic to every RPG released in the past ten years or so. I would be incredibly shocked if this were not the case with Skyrim as well.
It seems RPG devs find it necessary to make it easy to become wealthy, perhaps playtesting results in complaints if it is too challenging to accumulate wealth.
In my case if I ever reach a point in any game where the PC is so ridiculously wealthy that you can easily buy any item you want and there is no more point to accumulating wealth,
If I no longer have anything to look forward to, no longer any need to scrounge and save up for that cool, very expensive magic item, etc.,
...then the progression grinds to a halt, the game instantly becomes boring for me and it is time to retire that character.
So I will create a very simple mod to increase all merchant prices by 5x. This combined with the more dynamic economy features will make Skyrim a lot more fun for me. Not only will low levels be extremely challenging to survive, but even at higher levels there will be tremendously expensive items to save up for.