Getting rid of dead bodies in settlements...why can't we?

Post » Fri Jan 22, 2016 5:55 am

Seriously. This is ridiculous. My home sweet home is Kingsport Lighthouse. I've built a dream settlement there, but unfortunately there is a rotting corpse at the top of the lighthouse that nothing on God's earth can remove. I've built walls around it and basically I never go into the room, which is a shame because I would love to build something in there. Seriously, Bethesda, why? You give us a beautiful location and place a permanent corpse in it. Is this a sick joke?



Anyway. I'm just putting this here because I hope someone at Bethesda reads this and makes a patch that LETS US REMOVE DEAD BODIES FROM SETTLEMENTS. Please?




.....pretty please?

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luis dejesus
 
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Post » Fri Jan 22, 2016 3:52 am

just put them all in a dumpster
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David Chambers
 
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Post » Fri Jan 22, 2016 8:57 am


I tried that. I also built a damn room at the far corner of the settlement to put the freakin body in. After a few days the body magically reappears in the lighthouse.

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matt
 
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Post » Fri Jan 22, 2016 8:03 am

On the PC at least you can get rid of them with the console... take a save, open the console, carefully click on the corpse and type the two words DISABLE and MARKFORDELETE. The corpse and its body parts will vanish. You are then free to close the console and carry on.



The disable command just stops the targetted object from being drawn but it is still there in your save. The markfordelete then hands it over to the garbage collectors next time they pass through that cell.

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Tinkerbells
 
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Post » Fri Jan 22, 2016 10:19 am

One of these recommended mods do that: http://www.gamesas.com/topic/1583954-verified-mods-as-unofficial-patch-for-1345-pc/

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quinnnn
 
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Post » Fri Jan 22, 2016 10:31 am


That's cool, but I'm playing on PS4.

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R.I.p MOmmy
 
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Post » Thu Jan 21, 2016 10:49 pm

Unless you get it as a mod on console, it won't happen. As it's a mechanics thing, it will not be introduced as a new feature...Beth doesn't work like that.

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kat no x
 
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Post » Fri Jan 22, 2016 3:13 pm

I really wish they would program the game to "MarkForDelete" after you encounter a body and remove some or all of its inventory. Would that be terribly difficult?

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Enie van Bied
 
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Post » Fri Jan 22, 2016 2:58 am

No kidding, other bodies out in the wastes despawn and disappear on their own, just not the ones in our settlements....cheap.

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Sylvia Luciani
 
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Post » Fri Jan 22, 2016 3:01 am

A mirelurk attacked Covenant before I had completed the quest for it. Killed the leader of Covenant and three other settlers right at the front gate. As of yet they have not disappeared for 50 levels. I take them away and they reappear.

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Isaiah Burdeau
 
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Post » Fri Jan 22, 2016 8:12 am



Agreed :)

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Sarah Unwin
 
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Post » Thu Jan 21, 2016 11:22 pm


Even if "you" take care of the Covenant NPC's, the Dead Bodies never disapear. Like the broken Defences in Covenant, they never disapear too. They burn even after Level 200 :P

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Dewayne Quattlebaum
 
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Post » Fri Jan 22, 2016 12:32 am

It's the same way with Sanctuary, there's a dead raider and mongrel in the middle of the road just off the bridge. No matter what you do, they'll magically reappear at that same spot so now I have a naked corpse eternally laid out face-down into the asphalt next to a dead wild dog. Seriously, was Bethesda so afraid we'd get upset if we couldn't find the bodies so they programmed them to always be right where you found them? Skewed priorities.

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Johanna Van Drunick
 
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Post » Fri Jan 22, 2016 12:45 am

I'm more annoyed (because I'm on PC) that you cannot get rid of the semitrailer of the big truck that is south of Kingsport Lighthouse and destroys your vista. I could only disable the tractor unit.

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Christine Pane
 
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Post » Fri Jan 22, 2016 12:24 pm

Yup, those permanent bodies are a pain. The raider outside Sanctuary, the ghouls in Sunshine Trading, etc. I thought dismembering them would do the trick, but nope, they always come back. Meanwhile, I kill a few Gunners and want to come back for their combat armor a few minutes later, and they've already dissolved into blood stains on the road.



I think the same rules should apply to all corpses, whether I killed them or they were placed beforehand; They stay where they drop (for at least a few days after they've been initially looted), they should vanish if eviscerated or disintegrated, and if I get rid of them, they shouldn't magically come back.

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lacy lake
 
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Post » Fri Jan 22, 2016 12:51 am

Could you carry the body and move it somewhere else or is the body nails to the ground?

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OJY
 
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Post » Fri Jan 22, 2016 10:46 am

They're movable, but the come back when the cell resets. I don't know how many times I've thrown that Sanctuary raider in the river!

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Amy Melissa
 
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Post » Fri Jan 22, 2016 4:08 am

I don't see the reason why settlement cells need to be reset. There are quests yes, but these are do_once (and no need for reset/respawn). One spesific quest repeats, but it doesn't work so I have to console command. There are nothing to loot except crops/food, but not whole cell do not need to reset, just the crops.


Cheers,


-Klevs

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Lyndsey Bird
 
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Post » Fri Jan 22, 2016 12:18 pm

Three of my favorite settlements are plagued with respawning dead bodies....



- Croup Manor (ghouls)


- Taffington Boathouse (Brahmin, dead settler)


- Sunshine Tiding Co-op (ghouls, dead settler)



I can't tell you how many things I've tried to keep them from respawning, but nothing has worked. I'm also on PS4.

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Pat RiMsey
 
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Post » Fri Jan 22, 2016 11:03 am

We should be able to scrap bodies for bone and leather.

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noa zarfati
 
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Post » Fri Jan 22, 2016 1:45 pm

Everything resets in F4 and its damn annoying.



In past games after you loot an ammo box or medical pack or something like it, that was it, no more.



Now, just leave and come back, cell resets and its all back again



The dead ferals at Wicked Shipping Fleet lockup remain there indefinitely for absolutely no reason at all.



I'm fine with bodies in the wastes being around for a long time, but in populated areas, that just doesn't make sense.

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Scared humanity
 
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Post » Fri Jan 22, 2016 10:44 am

I hope they add in something like the crypt system in Skyrim. If an NPC died, their grave would appear in the crypt with a name plaque and everything. There was something very emotional about that.



I would love to see the ability to build cremation furnaces and a rack that would populate with urns, vases, or small boxes of ashes. As your settlers died, the 3-day (7-day?) clean-up would result in bodies being replaced with another "urn" on the rack. Wouldn't be too hard to create a nice, random naming system for Settlers, either. That way each "urn" would display the name of the Settler when you moused over it. Doing it this way could ensure the engine could keep track of existing Settlers after they died, if it needs to for whatever reason.



I'd say graveyards, but I think they would eventually wind up taking way too much space over long playthroughs.





Heh?


All of the Bethesda games since Morrowind have featured respawning enemies and organic containers. The only containers that would NOT repopulate were the few, special ones marked as "non-organic" which would hold various special quest items or whatnot.



Plus, doing it this way seems to have killed most of the "bloat" that affected save files in all of the other titles. I admit that respawning does feel relatively fast in FO4 -- which I totally don't get, as I think they increased the duration of time required before areas repopulate. (Just goes to show how big the map is, I guess!)




You are a sick and twisted, utterly demented individual...that makes perfect sense and would likely become a community leader in an irradiated wasteland.

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Marilú
 
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Post » Fri Jan 22, 2016 11:25 am

or use the cannibal perk and eat them!
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Etta Hargrave
 
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Post » Fri Jan 22, 2016 4:48 am

I think the OP may be referring to dead bodies that are of the Skeleton variety. They are corpses from before the war.



I also have found no way to remove them.



I am unable to "grab" them the way I can grab other bodies, such as dead Raiders. I usually toss dead raiders off my property if they don't vanish, but the pre-war corpses, I am stuck with. I would love to live at the top of the steps at the drive in where the window is, but there is a pre-war corpse there that I cannot move. I understand the OP's frustration.

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Trey Johnson
 
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Post » Fri Jan 22, 2016 11:54 am

I agree if it's in the build area you should be able to delete it. I'm sick of dragging bodies every time a raider attacks.
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Rebecca Clare Smith
 
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