» Thu Jul 07, 2011 10:48 pm
Of course, the one thing to watch for is "abilities", which affect the player's base value, but not an NPCs value.
(ie, Skeleton Key will alter the player's base security, but not an NPC's value).
In my case, I'm still trying to figure out how to detect the "temporary" abilities that come from the skeleton key, the dwemer forge, etc, as compared to the "static" ones, like the Grey Prince's Training, and treat those differently.