Sorry boy, Oblivion is utter crap in my dictionnary, worst TES game.
I actually liked Oblivion more than Daggerfall or Arena, and I think so far it still holds up a little better than both. And for all its issues, I don't think it's fair to call it "Crap" as a game. Oblivion was just Trying too hard. It tried to push too many boundaries simultaneously, rather than just building one or two strong points around the TES formula, considering they were working with totally new hardware. I think they resorted to using a lot of the procedural stuff because it's a hell of a lot faster than building the world by hand, as Morrowind was. Procedural worked in Daggerfall, because of the enormity of the worldspace. Oblivion wasn't all that much larger than Morrowind. Again, you can really see the difference a hand-made world makes, particularly in Fallout 3. I'm not sure if all of SI was hand-crafted, I get the impression it was though.
I actually agree, but i like it the least BECAUSE it emphasized graphics over gameplay
Actually, I don't believe that. If you look at the Core gameplay, a lot was improved. Particularly around Combat. However, what I believe is the true "Core" Elder Scrolls gameplay experience, is exploration. That's pretty much the point of having a huge worldspace to explore. Oblivion took a lot of the thrill of exploration and dungeon diving away, with the procedural generation of the content. Vvardenfell, being handcrafted, was just much better designed, and more fun to explore. Everything had purpose, and was designed with intent. Oblivion just attempted to fill the world with "Content" rather than meaning. The simple fact that you can find "The best" gear anywhere, and virtually everywhere, means there is very little incentive to explore. Most of my friends would just repeat the "Imp Gall" cave near Bravil over and over, to get an Amulet of Swords/Axes. Or just spam the Aylied Ruins near the Imperial City for Daedric/Glass armors. Look at Shivering Isles though, even though it had that god-aweful scaling, at least it gave you proper incentive to explore various ruins and such for the Madness ore/Amber resin. But, on the better side of the spectrum, is Morrowind (as always, right?), even though the dungeons are static, exploration (especially the first time) is so rewarding, because of that contrast between the rewards in certain Dungeons. One tomb could have nothing but bonemeal and some scrolls, another could have the Mentor's Ring. One dungeon could have weak smugglers, the other could have a bandit king decked in an Ebony Cuirass.