GHF Census and Excise Office #2

Post » Fri May 27, 2011 5:13 am

Hey Fligg, please confirm 2 things before I start working on the icons (which will happen today or tomorrow):

1. Size: is 32x32 OK, or it must be 20x20;
2. Alpha: do they need Alpha or not?

Cheers,
PKR.
User avatar
Hannah Whitlock
 
Posts: 3485
Joined: Sat Oct 07, 2006 12:21 am

Post » Fri May 27, 2011 6:40 pm

Yes, 32 x 32 is fine. If I need to resize them to fit the scheme, it is better to go from larger to smaller anyhow. :D I don't see why they would need alpha. They are just simple icons. :hehe:

I am working on implementing image uploading today. This will be for avatars and character galleries.


As for the console, the in-game portion of this is going to detect how many times the console has been opened, as well as game-time that has passed. That will gives us all an idea of how a character has attained their level.


Thanks for all of the input guys, we've got a lot of work ahead of us!
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Fri May 27, 2011 12:02 pm

Yes, 32 x 32 is fine. If I need to resize them to fit the scheme, it is better to go from larger to smaller anyhow. :D I don't see why they would need alpha. They are just simple icons. :hehe:

I am working on implementing image uploading today. This will be for avatars and character galleries.


As for the console, the in-game portion of this is going to detect how many times the console has been opened, as well as game-time that has passed. That will gives us all an idea of how a character has attained their level.


Thanks for all of the input guys, we've got a lot of work ahead of us!

maybe make it -1 times used because you have to open console to upload character o_O
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Fri May 27, 2011 6:50 pm

maybe make it -1 times used because you have to open console to upload character o_O

Right, the console also has to be used for one of the patches (MW Code Patch, i think it is)
But you know what I mean, The "StarctScript PatchScript" code that you do for each character you make.
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Fri May 27, 2011 3:52 am

Well, once a set-up script is added, that'll be one less console. But the console openings alone won't tell anyone if you cheat. The other info will (5-hour old char with massive stats...).

As of last night, the internal version of CnE (not the alpha release) has been updated to allow more data upload, including master files and anything Fligg wants to script in. I've also fixed a couple of bug-ish things and added/tweaked parts.
Once Fligg gets the bug reports compiled and over to me, I'll take care of anything there.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Fri May 27, 2011 3:35 pm

Im not sure where i was suposed to put this:

1. Ease of registering a new character = 5
2. Ease of selecting and uploading the save file = 5
3. Speed of upload = 5
4. Accuracy of the uploaded data when viewing your character = 5
5. Accuracy of your character being associated with your account = 5
6. Clarity of the readme instructions. = 4
7. Do you have any suggestions regarding the registration prosess: nope
8. What do you think of the character display and character list: :thumbsup:

I honestly think this could not have been better :P

Hey wheres that book mentioned?
User avatar
Max Van Morrison
 
Posts: 3503
Joined: Sat Jul 07, 2007 4:48 pm

Post » Fri May 27, 2011 5:15 pm

Hey Fligg, I just wanted to report that I now have two characters in the database and it's working flawlessly. :)

how long until I can start uploading avatars? I already have some 90x90 avatars for my characters ready. :P
User avatar
yermom
 
Posts: 3323
Joined: Mon Oct 15, 2007 12:56 pm

Post » Fri May 27, 2011 2:58 am

Hehe exorince your the highest leveled on their so far. Is that an existing char or an new char?

Also: is MCA going to be a cheating mod?? Also ve???
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Fri May 27, 2011 1:10 pm

Hehe exorince your the highest leveled on their so far. Is that an existing char or an new char?

heh, level 7 :P

It's a new char
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Fri May 27, 2011 5:49 am

heh, level 7 :P

It's a new char

hmm i started today only level 2 got past first few fighters quests and two white woes.
also is their going to be an inventory display on the website? where you can see everything in their inventory?
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Fri May 27, 2011 2:37 pm

I'm working on the image uploading now.

We won't display the entire inventory, that's a lot of data to harvest. But we will get what you have equipped, your gold, your encumbrance, and perhaps the combined value of your inventory.
User avatar
Avril Churchill
 
Posts: 3455
Joined: Wed Aug 09, 2006 10:00 am

Post » Fri May 27, 2011 5:09 pm

Ok will this be compatibal with the pigions mod that im hearing about. I think these to mods would be really good together :P ( i think its pigions mod i cant remember the name. Something about mailing people stuff in game.)
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Fri May 27, 2011 10:43 am

I'm working on the image uploading now.

We won't display the entire inventory, that's a lot of data to harvest. But we will get what you have equipped, your gold, your encumbrance, and perhaps the combined value of your inventory.



Would it be possible to display, in addition to those, five items that player can choose. So we could show our favourite toys, which aren't always weapons or armor, to others.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Fri May 27, 2011 7:04 pm

Would it be possible to display, in addition to those, five items that player can choose. So we could show our favourite toys, which aren't always weapons or armor, to others.

It says each player will get a screenshot gallery you could put your.. "toys" their.
User avatar
jennie xhx
 
Posts: 3429
Joined: Wed Jun 21, 2006 10:28 am

Post » Fri May 27, 2011 10:55 am

it also may be a good idea to implement a deletion option since I have done two different tests...and would like to delete them to make space for one of my veteran characters.

that way I don't clutter up the space =/...
User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Fri May 27, 2011 3:34 am

(Future eye candy thoughts: )
In regards to the data you can showcase, as Fligg listed here:
* Current Activity (from user input)
* Current mood (from user input)
* Current location
* Cell name (coords if in "Wilderness")
* Current weather
* Is a vampire (and what clan)
* Is a werewolf
* # of kills as a werewolf
* Current companions
* Currently equipped items
* Amount of gold in inventory
* If Fargoth has been killed
* # of cliffracers killed
* # of arrows shot
* # of times a weapon has been "swished"
* # of hits on targets
* # of NPCs killed
* # of creatures killed
* # of times the console has been opened
* #of spell cast attempts (for each school)
* #of spell cast failures (for each school)
* #of spell cast successes (for each school)

I think most of that data should be shown in the badge system. Except for things like weather, companion #, equipped items and current cell.
Also, maybe the badges could be "grouped" into general areas, like Combat, Quests, Magika, etc, and each group would have a distinctive template badge. For example, all the Combat badges could have a red background, Magicka badges could be blue, and so on. Then each separate achievement would have it's own graphic over the background. Backgrounds could be ribbons, shields, circles, squares, whatever. Ideally each badge would have a name, but that might not be feasible.

Combat Badges could be:
-Cliffracers Killed (20 "Hounded", 40, 60, 80, 100, 200 "Juib")
-Accurate Hits (hits on target) (25 "In Training", 50, 100, 300, 500, 1000 "Master of Arms")
-NPCs Killed
-Creatures Killed

Magicka Badges:
-Spell Cast Attempts (20, 40, etc)
-Cast Failures
-Cast Successes

Quest Badges:
-Delivered the Package (the first MQ mission) (just a Done badge. As a way to see who plays full characters without the MQ)
-Informant (finished the "Zainsubani Informant" main quest. I don't think there should be badges for each quest, rather there should be a "check-point" series of badges)
-Second Trial /or Immune (completed the Corprus Cure main quest)
-Hortator (all three houses done)
-Nerevarine (all clans done)
-Hero of Vvardenfell (MQ done)
-Broke the Curse (Sleepers Awake side quest done)
-Backdoor Nerevarine (used the jury-rigged thingy-bobber successfully)

and so on and so forth.

Also, could there be a way to "float" badges around different character in the database? Like, one week "Joe" has the Rotten Luck (lowest luck) badge, and the next week "Jill" has it. Or should that just be a search function?

I'm just randomly thinking.
User avatar
Jamie Lee
 
Posts: 3415
Joined: Sun Jun 17, 2007 9:15 am

Post » Fri May 27, 2011 3:48 pm

For someone like me, the console would probably register as having been opened a lot because I have a bad habit of switching hairstyles.
User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Post » Fri May 27, 2011 10:01 am

I use console a lot too, for fixing errors and taking pics.

Would it be possible for this mod to support NoM, like showing is your character hungry, thirsty, sleepy, drunk....
User avatar
Sista Sila
 
Posts: 3381
Joined: Fri Mar 30, 2007 12:25 pm

Post » Fri May 27, 2011 4:35 am

I use console a lot too, for fixing errors and taking pics.

Would it be possible for this mod to support NoM, like showing is your character hungry, thirsty, sleepy, drunk....

I use it it to fix things as well so either way its gonna say like a billion times it's been opened.
User avatar
Chloe Yarnall
 
Posts: 3461
Joined: Sun Oct 08, 2006 3:26 am

Post » Fri May 27, 2011 12:44 pm

Heh, that was a touchy subject... ;)
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Fri May 27, 2011 6:00 am

Would it be possible for this mod to support NoM, like showing is your character hungry, thirsty, sleepy, drunk....

No one has mentioned NoM yet, but I think it's a great idea.
Although, Fligg has mentioned we will be able to add a little blurb about "mood" and "current activity."
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Fri May 27, 2011 8:22 am

No one has mentioned NoM yet, but I think it's a great idea.
Although, Fligg has mentioned we will be able to add a little blurb about "mood" and "current activity."


Would it also be possible to say what your currently equipped gear is and possibly your most used spell of each school is? Being a predominantly magicka oriented player I would love to see those sorts of thing, especially if it's custom spells and it could display what the spell does

That would certainly make things interesting.
User avatar
Vicki Gunn
 
Posts: 3397
Joined: Thu Nov 23, 2006 9:59 am

Post » Fri May 27, 2011 7:03 pm

The console tracking will only be part of it. The main thing we'll look for is days vs level ratio. After all, I can make a godly character by opening the console once. ;)

NOM is on my list.

So yeah, you can now go upload images to your character's gallery (and view it!) Avatars coming soon....
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Fri May 27, 2011 3:30 am

So yeah, you can now go upload images to your character's gallery (and view it!) Avatars coming soon....

I get a blank screen when I click to enlarge pics in the galleries.
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Fri May 27, 2011 5:15 pm

I uploaded a picture of my character

I get a blank screen when I click to enlarge pics in the galleries.

Same thing happens to me
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

PreviousNext

Return to III - Morrowind