GHF Census and Excise Office

Post » Sun May 01, 2011 10:11 pm

I have to say that I am quite stumped at this point. Would you mind sending me the data file and your save game again please?



I've got the spell effect display working. Still needs a bit of testing, but overall it's working well so far. :goodjob:
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Emilie Joseph
 
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Post » Mon May 02, 2011 1:22 am

I've created an entirely dialogue-based method of inputting the PIN and ID for those who have problems with the MWSE method.

I'm one step closer to opening the BETA testing portion.
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SamanthaLove
 
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Post » Sun May 01, 2011 1:25 pm

All right, I've got both the mod and the website up to a point that I consider ready for beta testing. There is still some artwork and such needed to be done, such as some badges which will not yet be shown. But everything else I essentially ready to go now.

I do want to make sure that the newest additions do work before we move on to the actual beta stage. So those of you who have been kind enough to test already, please get the new download available and give it a shot please.

I'm going to give this about a week, while I await reports on that and polish up a few things. At that point, if I deem that things are ready, I will wipe out the current character database and we will begin the next round of testing! :goodjob:
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Adam Porter
 
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Post » Sun May 01, 2011 7:09 pm

I've created an entirely dialogue-based method of inputting the PIN and ID for those who have problems with the MWSE method.

This sounds like a really nice/great addition
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Steeeph
 
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Post » Sun May 01, 2011 5:02 pm

Been trying to use the new uploader with no luck yet. I can go through the ingame routines ok and produce the new save file, but when I run the uploader, it tells me the pin/id are bad. Looking at the save file in enchanted editor, the pin and id seem ok. When running the uploader, I get a dos box showing the data, here the id is correct, but the pin is shown as just one character(which is the last character of the actual pin). I've tried both methods of entering the pin ingame. The older version of the package (before last week) worked fine. Also I'm getting an error message when starting Morrowind(before choosing the save to load) Dialogue "" type "Journal" tried to become type "Topic". I believe the older version also gave this message. Let me know if you'd like any more info.
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Red Bevinz
 
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Post » Sun May 01, 2011 11:13 pm

I haven't been able to test the latest since my PC is in the shop for a bit, so I haven't been able to break anything for you yet, Fligg. ;)
I hope to get one more test run before Alpha is done.

Also I'm getting an error message when starting Morrowind(before choosing the save to load) Dialogue "" type "Journal" tried to become type "Topic". I believe the older version also gave this message. Let me know if you'd like any more info.

Fliggerty will have to help about your uploader problems... but that error is not likely from this mod, since it hasn't been on any previous version.
It is usually harmless though. It's caused by EMPTY-DELETED topics being created (which is normal) when you make new dialog in a mod. Opening the mod in the CS, Saving, and then exiting will eliminate the error. Unless of course, you're actually getting messed up Topics in your game.
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Dan Stevens
 
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Post » Mon May 02, 2011 4:51 am

That bug isn't related to the uploader program, I haven't sent an updated version to Fligg (need to finish the upgrades before that).
It may have something to do with the way the new script is storing the PIN.
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Mike Plumley
 
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Post » Sun May 01, 2011 4:44 pm

It's possible it has something to do with the new scripts, but I'm not sure how. The PIN and ID are being stored in the exact same format either way they are created.

Would you mind sending me the _data.cne file pmmw401? You can rar it up and send it as an attachment at GHF. I'd appreciate it. :goodjob:
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TRIsha FEnnesse
 
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Post » Mon May 02, 2011 4:02 am

Be happy to. It may sound silly, but I haven't figured out how yet. Can I post at GHF with a rar as an attachment? I don't see a button for it. Thanks.
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ladyflames
 
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Post » Mon May 02, 2011 4:52 am

New version is failing to upload.
Reply: rInvalid Character!Server responded: uID/Pin Error.Failed to send data.Error: 'Failed writing body (-1 !=19)'

I'll send you my data.cne at GHF in a second, just in case you'd like to take a look at it.
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Genocidal Cry
 
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Post » Mon May 02, 2011 3:05 am

What about GCD players and related mods? Our stats are going to be different
and irrelevant, or did I miss something? Thanks!
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Carys
 
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Post » Sun May 01, 2011 10:08 pm

Posted the cne, Thanks.
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*Chloe*
 
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Post » Sun May 01, 2011 9:50 pm

What about GCD players and related mods? Our stats are going to be different
and irrelevant, or did I miss something? Thanks!


GCD will be shown on your active mods list, and it may be possible to add a badge pointing out that it's in use.
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Ysabelle
 
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Post » Mon May 02, 2011 1:40 am

Hey Fliggerty, do you have any idea of when an open beta might be ready, or is it an 'it's done when it's done' sort of thing atm?
I'm looking forward to this a lot, if you're ever low on testers, I can help. :hehe:

Btw, would it be possible to count the amount of player deaths? Or is that out of the limit of this program, seeing as you have to reload saves when you die?
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Kortniie Dumont
 
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Post » Mon May 02, 2011 12:47 am

I've got the data files you guys have sent me. I appreciate it. I'll post here once I get it figured out.

@Dirnae: I have no idea right now. There are only a few things left to handle, but they are quite important. So I can't give a date. I appreciate the offer, and I'm adding your name to the tester list. :hehe:
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Kristian Perez
 
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Post » Sun May 01, 2011 6:40 pm

All right, I've solved the uploading problem. Apparently everything was working exactly as expected. I just didn't quite expect that. ;)

New mod available.
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Rebecca Dosch
 
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Post » Sun May 01, 2011 3:07 pm

All right, I've solved the uploading problem. Apparently everything was working exactly as expected. I just didn't quite expect that. ;)


"The problem is, we don't have a problem... that's the problem."
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Dragonz Dancer
 
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Post » Sun May 01, 2011 1:37 pm

I've got the coding worked out for all the badges that will be initially included upon release. Just awaiting the images for the rest of them.

I know I'm cursing myself saying this, but I suspect we are nearly ready for the next stage of testing. However, I would like confirmation that the changes I made yesterday are working first. Once I get that, I will be wiping out the current database and resetting everything in anticipation of the full beta test cycle.
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Hairul Hafis
 
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Post » Sun May 01, 2011 9:59 pm

I know I'm cursing myself saying this, but I suspect we are nearly ready for the next stage of testing. However, I would like confirmation that the changes I made yesterday are working first. Once I get that, I will be wiping out the current database and resetting everything in anticipation of the full beta test cycle.

The new upload worked perfect for me.
And I have all my correct Badges, equipment, etc.
Spells Affecting Player works, and the symbols look nice on the character page.
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Kelvin Diaz
 
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Post » Sun May 01, 2011 11:01 pm

I was just admiring your character profile page. Things have come together quite nicely, I'm very grateful for your persistent help in testing this. :goodjob:


BTW, there are currently a possible total of 173 points that can be earned.
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Trish
 
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Post » Mon May 02, 2011 12:33 am

Works fine for me too. Nice work.
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+++CAZZY
 
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Post » Mon May 02, 2011 2:03 am

Nice, that's looking pretty good too. You've got 23 points and a good variety of badges. :goodjob:

Question: should I remove the description next to the badges on the character view page? I will leave the mouse-over alternate text, and the we have the badge legend, so I think it's a bit extraneous. It will also allow me to split it up into more columns that aren't as long. Take a look at Fliggerty's profile there if you want to see how ugly it can be when someone has earned all badges.
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Bonnie Clyde
 
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Post » Sun May 01, 2011 6:39 pm

Question: should I remove the description next to the badges on the character view page? I will leave the mouse-over alternate text, and the we have the badge legend, so I think it's a bit extraneous. It will also allow me to split it up into more columns that aren't as long. Take a look at Fliggerty's profile there if you want to see how ugly it can be when someone has earned all badges.

I think you could remove them. The hover and legend should suffice. I hope you plan to make more badges use unique icons (Guild specific, white guar, etc.) Seeing Wraithguard on repeat is kinda boring. ;)

When do we discover how to get points?
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Campbell
 
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Post » Sun May 01, 2011 6:31 pm

This seems awesomely interesting :blink:
If you ever need another tested, I'd be happy to oblige :ninja:
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Soph
 
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Post » Sun May 01, 2011 4:48 pm

I wonder if it would possible to recognize and properly 'reward' players who 1) return Fargoth's ring, 2) kill Fargoth and 3) take the ring from his corpse ... something like "Altruistic Bosmer-cide". :biglaugh:
Maybe a badge like "Stole from the Census Office" or for helping a certain unhappy imperial leave Sedya Neen.

Great work as always, Fliggerty. The blue djinn of Morrowind always seems to amaze and satisfy.
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Peter P Canning
 
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