GHF Census and Excise Office the 3rd

Post » Fri May 27, 2011 11:16 am

Looks like cleaning the save didn't do anything. It uploaded fine, but the new info still isn't there.
(I unchecked the CnE esp, loaded the game, saved, and then checked the CnE esp)

Also, the only file in my MWSE folder is fl_nc_newcell
Unless you've uploaded a new version after 7am this morning, I have the newest version.
I'm using MGE 3.8.0 :shrug:

The game did freeze on me during Character ID input. But I stopped MW and tried it agian and it worked smoothly. So, I think that was just a normal MW crash.
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Caroline flitcroft
 
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Post » Fri May 27, 2011 8:58 pm

Hmm, would you mind cleaning it from your save entirely with Wrye? Sometimes script states are not properly removed via default methods. It is odd that file doesn't exist, it tells me that the harvest script definitely isn't running. Do you get a message about waiting a moment when you choose to update the census logs in game?
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Gisela Amaya
 
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Post » Fri May 27, 2011 8:34 pm

Arkngt: it looks as if you got things updated properly. I trust you are no longer getting the error message?


The upload works fine now. And the Edit>Delete function as well. I'm retiring my current char because of general stability issues, plus I get bored when they go Lvl +25 anyway. Will return to testing with my upcoming char, which is in the works.
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Barbequtie
 
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Post » Fri May 27, 2011 12:04 pm

Ladies and gentlemen, you may now manually edit your race, class, and birthsign through the site. Please test it and try to break it. :hehe:
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Matt Gammond
 
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Post » Fri May 27, 2011 11:42 am

Ladies and gentlemen, you may now manually edit your race, class, and birthsign through the site. Please test it and try to break it. :hehe:

I have to report that it's functioning perfectly, sir. :)
I love the little weather quotes you came up with. "Flashes of lightning and cracks of thunder abound." Indeed! Brings me right back into the moment I left the game.
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JD FROM HELL
 
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Post » Fri May 27, 2011 10:19 pm

Please test it and try to break it. :hehe:

Heh, check out Cerpin Taxts birthsign.
That's as far as I got before it gave me an error.

edit:
I made a new character, new save and all... still not getting the new info uploaded.
Am I missing something recently? Can any other testers help here?
I'm using the rar file from yesterday. The older versions worked fine for me, and I haven't changed my MW setup at all since.
Everything in-game seems to work fine. Setup is fine, update is fine. The only thing I haven't done is the mood and activity options, just because they're not on the site yet.

Do you get a message about waiting a moment when you choose to update the census logs in game?

Nope. I've never seen that message.
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Jonny
 
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Post » Fri May 27, 2011 1:22 pm

I love the little weather quotes you came up with. "Flashes of lightning and cracks of thunder abound." Indeed! Brings me right back into the moment I left the game.

Glad you like that. I had fun with it. Considering adding a few random variations for each at some point. I sure would appreciate some suggestions. ;)

Heh, check out Cerpin Taxts birthsign.
That's as far as I got before it gave me an error.

Lol...that is a pretty in-depth birthsign indeed. :rofl: Reminds me to put a text limit on those....

I will be adding descriptions to birthsigns upon "mouse-over," but that will happen after I learn javascript.


Marb, when you got the new download, did you also use the exe in that? The uploader was updated about two weeks ago, and the esp has been updated several times since. The last update I did I mentioned that only the esp was updated, perhaps that caused a bit of confusion? If so, I apologize for not clarifying it. So perhaps that is the issue.

Of course that wouldn't explain why you don't have the MWSE files written. Are you able to input "current mood" and "current activity?" If so, look in the MWSE folder again under Data Files and see if there is a file written for each of those.

If none of those suggestions get you anywhere, I'll send you my debugging version of the esp.

Nope. I've never seen that message.

What happens when you equip the Census Log again after setup is done?
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Jimmie Allen
 
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Post » Fri May 27, 2011 3:05 pm

Marb, when you got the new download, did you also use the exe in that?

What happens when you equip the Census Log again after setup is done?

I just overwrite everything with what's in the zipped file you provide. So, yeah, I'm using the latest exe.

When I equip the log after setup is done I get what seems to be the normal options of "mood", "activity" and the update option.

My .net seems to have broken somehow overnight and I can't figure out how to fix it, so I can't play MW to try the mood options... MGE is just really really frustrating me recently. It works completely, then I can't use distant land all of a sudden, then it works again, then it says it was never configured even though I just played the game a few hours ago...... arg! Then I reinstall it and completely different things don't work... If it didn't have MWSE in it I wouldn't even bother anymore.
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Robert Jr
 
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Post » Fri May 27, 2011 7:56 am

You can get a stand-alone MWSE. ;)

Just to clarify all loose ends, you did select "Update Census Records" in the game with the Census Log before uploading to the site, right?
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Sarah Edmunds
 
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Post » Fri May 27, 2011 1:37 pm

you did select "Update Census Records" in the game with the Census Log before uploading to the site, right?

Yes.

Didn't you say that eventually we'd need the MWSE that's packaged with MGE because it's newer?
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Kayleigh Mcneil
 
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Post » Fri May 27, 2011 6:54 pm

No, not for this. That will be the case for Better Battles. But currently this will work with all versions including and after v0.9.2.


We're starting to get some badges displayed. :hehe:
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Baby K(:
 
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Post » Fri May 27, 2011 9:52 pm

I just noticed some of the Badges are working now. I got one for being past level 10. :goodjob:
This just keeps getting better.
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Sophie Louise Edge
 
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Post » Fri May 27, 2011 3:05 pm

Fliggerty,

I just got everything up and running this morning and uploaded my current character "Gamling" successfully. For the most part, everything ran perfectly. I'll list some of my questions/issues/suggestions below, but first just want to say how incredibly awesome this whole project is. I can't wait to earn my first badge! Keep up the great work.
  • Issue: During the initial setup with Fliggerty in game, upon being prompted to enter my PIN# I was awarded with a CTD.
  • Issue: Upon my 2nd attempt, everything went smoothly, except it was paused until I started typing, but I did not have the dialog box like I did when it asked for my ID#
  • Suggestion: Can you get Fliggerty to appear a few feet away rather than directly on top of the character? Kinda invading my personal space!
  • Suggestion: Can you supply suggestions for the moods? They could be tied into icons on the website.
  • Question: Will you be able to group skills into Major, Minor and Misc. groups? I would love to see that and be able to see how other players built their characters, along with their birthsigns, etc and the adjustments, etc.
  • Question: I'm sure it's been discussed, but are there any plans to have equipment listed?
  • Question: Will Journals, or active quests, be listed?
That's all for now. I'll try to do updates after each session.

Thanks!
-Coroth
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Horror- Puppe
 
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Post » Fri May 27, 2011 12:02 pm

[*]Issue: Upon my 2nd attempt, everything went smoothly, except it was paused until I started typing, but I did not have the dialog box like I did when it asked for my ID#
[*]Suggestion: Can you get Fliggerty to appear a few feet away rather than directly on top of the character? Kinda invading my personal space!

I've noticed that if you don't get an input box and the game appears to freeze, you can try pressing the ~ (console) key and sometimes the box will appear. That may just be me, or a mod bug, or a MW bug, I don't know.

For me NPC-Fliggerty spawns a few feet away from me (just for the record).

Fligg, I have a small suggestion about the site...
I think it would be good to add character classes on the character tables seen on the office home page and on the view characters page, in addition to showing the character races. It would make finding characters with certain classes easier to find. I wanted to see what other warrior-type characters were wearing, but needing to click through every profile was tedious.
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Paula Ramos
 
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Post » Fri May 27, 2011 2:46 pm

As far as entering PINs/IDs goes, I'm thinking that a simple box with buttons for 0-9 would be better, and you just enter the ones you want. It would certainly be more stable than using MWSE entry.
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celebrity
 
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Post » Fri May 27, 2011 12:04 pm

As far as entering PINs/IDs goes, I'm thinking that a simple box with buttons for 0-9 would be better, and you just enter the ones you want. It would certainly be more stable than using MWSE entry.
Excellent idea. Kinda what I was expecting to see, actually. I didn't realize it created a dependency on MWSE as it was. Interesting.
I think it would be good to add character classes on the character tables seen on the office home page and on the view characters page, in addition to showing the character races. It would make finding characters with certain classes easier to find. I wanted to see what other warrior-type characters were wearing, but needing to click through every profile was tedious.
That's a really great idea. Assuming once this thing is released that there will be a LOT of characters uploaded, a way to sort through them would be really useful. Filter by race, by class, etc.
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Charles Weber
 
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Post » Fri May 27, 2011 11:13 pm

Excellent idea. Kinda what I was expecting to see, actually. I didn't realize it created a dependency on MWSE as it was. Interesting.
That's a really great idea. Assuming once this thing is released that there will be a LOT of characters uploaded, a way to sort through them would be really useful. Filter by race, by class, etc.

It requires MWSE to be able to use extended data. If you were to upload using purely MW and the program, you would be limited to what's in the save.
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Paul Rice
 
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Post » Fri May 27, 2011 9:47 am

As far as entering PINs/IDs goes, I'm thinking that a simple box with buttons for 0-9 would be better, and you just enter the ones you want. It would certainly be more stable than using MWSE entry.

I like the PIN/ID entering system the way it is now, but I also seem to be one of the few that has had no problems with it.

Idea for the site: A separate page that displays all the Badges that we can earn, so we have goals to set our sights on.
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quinnnn
 
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Post » Fri May 27, 2011 8:13 pm

[*]Suggestion: Can you get Fliggerty to appear a few feet away rather than directly on top of the character? Kinda invading my personal space!

It should be a few hundred units away from you. Are you in an interior when you run setup?

[*]Suggestion: Can you supply suggestions for the moods? They could be tied into icons on the website.

I hadn't given it any thought. I really just wanted to leave it open for RPing. I suppose we'll see how it goes.

[*]Question: Will you be able to group skills into Major, Minor and Misc. groups? I would love to see that and be able to see how other players built their characters, along with their birthsigns, etc and the adjustments, etc.

Yes, I am working on that in the next incarnation of the mod.

[*]Question: I'm sure it's been discussed, but are there any plans to have equipment listed?
[*]Question: Will Journals, or active quests, be listed?

Yes and yes.


I think it would be good to add character classes on the character tables seen on the office home page and on the view characters page, in addition to showing the character races. It would make finding characters with certain classes easier to find. I wanted to see what other warrior-type characters were wearing, but needing to click through every profile was tedious.

I'll add it ASAP.

As far as entering PINs/IDs goes, I'm thinking that a simple box with buttons for 0-9 would be better, and you just enter the ones you want. It would certainly be more stable than using MWSE entry.

The problem with that is that MessageBox has a 9 button limit...which is one two few. I can probably make it work through dialogue somehow. I'll see what I can come up with. Either way, the player will be given a choice.

Idea for the site: A separate page that displays all the Badges that we can earn, so we have goals to set our sights on.

I do intend to do that.
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Wayland Neace
 
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Post » Fri May 27, 2011 11:43 pm

Quick update:

*Class now displays in the small character display. It will also show "Custom Class" rather than "NEWCLASSID_CHARGEN" on all displays.
*Reputation badges now display.
*Current mood and current activity display.
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Gavin boyce
 
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Post » Fri May 27, 2011 2:09 pm

One last note for the day. There is now a legend for the badges. Now you know what to work for. :goodjob:
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SUck MYdIck
 
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Post » Sat May 28, 2011 12:01 am

One last note for the day. There is now a legend for the badges. Now you know what to work for. :goodjob:

I take it that they are not all fully operational yet?
Because I've definitely killed more than 10 creatures.

Current Mood and Activity... working good and fun to do!
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Erika Ellsworth
 
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Post » Fri May 27, 2011 12:54 pm

Just uploaded my new char. I had no freeze issues when entering PIN and ID with her so I guess it was an issue with my former char (higher level saves tend to get unstable for me). Everything seems to work fine. One thing: it's kind of unbalancing to get 1000 septims as a Lvl 1 char in Seyda Neen so I'd recommend changing the reward to something more symbolic.
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Scott Clemmons
 
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Post » Fri May 27, 2011 7:51 pm

One last note for the day. There is now a legend for the badges. Now you know what to work for. :goodjob:

Awesomeness! Didn't realize there were so many slaves that needed freeing!
BTW: The Tribunal badge is the same as the Bloodmoon badge, showing a werewolf.

I've got some work to do! Any chance down the road (just wondering it it's even possible) that you could track what types of creatures/humanoids have been killed? For example, I could work towards my "Goblin Slayer" badge or something.

Should I be summoning Fliggerty outside? Because you asked, and I know I was inside when I summoned him, and each time he appears on top of me. So, maybe there wasn't room?

Darnit! forgot to upload when I was done playing this morning before work. Gotta get into the habit.
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Emma Parkinson
 
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Post » Fri May 27, 2011 11:18 am

Should I be summoning Fliggerty outside? Because you asked, and I know I was inside when I summoned him, and each time he appears on top of me. So, maybe there wasn't room?

Which view were you in when you summoned him?
When I was in 3rd person view he appeared right on top of me, but in 1st person view he was a good distance away.
Anyone else notice this?
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Schel[Anne]FTL
 
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