GHF Census and Excise Office the 3rd

Post » Fri May 27, 2011 12:31 pm

Since we are working on back-end stuff for the time being, and there's nothing new and flashy to keep my beloved testing volunteers busy, I have a discussion topic for you.

From the perspective of those who have uploaded their characters and seen the small bit we have working so far, what do you think the ultimate potential of this could be? Where would you envision this going beyond simply a character gallery?

On the topic of multiplayer i had one of my favorite childhood games :P it had a cool system where you would go into the arena and click on a players name ( or random generate ) and it would put all the weapons and armor on him save his level and stuff. THen you would fight him as an npc :P you would not be able to take their armor and weapons tho :P could you do something like this?
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Fri May 27, 2011 10:11 pm

I can't make any changes to the engine or the save file format. Multiplayer is not something I can accomplish, nor would I work on it if I could (I tend to prefer single player, which is why I got MW in the first place. ;) )

What can be done with The Census and Excise Office?

I agree that anything resembling multi-player would be a wrong turn.

I think once the Office is up and fully working with all the achievements and Stats displayable, it will be easier to then see what other ideas can be expanded on.
Perhaps a type of 'Hall of Fame' could be created, where we can retire characters that reach a certain level. From there, the character's final stats and achievements could be displayed, even after someone (god forbid) stops playing Morrowind for good.
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Fri May 27, 2011 10:17 pm

What if the characters uploaded by other people could be downloaded and imported as an NPC?


This discussion reminds me a little of something that was going on in my forum back in 2006...

I then created a very simple, easy to use template for a companion, and people made their MW-characters into npcs, uploaded them and shared them. So, I was running around in my game with companions that were in fact clones of PCChars owned by my firends. And others had a silly, constantly chatting, Emma as a companion in their games.

I still have the template, btw...
User avatar
Mrs. Patton
 
Posts: 3418
Joined: Fri Jan 26, 2007 8:00 am

Post » Fri May 27, 2011 10:15 pm

This discussion reminds me a little of something that was going on in my forum back in 2006...

I then created a very simple, easy to use template for a companion, and people made their MW-characters into npcs, uploaded them and shared them. So, I was running around in my game with companions that were in fact clones of PCChars owned by my firends. And others had a silly, constantly chatting, Emma as a companion in their games.

I still have the template, btw...


I may be able to code something to replace the name, race, etc of your template with saved data. It'd take some playing, but should work for the most part.
User avatar
louise fortin
 
Posts: 3327
Joined: Wed Apr 04, 2007 4:51 am

Post » Fri May 27, 2011 10:10 am

Peachy, would/could you do that with Yacoby's PHP library?
User avatar
Stacey Mason
 
Posts: 3350
Joined: Wed Nov 08, 2006 6:18 am

Post » Fri May 27, 2011 7:47 pm

Now the idea of downloading them as companions I would really like.

Perhaps it would be possible that, if playing after a while, the pc appearance and names replace the npcs in game as npcs on a cycle. So, edis fire eye in the balmora fighters guild, one day changes to another female character from the database who has the same rank. They would have the same dialogue, but hopefully should display the correct name - due to %Name (was it? been a while..) It would make the world feel more constantly changing.
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Fri May 27, 2011 5:54 pm

Any ideas on when this is going to be updated?
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Fri May 27, 2011 6:16 pm

No, not really. I took a bit of a break from everything while I worked on my hardware upgrades (and played my new Wii. ;) ) Now that I'm up and running again, and have finished wiring my house with HDMI and speaker line so I can sit on my comfy recliner and work, progress will pick up!
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Fri May 27, 2011 8:01 pm

No, not really. I took a bit of a break from everything while I worked on my hardware upgrades (and played my new Wii. ;) ) Now that I'm up and running again, and have finished wiring my house with HDMI and speaker line so I can sit on my comfy recliner and work, progress will pick up!


Cool. :)
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Fri May 27, 2011 10:11 am

I've got the new exe from Peachykeen, so now I just have to hammer the last few details of writing the extra data to the MWSE file. Once I get that worked out, it shouldn't take me too long to write the all the rest of the scripts that harvest data. The whole in-game setup portion is complete and functioning properly. So all that's left with that is just the data harvesting.
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Fri May 27, 2011 11:24 am

We have the latest version of the uploader working perfectly now. Within the next few days I will have a new download package available for all of you wonderful testers. :goodjob:
User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Fri May 27, 2011 2:38 pm

We have the latest version of the uploader working perfectly now. Within the next few days I will have a new download package available for all of you wonderful testers. :goodjob:

Is the new package almost ready to go? And will this one include the walkthrough with Fliggerty himself?
I need my Census and Exercise ;)
User avatar
M!KkI
 
Posts: 3401
Joined: Sun Jul 16, 2006 7:50 am

Post » Fri May 27, 2011 11:21 am

Good news!
Census and Exercise ;)

*twitch*
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Fri May 27, 2011 2:45 pm

Fligg is this harvesting data from the INI file my modlist still says mods that arent on that mod?
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Post » Fri May 27, 2011 5:53 pm

I'm sorry, I can't give much of a timeline at the moment. I've spent all of my spare time the past few days helping people with various projects that I've offered to assist with. I may have an hour or two right before bed tonight...:hehe:

Wolf, I've not had it do the same thing that happened when you uploaded it. I intend to test it a bit more, and I will let you know about any conclusions I come to.
User avatar
yessenia hermosillo
 
Posts: 3545
Joined: Sat Aug 18, 2007 1:31 pm

Post » Fri May 27, 2011 11:53 am

To find the master files, the INI isn't touched or read. The INI reflects only current files, where as every savegame stores a record of all files used at the time of save. So I read it from there instead. It's possible that that particular save has duplicates listed, which would be relatively hard to notice and harmless, but would cause that bug. If that's the only save (or that and any derivatives) are the only ones causing it, then I'll chalk it up to a problem with that save (I've never seen any issues, at all).

As for progress... I'm finalizing the in-game upload (at least the program side of it). Gotta dig out my old MWSQL code for that, although it will be a complete hook app in-and-of itself. That won't happen for a while, so I'll make a stripped CnE version for now. I'm planning to eventually hook most Windows API functions, and possibly various libraries, into MWSE using pipes (which I've obviously been smoking to try that :P).
User avatar
JUDY FIGHTS
 
Posts: 3420
Joined: Fri Jun 23, 2006 4:25 am

Post » Fri May 27, 2011 11:46 am

As for progress... I'm finalizing the in-game upload (at least the program side of it).

:goodjob:

Well my friends, the time has come to resume testing. :hehe:

The new download is available from the usual spot. I strongly urge you to entirely clean the existing plugin from your game before adding this one, or at the very least setting all of the global variables to 0.

You will be given an item called "Census Log" when you first load the mod. It will summon Fliggerty, who will greet you and take you through the setup. It is still a bit incomplete, and gives you some directions that are as-of-yet still irrelevant. But the whole thing should be fairly straight-forward and simple. Once the setup is complete, equip the log again at any time to record all of the data.

The uploading will all work the same as it did before.

The primary change you will notice at this point (besides the mod stuff of course) is that your map location will be recorded and health/fat/mag stats should be correct.

Please let me know about any bugs/ideas/impressions you see with the mod aspect.

And thanks again to all of you have helped us test this so far! We are in the final stretch of alpha development at this point. :goodjob:
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Fri May 27, 2011 1:09 pm

snip


Works fine! :goodjob: Now health/fatigue/magicka is reported correctly - plus the show location works as well. Neat. To be nitpicky, Fliggerty says something about "equip the Census Log, choose Record something", but I didn't have to choose anything as equipping the log automatically readied the save for upload. Also, please delete my old My char (the Lvl 22 one) as I didn't remember (or rather won't find in the mess on my desk) the pin/ID for her...

PS: Also, is Fliggerty a permanent part of the gameworld now? I thought he would be lika a genie, disappearing after the setup.
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Fri May 27, 2011 10:48 am

Good to hear. :hehe:

Once I get more of the mod completed it will require you to choose the correct button. The Census Log will give you a few more options at that time.

I haven't yet decided how I'm going to handle my NPC after the setup....I'll sort out something at a later time.
User avatar
Peetay
 
Posts: 3303
Joined: Sun Jul 22, 2007 10:33 am

Post » Fri May 27, 2011 6:52 pm

Good to hear. :hehe:

Once I get more of the mod completed it will require you to choose the correct button. The Census Log will give you a few more options at that time.

I haven't yet decided how I'm going to handle my NPC after the setup....I'll sort out something at a later time.


I see. I notice that the result doesn't account for GCD's slow down/cap remover, i.e. Long Blade is reported as 94 although it's actually 111 (94+17). Not sure how this can be "fixed" as I understand that bonuses shouldn't be accounted for.
User avatar
naome duncan
 
Posts: 3459
Joined: Tue Feb 06, 2007 12:36 am

Post » Fri May 27, 2011 11:53 pm

Alright, thx fligg sry to rush you, if you need any information on my computer ( what kind ) or where my morrowwind is ( not program files ) just ask :P Downloading the new thing on new file
EDIT: IM confused did you say that the map should be work now?
User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Fri May 27, 2011 10:05 am

I see. I notice that the result doesn't account for GCD's slow down/cap remover, i.e. Long Blade is reported as 94 although it's actually 111 (94+17). Not sure how this can be "fixed" as I understand that bonuses shouldn't be accounted for.

We have bonuses and damage/drain values in the database, it just isn't displayed yet.

Alright, thx fligg sry to rush you, if you need any information on my computer ( what kind ) or where my morrowwind is ( not program files ) just ask :P Downloading the new thing on new file
EDIT: IM confused did you say that the map should be work now?

I'll let you know if I need anything.

The map is working. It will record your last known exterior location (although in this test version it may not record location at all if you are not outside when you update.) Then on your profile, near the bottom, there is a link to the map.

Edit: Wolf, are you using MWSE? None of the extended data seems to have uploaded for you. You have also downloaded the newest version of the uploader, right?
User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Fri May 27, 2011 9:54 pm

Edit: Wolf, are you using MWSE? None of the extended data seems to have uploaded for you. You have also downloaded the newest version of the uploader, right?

That is correct and yes i use MWSE. I dont use it with MWE if that has anything to do with it.
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Fri May 27, 2011 7:26 pm

Tested it out, everything works great. :goodjob:
http://i118.photobucket.com/albums/o90/plutocruel/FliggScreenshot1.jpg?t=1252104869
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Fri May 27, 2011 8:36 am

I realized its not just me that has the doubles, and i think Cepin Taxt should look threw his modlist to make sure their the ones that were on when he last uploaded. He has doubles
EDIT: Doubles are in plutos account too.
EDIT 2: Hey fligg mabye you could do something with iron man style if you have acces to our saves you could just delete them when the player dies? Then make it upload it on a special window in the GHFC&E
User avatar
Kill Bill
 
Posts: 3355
Joined: Wed Aug 30, 2006 2:22 am

PreviousNext

Return to III - Morrowind