GHF Census and Excise Office the 3rd

Post » Fri May 27, 2011 2:20 pm

Great House Fliggerty Census and Excise Office

The General Idea

Imagine a website where you can view detailed stats about someone's Morrowind character, complete with a screenshot gallery. Now imagine that this website updates while you are playing. That's the general idea.

Keep in mind that much of this is a WIP. Some of the mechanics have not yet been worked out, but we have made some great strides lately, with many thanks to Peachykeen.

The Process

So you go to the GHF Census and Excise Office website and register for a new character. You are given a character ID, then you go play Morrowind. The mod setup process will ask you for this character ID, which it will use (obviously) to reference your character's stats online. In the game you will be given a book, "Census Logs," that you use to update certain bits of info about your character. You can set things like your current activity, current mood, etc. When you wish to upload your data to the CnE web site, all you do is save your game and then choose the upload option in the book.

Besides general character information, some of the things that will be uploaded (assuming I can get all of the scripts to harvest the data correctly, this IS still a WIP) are:

  • Current Activity (from user input)
  • Current mood (from user input)
  • Current location
  • Cell name (coords if in "Wilderness")
  • Current weather
  • Is a vampire (and what clan)
  • Is a werewolf
  • # of kills as a werewolf
  • Current companions
  • Currently equipped items
  • Amount of gold in inventory
  • If Fargoth has been killed
  • # of cliffracers killed
  • # of arrows shot
  • # of times a weapon has been "swished"
  • # of hits on targets
  • # of NPCs killed
  • # of creatures killed
  • # of times the console has been opened
  • #of spell cast attempts (for each school)
  • #of spell cast failures (for each school)
  • #of spell cast successes (for each school)


There will also be awards, or "badges" for certain acheivments in the game:

  • Levels: 10, 25, 50, 75, 100, 150, 200
  • Opponents Killed: 10, 25, 50, 75, 100, 150, 200, 250, 500, 1000
  • Creatures Killed: 10, 25, 50, 75, 100, 150, 200, 250, 500, 1000
  • Slaves Freed: 10, 25, 50, 75, 100
  • Reputation: 25, 50, 75, 100, 125, 150
  • Complete Morrowind Main Quest
  • Complete Tribunal Main Quest
  • Complete Bloodmoon Main Quest
  • Leader of Each Vanilla Faction (1 Badge Each)
  • Millionaire
  • Gave Fargoth's Ring Back
  • Killed Vivec
  • Nerevarine


And any more that we can think of!

Current Status

We are well under way with the ALPHA test. Things are going very well; most things implemented are working well so far.

I want to give a hearty THANK YOU to all of those who have helped test things already! :goodjob:

I still would appreciate more testing, I would like it to continue as progress continues. If you want to join in the testing, you just need to look to Twitter. I have provided links to my "tweeps." ;)

This is an ALPHA test. That means the base function if what we are testing. There are still a LOT of options we have to add. Right now it only gets the basic information: name, race, class, skills, attribs, etc.

The CnE site is under construction. The basic function of it is working just fine; characters can be registered and uploaded. Each character has a working screenshot gallery and a full mod-list display.

Here's something of a progress list:
  • Mod portion for harvesting extended data
  • Adding ability to edit/delete characters
  • Uploading of journals
  • Redesign visual appearance of CnE


I have been updating my progress via my Twitter account. I've given various links and progress notes through it here and there. It's not a hard account to find. ;)
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Bedford White
 
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Post » Fri May 27, 2011 7:40 pm

Oh no, I've been trying to avoid my Twitter... :lol:
(EDIT: Oh, good. I don't need to sign in to check your Tweets.)

I just updated now, but got the same ID error. Nothing updated on the Census page, except my Active Mod list, oddly enough.
Not complaining, just keeping you informed on what I see. :)
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Jack Moves
 
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Post » Fri May 27, 2011 7:57 pm

sorry I've been having a few hard drive issues lately and haven't been able to update my character. It will be resolved soon.
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Auguste Bartholdi
 
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Post » Fri May 27, 2011 8:41 am

Something's obviously up with the updating script. Peachy's been working on it today, and I may have broken it the other day. One way or the other, we'll get it working again. :hehe:
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Chris Cross Cabaret Man
 
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Post » Fri May 27, 2011 8:16 pm

Hey fligg do you want me not to upload anything with elbero or wolf?
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WTW
 
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Post » Fri May 27, 2011 4:45 pm

Great work thus far guys, by the way my hard drive issues have been resolved so an upload will be coming on my part
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Nichola Haynes
 
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Post » Sat May 28, 2011 12:14 am

Do you think an advanced journal system can be done via CnE? I am having hard time to follow my quests from the current journal system but if CnE could tell me what are my quests and even hints for them from a database, it will be insanely good(multiply insanely good with x1000).
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latrina
 
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Post » Fri May 27, 2011 8:14 am

Hey fligg do you want me not to upload anything with elbero or wolf?

Please hold off with elbero for now. Well, you can upload, but don't be surprised if you find that I've uploaded over it. ;)

Do you think an advanced journal system can be done via CnE? I am having hard time to follow my quests from the current journal system but if CnE could tell me what are my quests and even hints for them from a database, it will be insanely good(multiply insanely good with x1000).

I've considered something like that. If I do end up going down that route, it will certainly be much further down the development road. ;)


Well, I sat down to work on this a few hours ago. As usual, I scanned the forums for anything interesting before I got work...after a few hours I'm finally getting down to business now. :hehe:
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roxanna matoorah
 
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Post » Fri May 27, 2011 7:24 pm

Another mod that might be interesting to add: which rank achieved in http://www.gamesas.com/bgsforums/index.php?showtopic=1024300&hl=. And perhaps if using normal or harder version.
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Project
 
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Post » Fri May 27, 2011 3:46 pm

Thanks for the suggestion. I'll add it to the "look into it" list. :goodjob:

So to ensure that the in-game setup for this run properly, I am going to be there to walk everyone through it personally. :hehe:
http://www.fliggerty.com/phpBB3/images/cne/gallery/47.jpg
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Kit Marsden
 
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Post » Fri May 27, 2011 9:29 am

Thanks for the suggestion. I'll add it to the "look into it" list. :goodjob:

So to ensure that the in-game setup for this run properly, I am going to be there to walk everyone through it personally. :hehe:
http://www.fliggerty.com/phpBB3/images/cne/gallery/47.jpg

Will there be a new set-up for the Beta version? Or will it just require updating the one I have now?

Also, I went to highschool with a guy that looks just like your character. :blink:
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{Richies Mommy}
 
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Post » Fri May 27, 2011 11:00 am

Thanks for the suggestion. I'll add it to the "look into it" list. :goodjob:

So to ensure that the in-game setup for this run properly, I am going to be there to walk everyone through it personally. :hehe:
http://www.fliggerty.com/phpBB3/images/cne/gallery/47.jpg

so no offense flig but you're probably gonna die cuz I want your clothes and swords...
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BaNK.RoLL
 
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Post » Fri May 27, 2011 6:30 pm

lol good luck, that there is the magic blue genie in mortal form...he can kick your butt in a twitch of his nose :P
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Alexander Horton
 
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Post » Fri May 27, 2011 8:53 am

lol good luck, that there is the magic blue genie in mortal form...he can kick your butt in a twitch of his nose :P

I have magical powers (console)
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Eve Booker
 
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Post » Fri May 27, 2011 11:37 am

so does he (scripting and a bit of coding) :P
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Scotties Hottie
 
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Post » Fri May 27, 2011 9:41 pm

Will there be a new set-up for the Beta version? Or will it just require updating the one I have now?

Yes, you will need to run the setup. When this is ready to be tested, it will be uploading everything except the mod data.

Also, I went to highschool with a guy that looks just like your character. :blink:

Funny, so did I...me!


so does he (scripting and a bit of coding) :P

Oh, I have tricks. I made Mostly-Mini Todd impossible to get rid of. I can make me impossible (or nearly, I'll leave a window of opportunity) to kill. :P
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Jennifer May
 
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Post » Fri May 27, 2011 4:00 pm

Yes, you will need to run the setup. When this is ready to be tested, it will be uploading everything except the mod data.


Funny, so did I...me!



Oh, I have tricks. I made Mostly-Mini Todd impossible to get rid of. I can make me impossible (or nearly, I'll leave a window of opportunity) to kill. :P

don't worry flig, when you die i'll resurrect =D
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Rude_Bitch_420
 
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Post » Fri May 27, 2011 1:17 pm

You won't have to Resurrect Fliggerty....I'll take care of that. There is only one way to kill Fliggerty, and I'm not telling. :hehe: Even if you ToggleScripts, remember that you need to turn them back on sometime. ;)

There is something disconcerting about seeing a dead representation of yourself in a game. :unsure:
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jasminε
 
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Post » Fri May 27, 2011 8:16 am

Heh im a little confused. What does the pic have to do with Census?
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lexy
 
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Post » Fri May 27, 2011 7:58 pm

That is an NPC I created that will take you through the setup portion of the mod.
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Channing
 
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Post » Fri May 27, 2011 6:41 pm

Oh via dialogue in the new esp?
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CArlos BArrera
 
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Post » Fri May 27, 2011 9:11 pm

Yup.
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Dona BlackHeart
 
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Post » Fri May 27, 2011 6:41 pm

So I managed to fix the health/fatigue/magicka values not being displayed properly. I also got the player's most recent external cell coordinates to use with the UESP Google map of Morrowind. :hehe:

Needs a different version of the updater to fully work, and we don't have that ready though...so you can't test it just yet. But you can go look at my character and see it in action. :goodjob:
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Claire Vaux
 
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Post » Fri May 27, 2011 10:31 am

This is a great concept. :o
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Eliza Potter
 
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Post » Fri May 27, 2011 8:19 am

So right before I passed out early this morning I managed to test a few of the things I was somewhat unsure about. I have confirmed that I can properly detect how many console commands have been implemented (within a certain degree of accuracy, I can't account for incorrect commands that don't actually operate.)


Edit: Had to add the word "out" there so it didn't sound like I died....
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Madeleine Rose Walsh
 
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