[Mod Request] Ghost Remote Companions

Post » Sun Jan 10, 2016 1:45 am

So, I love some of the companion dialog... but I ~hate~ that they are constantly getting stuck in doorways, or running up against a pebble for forty minutes.... and I hate that they will instantly go berzerker and charge into a room of Supermutants while I'm trying to sneak around.... and while there is a mod that makes Companions as silent as me, the default behaviour has them tripping over mines that I do not trigger and alerting all foes within a half-mile to their presence.

This is probably a pie-in-the-sky kind of wish for a mod, but....

1) [ Intangible ] It would be nice if ---- perhaps once full scripting tools are out next year ---- someone could create a mod that would let Companions tag along with you BUT they would be "ghosts" in the sense that they do not clip with the world at all. Sort of a TCL command only for companions, on all the time. They would not get stuck on obstacles any more. Probably not possible, unfortunately.

2) [ Peaceful ] Companions in this mod would NEVER attack a foe. If they CAN be made intangible, this is all the more important. If that's not possible, then they could at least be programmed to not ~initiate~ any attacks unless attacked or ordered.

3) [ Silent ] I don't mean in terms of dialog --- that's the whole point of this mod: I want to hear their dialog ---- but rather, they are silent in that foes will never attack ~them~. EVER. Like, not even if the Companion is standing out in the open. The Companion's presence should never alter enemy alert status.

I realize a lot of these requests may well be impossible and they are all certainly lore-breaking. An alternative approach might be to set up the Companions as a ~video conference~. That is, the Companion is not "physically" present at all. This might result in some odd dialog, like where a Companion will complain about the rain, or the smell, and yet they are not THERE, really. If this were possible, it would be neat if the Companion could still sense danger, as some do, and alert the PC ---- but of course not be able to attack themselves. That is, your video-conferenced companion might warn you that they hear something...

Perhaps the companions could be sensing through a remote Sensor that is also projecting their voice? Would explain how they can detect things around you when they are not there physically.

You would not get the benefit of a Companion in combat, but you would get their warnings (which can be helpful) and their Dialog, which is what I really want to hear.

Another snafu might be when the game does cutscenes that would normally show off the Companion if he were there, physically. Like, you're talking to one NPC and your Companion talks directly to that one NPC and the camera pans to your companion. It could just pan to empty space, of course, although in an ideal world you would have a holographic picture of them, projected from a flying sphere or something. Okay, that's going a bit far. ;)

Bottom line is, I love their dialog but I hate their ~presence~ with me. I do not care about their combat aid, nor their carrying capacity aid and I would even lose the Lone Wanderer perks if that were necessary (but it's clearly not: you could flag it so that you DID have the Lone Wanderer perk if the Ghost/Remote Companion were with you.

Not sure how one would go about setting up the Remote Companion instead of a regular one. Maybe you DO want the regular companion with you physically? There are some places, for example, where the Companion actually DOES something, interacts with the world...

My game is just too quiet without the running commentary.... I just hate their A.I. and pathfinding SO much. I can't count how many times I passed through a doorway and started hearing shouts and gunfire and realized that instead of following me two feet through the open doorway, my companion has instead raced through a different hallway, alerting every single foe in the place, in her attempt to reach me on the other side of the door. :P

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Meghan Terry
 
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