Ghostgate

Post » Wed Sep 01, 2010 12:12 pm

http://www.imperial-library.info/gallery/mw_TAoM_p07.jpg

I absolutely adore this rendition of the Ghostgate. Makes you wonder what caused Beth to cut down on such "original" Velothi and Tribunal imagery... Even though, not all of it here makes sense. (The Crescent Blade being held high in the middle) Can anyone explain that?

The Ghostfence is also awesome! If you look, the curved blades work better on many levels, helping explain how the Ghostfence completly formed a Dome around Dagoth Ur. (If that actaully happened, but it's looks cool, and thus not boring and therefore right) Heh, notice also the statue of Mephala on the left Dome. Yeah, it's often the little touches that make a game.

But the size is collosal. Compare the picture (and the little people on the ground there) with the size of the actual http://hosted.planetelderscrolls.gamespy.com/ral-jiktar/images/ghostgate.jpg where the doors are nearly half the height of the towers themselves, and you probably understand the reason why this awesome design was unfeasible.

EDIT: Oh, it is there. :D
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Wed Sep 01, 2010 10:55 pm

EDIT: Is there anyway I get to see the full version of the Art of Morrowind? I know it's old, but I never brought the Collector's Edition, and it's very rare nowadays. Online version anyone?

It's all there in the Art of Morrowind section of TIL
http://www.imperial-library.info/gallery/mw_TAoM_p07.jpg

I absolutely adore this rendition of the Ghostgate. Makes you wonder what caused Beth to cut down on such "original" Velothi and Tribunal imagery... Even though, not all of it here makes sense. (The Crescent Blade being held high in the middle) Can anyone explain that?

The Ghostfence is also awesome! If you look, the curved blades work better on many levels, helping explain how the Ghostfence completly formed a Dome around Dagoth Ur. (If that actaully happened, but it's looks cool, and thus not boring and therefore right) Heh, notice also the statue of Mephala on the left Dome. Yeah, it's often the little touches that make a game.

But the size is collosal. Compare the picture (and the little people on the ground there) with the size of the actual http://hosted.planetelderscrolls.gamespy.com/ral-jiktar/images/ghostgate.jpg where the doors are nearly half the height of the towers themselves, and you probably understand the reason why this awesome design was unfeasible.

The ghostgate picture has always been one of my favorites in the book. There is tons of imagery in the picture. From the statues in the back of the anticipations, with the downward facing triangle possibly to symbolize their status as the anticipations. To the foreground statues of the Telvanni at the top with his ceremonial bug armor on and the Hlaalu and Redoran figures at the sides. The only picture I like more than that one is the "http://www.imperial-library.info/gallery/mw_TAoM_p21.jpg" one, which is another of MK's works.

My favorite part of the "bladed" ghost fence picture is the crawling ash guy with the "!" above his head.
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Wed Sep 01, 2010 9:55 am

It's all there in the Art of Morrowind section of TIL

The ghostgate picture has always been one of my favorites in the book. There is tons of imagery in the picture. From the statues in the back of the anticipations, with the downward facing triangle possibly to symbolize their status as the anticipations. To the foreground statues of the Telvanni at the top with his ceremonial bug armor on and the Hlaalu and Redoran figures at the sides. The only picture I like more than that one is the "http://www.imperial-library.info/gallery/mw_TAoM_p21.jpg" one, which is another of MK's works.

My favorite part of the "bladed" ghost fence picture is the crawling ash guy with the "!" above his head.



I like the Holamayan that is built into a cliff wall like that--- Very neat idea...
User avatar
Rachael Williams
 
Posts: 3373
Joined: Tue Aug 01, 2006 6:43 pm

Post » Wed Sep 01, 2010 6:30 pm

It would have been pretty amusing to see an ash zombie trying to break through the Ghostfence, only to get sliced in half by running into one of those blade posts.
User avatar
Dan Scott
 
Posts: 3373
Joined: Sun Nov 11, 2007 3:45 am

Post » Wed Sep 01, 2010 6:58 pm

It's strange... everything else in MW is much less angular. Worn down by the elements.

It's like its before MK said, "Ok, time for the subtle route."
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Wed Sep 01, 2010 11:18 pm

It's strange... everything else in MW is much less angular.

Except for Daedric ruins.
User avatar
cutiecute
 
Posts: 3432
Joined: Wed Sep 27, 2006 9:51 am

Post » Wed Sep 01, 2010 6:30 pm

It's all there in the Art of Morrowind section of TIL


No it isn't, I don't think.

There are quite alot of pictures on TIL, but not the hundreds that some of the picture numbers suggest.

Except for Daedric ruins.


Yep. In the http://www.imperial-library.info/gallery/mw_TAoM_p11.jpg all the subtlety was blasted away with those massive beams of light things.
User avatar
Samantha Pattison
 
Posts: 3407
Joined: Sat Oct 28, 2006 8:19 pm

Post » Wed Sep 01, 2010 4:32 pm

Yep. In the http://www.imperial-library.info/gallery/mw_TAoM_p11.jpg all the subtlety was blasted away with those massive beams of light things.

Haha, it's like the cultists are saying, "Hey, Ordinators! Come execute us, please! We're over here!"
User avatar
Joe Bonney
 
Posts: 3466
Joined: Tue Jul 17, 2007 12:00 pm

Post » Wed Sep 01, 2010 9:02 pm

No it isn't, I don't think.

There are quite alot of pictures on TIL, but not the hundreds that some of the picture numbers suggest.


Try going by the page numbers. All 47 are there, they're seperated over 3 galleries though.
User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Wed Sep 01, 2010 10:40 am

Try going by the page numbers. All 47 are there, they're seperated over 3 galleries though.


Right, me jumping to conclusions again.

http://www.imperial-library.info/gallery/mw_TAoM_p30.jpg sure did have strange ... oufits in the beginning. It seems the Telvanni originally hovered so much, they didn't need legs.

http://www.imperial-library.info/gallery/mw_TAoM_p31.jpg here looks particular interesting. Someone really should make mods of these armor (?) sets.
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Wed Sep 01, 2010 10:24 pm

I would imagine the Crescent blade represents the Tribunal's (Ayem's) triumph over the Daedra/Mehrunes Dagon. Although, because I have never read about that oh-so-great battle, I don't know what came first; Ghostgate, or the battle between the Tribunal and Dagon.

I too have also been fascinated with the concept of Morrowind's extremely large and exotic clothing. It's a shame they didn't put those in.
User avatar
Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Wed Sep 01, 2010 6:13 pm

http://www.imperial-library.info/gallery/mw_TAoM_p30.jpg sure did have strange ... oufits in the beginning. It seems the Telvanni originally hovered so much, they didn't need legs.

Kind of like this other powerful mage we all know about.
User avatar
Chloe Mayo
 
Posts: 3404
Joined: Wed Jun 21, 2006 11:59 pm

Post » Wed Sep 01, 2010 6:26 pm

Whatever happened to Dagoth Ur's horns?

I wish they'd do a next-gen remake of MW. Maybe use the OB engine and stick more to the concept are for MW when doing the models. I know, I know. They're busy with Fallout. Am I the only one that's less than enthused about that game? I don't think it will svck, I'm just saying... I want my TES V please!!!!
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Wed Sep 01, 2010 6:21 pm

The concept art is like The Dark Crystal on acid.

So innumerable...alien...scary, even. I do believe that TR is doing these...to an extent. I certainly can't wait to get my grubbgy little hands on that Necrom armor, at any rate.

It's too much work, almost. That rendition of ghostgate is very exotic, but not feasible at all. You'd have to change the landscaping around completely, and the 'wall' part of the forcefield would need an overhaul.

But I would like to see, however, the endless throngs of pilgrims donating soul gems to keep the gate running. In-game, you get that measly shrine...with no one there...how does it keep running then?
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Wed Sep 01, 2010 9:37 pm

There's weird and then there's weird. Anyone who sets their mind to it can stray into the realm of the madness-without-method anime over the top absurdity that has neither rhyme nor reason. Morrowind works because it stayed together. It's weirder than Oblivion's Shivering Isles in places, but it all fits.
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Wed Sep 01, 2010 11:33 pm

But I would like to see, however, the endless throngs of pilgrims donating soul gems to keep the gate running. In-game, you get that measly shrine...with no one there...how does it keep running then?


That's partially explained in game by Vivec straining himself to maintain the ghostfence alone. Most of its power probably comes from the remainder of his powers, not the soul gems.
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Wed Sep 01, 2010 11:08 am

If you notice, the Ghostfence is the only part of the Tribunal's works that is affected.

But it does make sense for the Dunmer to sacrifice for it, symbolically or actually, and the soul gems would be a good idea.
User avatar
Isaac Saetern
 
Posts: 3432
Joined: Mon Jun 25, 2007 6:46 pm

Post » Wed Sep 01, 2010 1:00 pm

Dosent the shrine say that the Tribunes used thousands of soul gems to make the Ghostfence in the first place? Then it was sustained by their power?

So the souls were released when the enchantment on the Heart was broken then I suppose.
User avatar
lolly13
 
Posts: 3349
Joined: Tue Jul 25, 2006 11:36 am

Post » Wed Sep 01, 2010 4:08 pm

Dosent the shrine say that the Tribunes used thousands of soul gems to make the Ghostfence in the first place? Then it was sustained by their power?

So the souls were released when the enchantment on the Heart was broken then I suppose.

Ghostfences are composed of remains, usually bones.
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Wed Sep 01, 2010 3:51 pm

Ghostfences are composed of remains, usually bones.

Wraithbones?
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Wed Sep 01, 2010 3:48 pm

Ghostfences are composed of remains, usually bones.


Where did you read that?
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Wed Sep 01, 2010 11:18 am

Where did you read that?

http://www.imperial-library.info/mwbooks/ancestor.shtml. A great but underquoted book.
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Wed Sep 01, 2010 10:38 pm

I think I remember seeing something ingame once about how some families would utilize their own ghostfence-like barrier in family tombs powered by either the spirits or remains of their relatives. I haven't played MW in awhile so I'm not fully sure.
User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Wed Sep 01, 2010 11:49 am

http://www.imperial-library.info/mwbooks/ancestor.shtml. A great but underquoted book.


Yes, great book. There is a different though between kin Ghostfences and the Great Ghostfence though. I presume the Great Ghostfence allows for both soul gem and ancestral remains to be sacrificed to it.
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Wed Sep 01, 2010 3:48 pm

That's a bad idea, saying Vivec is sustaining it alone. But, whatever. There may be something in the Sermons explaining his connection to it. (And boy, would it have to be a big one.)

I also seem to recall a picture of Ghostegate that it had living quarters along the fence, for those of the Houses that were on missions there.

The whole place in general lacked coolness. No Buoyant Armegiers battling it out around there, little presence of them at all. A big complex would have sufficed. Then the temple there...it was...homely, to say the least. Not very populated, which I guess is understandable becuase of the recent rise in Blight storms, but even still...the devout would have easily set up living quarters there.

Unless a super modeler/texturer/scripter all-in-one man-god decided to be generous, it's just a fun thought, I guess...
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Next

Return to The Elder Scrolls Series Discussion