Ghoulification in Fallout 4?

Post » Sat Nov 28, 2015 11:13 am

It has everything to with the thread, but more specifically the comment I replied to " I'll be seriously pleased if were given the option to play as something other than just a basic boring human.".

I'm not denying it was an ad hominem (though it's certainly not a strawman, there's an undeniable veracity to the claim), but that doesn't rob it of its power.It's this flagrant conformity to TES fanaticism that is widening the dichotomy between Fallout fans.This thread is even predicated on one of the most requested features for Fallout 4, that of ghoulification, which serves as ostensibly vampirism.

@Motsie

"after he himself was calling out another person for strawmans in another thread"

Not only is this remark pettish, the irony of this fatuity is only compounded when we glance at the first clause of your sentence... "it has nothing to do with the thread". :shrug:

Edit:

This could probably qualify as an ad hominem as well...

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Etta Hargrave
 
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Post » Sat Nov 28, 2015 6:15 am

That's a mistake also. :whistling:

(One that pre-dates Bethesda's influence; but they are no less guilty of it.)

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Chrissie Pillinger
 
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Post » Fri Nov 27, 2015 7:47 pm

Ok professor.

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Crystal Birch
 
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Post » Fri Nov 27, 2015 10:02 pm

I'll accept that as an apology and move on...

Whether it could be implemented or not, the idea of the mainstory adapting to ghoulification could be interesting.

But as you've said we will have ghoul-lite at best, I hope the ghoul mask become a series staple, it's probably the closest thing to a win-win anyway.

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how solid
 
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Post » Sat Nov 28, 2015 11:30 am

It can be anything you like, but an apology it is not.
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Emily abigail Villarreal
 
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Post » Fri Nov 27, 2015 11:20 pm

Isn't that an oxymoron?

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IM NOT EASY
 
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Post » Sat Nov 28, 2015 3:46 am


Not quite. Emphasis on "you."
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Causon-Chambers
 
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Post » Sat Nov 28, 2015 10:03 am

Adapt, sure, but not cut off. This is what (IMO) Ghoulification should do to the pc...cut them off from certain quests/locations, yet open them up to others that would normally be unavailable to them. The way I see it is that would improve the replayability of the game. Of course this would have the effect of putting off the completionists...the people who insist on doing every single quest, every single location discovered, every single achievement in one playthrough.

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Amiee Kent
 
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Post » Fri Nov 27, 2015 7:56 pm

I. agree thatif it were added it would need to cut off a great deal of the quests and factions and I don't see why Bethesda couldn't pull it off well. In Morrowind Vampirism made practically everyone want to kiill you on sight except a very few. There's no reason they can't do that with ghouls especially while actually having the focus this time around of stronger narrative. A dlc where it became an option but it adds all the actual struggles ghouls go through will be good.
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joseluis perez
 
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Post » Fri Nov 27, 2015 10:10 pm

That's quite likely the way it would have been it Black Isle/Interplay had done it. As I recall Tim Cain has mentioned that had they had a blank check to develop with, he might have allowed the PC to survive a dip in the Vats; (and play out the remainder of the game as a super mutant).

That's certainly how I'd like to see it done [with either] ~if done; and not just as a skin & perk change.

Are their Khajiit only quests in TES? (...or Argonian only?)

Certainly there should be alternate solutions for even the standard campaign quests. A ghoul PC resetting the reactor, could just walk in there and do it; so there would need to be some additional catch against that. A ghoul PC would have had no trouble from the rads in Vault 87 ~for instance.

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Vera Maslar
 
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Post » Sat Nov 28, 2015 2:01 am

The blank check aspect of it is why I doubt we would ever see it come to fruition.

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Conor Byrne
 
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Post » Sat Nov 28, 2015 2:22 am

*chuckle*

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MISS KEEP UR
 
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Post » Sat Nov 28, 2015 11:04 am

Fallout cost about three million IRRC. Today, the play as a supermutant option would have likely been a stretch goal, had Obsidian done a Fallout game instead of Pillars.

If you think about it, the FO3 assets have most of the animations for NPCs reacting to friend or foe. The real work would be in recording alternate dialog lines and alternate quest option. Not a whole lot I'd think. The really real work would be in supporting interactive objects, like benches and cryopods, and toilets.
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Fanny Rouyé
 
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