Giant rats...Wolves add a touch of realism

Post » Wed Feb 23, 2011 2:18 pm

Rats, wolves, bandits are ALL great. What I didn't like about oblivion is that everything did level up with you a huge pain. You come into the world and everything is weak. Then everything grows stronger. I'm a D&D RPer. I love it when my group is playing we get in a dundgeon and we take the more dangerous looking path and what do you know a GOLD dragon or a BEHOLDER or giant purple worm or something that you just can't beat with your level 4 team, or at least have an extreamly low possibility. On that same note I HATE being an uber warrior and going toe to toe with a giant rat! I mean come on GET FANTASY REAL! It's like a blue slime dealing 9999 damage, it's just not supposed to be that way. Also I know they've changed this, but from my understanding they made it to where when you go into an area the level is set permanently. I think it should be more dynamic than that. Like a stronger group of bandits move into said area at some point of time. Or the kobalds have a new chieftain so the kobalds of this area are stronger due to his great wisdom.
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Anthony Santillan
 
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Post » Thu Feb 24, 2011 1:23 am

Hey, my entire family was killed by a blue slime. Never underestimate them.
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Ysabelle
 
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Post » Wed Feb 23, 2011 11:51 pm

Don't knock the ROUS's.
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Emily Rose
 
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Post » Wed Feb 23, 2011 3:23 pm

Hey, my entire family was killed by a blue slime. Never underestimate them.

I'm sorry for your loss. :unsure:
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Naomi Ward
 
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Post » Thu Feb 24, 2011 6:44 am

Hey, my entire family was killed by a blue slime. Never underestimate them.


Yes, listen to Zim! Come Grr, we must hunt down the murderous blue slime.
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Francesca
 
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Post » Thu Feb 24, 2011 1:37 am

I'm not sure what your poll is asking... But yeah, Oblivion's system of level scaling svcked. It's one of a few major criticisms of that incredible game.
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Josh Sabatini
 
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Post » Thu Feb 24, 2011 6:46 am

Don't knock the ROUS's.

I never understood why they never had any Rodents of Unusual Size in an Elder Scrolls game. They'd be great. I hope there's a fire swamp in Skyrim.
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Nick Jase Mason
 
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Post » Wed Feb 23, 2011 6:32 pm

Yes, listen to Zim! Come Grr, we must hunt down the murderous blue slime.


But if you think blue slime is scary, then prepare your bladder for iminent release!!
http://www.youtube.com/watch?v=8QTuecCmDvw&feature=related
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Lily
 
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Post » Wed Feb 23, 2011 7:41 pm

But if you think blue slime is scary, then prepare your bladder for iminent release!!
http://www.youtube.com/watch?v=8QTuecCmDvw&feature=related


That...too...lame... :obliviongate:
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Kate Norris
 
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Post » Wed Feb 23, 2011 11:17 pm

How about a completely random world?

A dungeon or whatever randomly decides on respawning what kind of inhabitants it has. Creatures, Mythical monsters, bandits, vampires etc. Then randomly decides what general level they will be in a range, like 1-15, 25-35, 4-20, 40-45, etc.

Depending on the level of the inhabitants, the chests etc will have loot to match.
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Frank Firefly
 
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Post » Thu Feb 24, 2011 2:40 am

How about a completely random world?

A dungeon or whatever randomly decides on respawning what kind of inhabitants it has. Creatures, Mythical monsters, bandits, vampires etc. Then randomly decides what general level they will be in a range, like 1-15, 25-35, 4-20, 40-45, etc.

Depending on the level of the inhabitants, the chests etc will have loot to match.


That could be a good idea if there was a dungeon that made sense with it. For instance if you enter an underground crypt that you go in and it's full of waits and liches and other undead and you clear them out (and if these things are actually supposed to are able to really die) then maybe a group of Kobalds decide "Hey this is a decent place to make a base" It would still be an underground crypt but there would be Kobald, but taking this to a deeper and more enjoyable level, say the kobald have been their a few days now the wraiths are starting to revive and the skeletons are becoming undead again when you go there you should find Kobalds, but you'll also find the previous tenets and they'll not just be fighting you they'll be fighting or fleeing the revived undead! It's not completely random and I believe completely random would not be a good thing, unless there was a dungeon was made that it would make sense for, but I just don't see it as possible.
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Cool Man Sam
 
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Post » Wed Feb 23, 2011 6:58 pm

We don't know how the currently system actually works guys. All we know is that it's closer to fallout 3's system than to oblivions, which is good.
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Penny Courture
 
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Post » Thu Feb 24, 2011 6:54 am

Hasn't this topic been beaten to death enough? Everyone knows that the leveling system in Oblivion svcked, and everyone already knows that they're changing it for Skyrim. Please use the search function in the future.
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Georgine Lee
 
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Post » Wed Feb 23, 2011 6:12 pm

Hasn't this topic been beaten to death enough? Everyone knows that the leveling system in Oblivion svcked, and everyone already knows that they're changing it for Skyrim. Please use the search function in the future.

Yes we know it svcks, aside from the one person who voted they like it better than the one planned, however this is not about weather it svcks or not. This thread is about a proposed leveling system, not like the one proposed by bethesda, that about half the people so far think would be better, and I believe anyone who's ever played D&D, at least 3.5 and before, would agree.
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Abel Vazquez
 
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Post » Thu Feb 24, 2011 4:13 am

The one thing Bethesda has consistently heard about is the Level Scaling. They will surely fix it to meet the majority demand.
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Pumpkin
 
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Post » Wed Feb 23, 2011 4:42 pm

Well to the OP you seem that fantasy has be expanded further but in the recent interviews with todd howard that is kinda elaborated and explained a bit and that they are making their terms of fantasy much more realistic rather than OTT.
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Jonathan Egan
 
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Post » Thu Feb 24, 2011 7:03 am

I've had a giant rat in my house before. Those things aren't as aggressive as Bethesda makes them out to be.
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Logan Greenwood
 
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Post » Thu Feb 24, 2011 3:01 am

Well I'm personally quite tired of Bethesda truing to re invent the wheel and get out of setting levels for for content by hand. Level scaling is fine only as long as it is used sparsely, if you want to make a good game you have to put some thought in to areas and the way the story will develop. Some regions of the world should be relatively safe, other downright dangerous, some opponents strong, and others weak. Scaling can be used to make sure that a Golden Saint for example, is never easy to kill - as in most of them start leveling with you after a certain point, while having a high start level, so it's impossible it kill them at low levels and they present a challenge at any level. But making whole dungeons dynamic? That's a recipe for disaster and "utter randomness" feeling.
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Josh Dagreat
 
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Post » Wed Feb 23, 2011 6:41 pm

Well I'm personally quite tired of Bethesda truing to re invent the wheel and get out of setting levels for for content by hand. Level scaling is fine only as long as it is used sparsely, if you want to make a good game you have to put some thought in to areas and the way the story will develop. Some regions of the world should be relatively safe, other downright dangerous, some opponents strong, and others weak. Scaling can be used to make sure that a Golden Saint for example, is never easy to kill - as in most of them start leveling with you after a certain point, while having a high start level, so it's impossible it kill them at low levels and they present a challenge at any level. But making whole dungeons dynamic? That's a recipe for disaster and "utter randomness" feeling.



I agree randomness is a VERY bad idea.
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Lisa
 
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Post » Thu Feb 24, 2011 4:23 am

Rats, wolves, bandits are ALL great. What I didn't like about oblivion is that everything did level up with you a huge pain. You come into the world and everything is weak. Then everything grows stronger. I'm a D&D RPer. I love it when my group is playing we get in a dundgeon and we take the more dangerous looking path and what do you know a GOLD dragon or a BEHOLDER or giant purple worm or something that you just can't beat with your level 4 team, or at least have an extreamly low possibility. On that same note I HATE being an uber warrior and going toe to toe with a giant rat! I mean come on GET FANTASY REAL! It's like a blue slime dealing 9999 damage, it's just not supposed to be that way. Also I know they've changed this, but from my understanding they made it to where when you go into an area the level is set permanently. I think it should be more dynamic than that. Like a stronger group of bandits move into said area at some point of time. Or the kobalds have a new chieftain so the kobalds of this area are stronger due to his great wisdom.

Well rats and wolves just don't poof out of existence just because you happen to get good at swinging a sword. I believe that alot of people were burned so badly by Oblivion's level scaling that they have lingering trauma from the experience, thus the reason for so many topics on the subject. I will attempt to alleviate this by informing you that the level scaling in Oblivion is for all intents and purposes, dead. Its been dead since the beginning of the gestation period for Fallout 3. The level scaling in Skyrim will be alot like the scaling that is found in Fallout 3. For those who haven't played Fallout 3, the level scaling goes like this, There are various Zones each with its own setting, some zones are highly dangerous while others are relatively safe. There is some scaling to your level but it is very limited. So there you have it. I hope that helps.
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Stephanie Valentine
 
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Post » Wed Feb 23, 2011 8:14 pm

Well rats and wolves just don't poof out of existence just because you happen to get good at swinging a sword. I believe that alot of people were burned so badly by Oblivion's level scaling that they have lingering trauma from the experience, thus the reason for so many topics on the subject. I will attempt to alleviate this by informing you that the level scaling in Oblivion is for all intents and purposes, dead. Its been dead since the beginning of the gestation period for Fallout 3. The level scaling in Skyrim will be alot like the scaling that is found in Fallout 3. For those who haven't played Fallout 3, the level scaling goes like this, There are various Zones each with its own setting, some zones are highly dangerous while others are relatively safe. There is some scaling to your level but it is very limited. So there you have it. I hope that helps.


Thank you for sharing. However, this still makes it static. I'm sure this is the way that you're right in that this is the way that they've decided to do it to this point, but there is a way to make it both static and dynamic without "random chaos." What I propose is have a set level for each creature, that is the static aspect. Also have events that will make the creatures, different or stronger and either permanently in some cases temporarily in others and until certain conditions are met in other cases. Like the example I gave where there's a new kobald chieftain and through his wisdom the other kobalds are stronger, or a bandit gang has been prospering so they are generally stronger. If we do truly have Radiant AI there might be cases where there is a freelance or gang of bandits who if left unchecked, like the hero, will get stronger and stronger. They might not reconsider the enemy leveling at this point, but I hope they give this idea some thought.
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Emmanuel Morales
 
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Post » Wed Feb 23, 2011 4:37 pm

Thank you for sharing. However, this still makes it static. I'm sure this is the way that you're right in that this is the way that they've decided to do it to this point, but there is a way to make it both static and dynamic without "random chaos." What I propose is have a set level for each creature, that is the static aspect. Also have events that will make the creatures, different or stronger and either permanently in some cases temporarily in others and until certain conditions are met in other cases. Like the example I gave where there's a new kobald chieftain and through his wisdom the other kobalds are stronger, or a bandit gang has been prospering so they are generally stronger. If we do truly have Radiant AI there might be cases where there is a freelance or gang of bandits who if left unchecked, like the hero, will get stronger and stronger. They might not reconsider the enemy leveling at this point, but I hope they give this idea some thought.


Well there is more to it than what I provided and Im sure someone else can detail it better. In the GI article about Skyrim they mention a system that is similar to your "Kobald Chieftain, Bandit gang" idea. Its called Radiant Story, it tracks your actions and creates events in response to them.
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Becky Cox
 
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Post » Thu Feb 24, 2011 7:34 am

That could be a good idea if there was a dungeon that made sense with it. For instance if you enter an underground crypt that you go in and it's full of waits and liches and other undead and you clear them out (and if these things are actually supposed to are able to really die) then maybe a group of Kobalds decide "Hey this is a decent place to make a base" It would still be an underground crypt but there would be Kobald, but taking this to a deeper and more enjoyable level, say the kobald have been their a few days now the wraiths are starting to revive and the skeletons are becoming undead again when you go there you should find Kobalds, but you'll also find the previous tenets and they'll not just be fighting you they'll be fighting or fleeing the revived undead! It's not completely random and I believe completely random would not be a good thing, unless there was a dungeon was made that it would make sense for, but I just don't see it as possible.



wait i thought kobalds were in the legends of drizzit books????? do you mean goblins aka same thing or close to a kobalds
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Robert Devlin
 
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Post » Wed Feb 23, 2011 8:51 pm

Thank you for the info black fox. I do hope it's like you said. I'd really like it :celebration: :clap:
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Marine Arrègle
 
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