A Gift of an Ability

Post » Fri Dec 09, 2011 4:02 am

I'm looking to grant my newest character the chance to earn an ability that fortifies their Unarmored skill by x amount of points, but I don't want that ability to be gained via enchanted item, or a chosen birthsign. I think it would be best if an NPC (that I create) were to bestow that ability upon my character after completing a task (like killing a monster or something), kind of like Almalexia grants power to the PC during the Tribunal MQ (don't remember what that was, or if it was actually permanent, but whatever).

But I'm not dead-set on that, and don't know how to accomplish that either.

Any advice/suggestions are welcome.
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Vickey Martinez
 
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Post » Fri Dec 09, 2011 3:35 am

I think you add it as a custom spell. Then use a script to apply it to your character. Check that Tribunal quest to be sure and for reference.
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Dylan Markese
 
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Post » Fri Dec 09, 2011 7:18 pm

I've been pondering such things for a while, like DnD-esque feats or just combat-moves and stuff that you can do when you reach a certain rank or learn it from an NPC or quest.

The idea being that it adds more customization to the character, that quests have a longer-lasting impression and shape the character more than "here's xxxxx gold for your trouble, kthnxbye!"

Maybe there could be faction-specific special abilities or spells, and a few non-faction-specific ones, too. Stuff like... like those buffs you get when you make the Temple pilgrimage, or the blessing you get in BM when you touch the axe to be the leader of Thirsk.

Or stuff like trances or stances that are toggleable. Eg: increase blocking skill but decrease movement; increase stealth but decrease movement speed; increase attack but decrease armor; heal HP by using mana; restore mana by sacrificing hp
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carly mcdonough
 
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Post » Fri Dec 09, 2011 3:29 pm

@ Mr Smit: Not a bad idea.

@Alaisiagae: Little more intricate than I'm looking to go, but excellent concept just the same. :)
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Daramis McGee
 
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Post » Fri Dec 09, 2011 9:16 am

I recommend you look at http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=127. As I recall, you could earn special spells and abilities as you went up through the faction ranks. There's also a variety of scripted items that have interesting effects.

Note, however, that one of the bonuses this mod granted was permanent stat fortification, which was utterly useless after the first time you got hit with a drain or damage stat effect. If you're running MCP now it's no longer an issue of course, but something to be aware of it you are going to release anything.
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Jerry Cox
 
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Post » Fri Dec 09, 2011 4:57 pm

I recommend you look at http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=127. As I recall, you could earn special spells and abilities as you went up through the faction ranks. There's also a variety of scripted items that have interesting effects.

Note, however, that one of the bonuses this mod granted was permanent stat fortification, which was utterly useless after the first time you got hit with a drain or damage stat effect. If you're running MCP now it's no longer an issue of course, but something to be aware of it you are going to release anything.


I'll take a look, thanks. Probably end up using an enchanted item anyway though. :P

Good looking out. I have MCP 2.0, so I should be covered.

And this is going to be a private mod.
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Nick Swan
 
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Post » Fri Dec 09, 2011 8:58 am

I'll take a look, thanks. Probably end up using an enchanted item anyway though. :P

Good looking out. I have MCP 2.0, so I should be covered.

And this is going to be a private mod.

Or if you want to go all Oblivion on your game, you could add some Doom Stones to Morrowind :obliviongate:
:)
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LuCY sCoTT
 
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Post » Fri Dec 09, 2011 3:08 pm

Or if you want to go all Oblivion on your game, you could add some Doom Stones to Morrowind :obliviongate:
:)


Not a bad idea. I just came up with something pretty good, I think I'll go with that for right now, then maybe put the "Doom Stone Project" in my mods-to-do list. :)
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brian adkins
 
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Post » Fri Dec 09, 2011 1:20 pm

Are you saying you want Abilities granted by completing quests or by getting higher ranks in factions?

It's rather easy through dialogue.

Just throw a


player->addspell "whateveryourabilityiscalled"


through dialogue in the results box. If you want it to look better than put this instead;

cast "randomhealingspellID" -> player (I dont remember the exact command to do it and I dont feel like loading up my CS to find out srry, oh and make sure it's on touch)
player->addspell "Whateveryourabilityiscalled"

Easy way to gain what you want and make it look cool ;)
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C.L.U.T.C.H
 
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Post » Fri Dec 09, 2011 2:08 pm

Ah, that ought to come in handy for my next quest mod. Thanks. :)
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carrie roche
 
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