Vanilla to me does not imply boredom or anything... I consider 4th Edition D&D vanilla, because it has a very 'basic sameness' about every class/race build. In fact, if I could liken ESO to anything then 4th edition comes very close to being 'it'... but, would have to say all abilities are 'at-will' except ultimates which are 'encounter'...
By 'svcks' I mean, take the build, go fight 3 enemies of your level, die 2 or 3 times or have to run... now go fight 3 different enemies of your level, die 2 or 3 times or have to run... go fight enemies 5 levels below your level, die once maybe twice or have to run.... Those builds, the ones where you go, "WOW, I definitely need to fix SOMETHING!" like most games have...
If you can win 85-90% of all combats of equal level, and 60-70% of fights ABOVE your level (like +1 or 2 levels), with ANY build, then this is what I mean by my question... If ALL builds are pretty much successful... then the game isn't challenging at all... it is just an interactive story... may as well be playing Myst or something... like I said in another post, only times I have died so far is when I jumped off of a couple cliffs (testing for falling barriers), dying to slaughterfish because I was exploring, and died to an enemy that was 5-10 levels higher than me (I was in the WRONG place for my level)... and the sad part is, I did fairly well on the one time I died in combat!
This worries me... if combat is so NON challenging as to make EVERY build at least DECENT, then what is the real purpose of any of the choices we make? If, when asked a question, no matter what choice you make you get rewarded the exact same... then why is there a question at all?