Give back Mobility enhance and extended mags

Post » Thu Jun 02, 2011 8:13 pm

Remove the nerf. 'cos now i dont even feel its effect.


With mags - +5 bullets in AY69? Oh yea, its usefull

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Claire
 
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Post » Fri Jun 03, 2011 2:39 am

yeah, before you'd move really really fast with MEIII
now you just move moderately fast. Kind of svcks.
I can play on different classes that dont' have it and don't even notice I don't have it.
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how solid
 
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Post » Thu Jun 02, 2011 9:59 pm

yeah, before you'd move really really fast with MEIII
now you just move moderately fast. Kind of svcks.
I can play on different classes that dont' have it and don't even notice I don't have it.Mobility Enhance doesn't make you faster, it reduces the energy drain sprinting and the cost of power jumping. This nerf probably means Mobility Enhance will give a lesser discount on sprinting and power-jumping.
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Emma Louise Adams
 
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Post » Thu Jun 02, 2011 8:17 pm

yeah, before you'd move really really fast with MEIII
now you just move moderately fast. Kind of svcks.
I can play on different classes that dont' have it and don't even notice I don't have it.Mobility Enhance doesn't make you faster, it reduces the energy drain sprinting and the cost of power jumping. This nerf probably means Mobility Enhance will give a lesser discount on sprinting and power-jumping.

The thing is - It's implemented already. So i felt it, and i dont like it. Its not a nerf. It making the ability useless.
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Dominic Vaughan
 
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Post » Fri Jun 03, 2011 3:16 am

yeah, before you'd move really really fast with MEIII
now you just move moderately fast. Kind of svcks.
I can play on different classes that dont' have it and don't even notice I don't have it.Mobility Enhance doesn't make you faster, it reduces the energy drain sprinting and the cost of power jumping. This nerf probably means Mobility Enhance will give a lesser discount on sprinting and power-jumping.

The thing is - It's implemented already. So i felt it, and i dont like it. Its not a nerf. It making the ability useless.
no its not implemented yet?
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Big Homie
 
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Post » Thu Jun 02, 2011 11:41 pm

no its not implemented yet?I was a bit confused at his statement too, I thought the patch wasn't enabled yet?

This means he's actually complaining about a nerf that hasn't happened yet, what a hypochondriac!
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Rodney C
 
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Post » Fri Jun 03, 2011 7:54 am

no its not implemented yet?

Ok, then we seem to have a bug.

After the Double Xp weekend implementation i started to lose energy with mobility enhance, as though without it.

So i consider that a nerf.
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Jade Barnes-Mackey
 
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Post » Thu Jun 02, 2011 4:00 pm

Well if that LIst of changes with the DX11 patch on that german site is correct at all

more **** is just getting nerfed. Screwing the game up more.


If anything needs nerfing it's the Mk63, seriously it's a super **** accurate spray gun.



If I had it my way,nothing would've ever been nerfed and they'd just fix the terrible netcoding and lag issues.
Cheaters are getting rarer and rarer
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Jeffrey Lawson
 
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Post » Fri Jun 03, 2011 7:43 am

Well if that LIst of changes with the DX11 patch on that german site is correct at all

more **** is just getting nerfed. Screwing the game up more.


If anything needs nerfing it's the Mk63, seriously it's a super **** accurate spray gun.



If I had it my way,nothing would've ever been nerfed and they'd just fix the terrible netcoding and lag issues.
Cheaters are getting rarer and rarer

Dude dont whine about the mk.60 man its good if you get the weapon. If you found it overpowered just use it yourself instead of your scar or whatever you use.
The scar and scarab is the most used weapons right now. There is no need for a nerf/buff on any gun at this time except the K-volt and the patch will fix that.
After that you got the reload function on the under barrel attachments making does attachments useless and some minor weapon bugs like the silencer for grendel and maybe if you wanna make it a little more interesting the none working slide system on the majestic revolver.
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Jack Walker
 
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Post » Fri Jun 03, 2011 2:26 am

Speaking of running, is it just me or there isn't any speed difference between sprinting in stealth mode and in power mode?
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Anna S
 
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Post » Thu Jun 02, 2011 10:33 pm

Speaking of running, is it just me or there isn't any speed difference between sprinting in stealth mode and in power mode?

isnt
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Niisha
 
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Post » Thu Jun 02, 2011 5:28 pm

thats a shame, I do like the mobility perk and the extended mags. Though to be honest I haven't been using them lately. Only been using mobility perk in ctr.

I didn't think mobility made you faster just less drain on running. I like the less drain on jumping because I jump a lot like a ninja.
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Anthony Santillan
 
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Post » Thu Jun 02, 2011 4:54 pm

next patch is not here yet.
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pinar
 
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Post » Thu Jun 02, 2011 6:15 pm

It's been applied in the live update for 2x exp weekend.

All of the nerfs and buffs have been applied.

And ME and EM as well as a bunch of other **** is practically useless now.
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Lizbeth Ruiz
 
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Post » Fri Jun 03, 2011 3:16 am

Some servers have been updated with the balance changes (I think), I found today that I had 8 bullets in my Jackal. :)

EDIT: Also seen a lot more use of the K-volt due to it's buffs.
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Mandi Norton
 
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Post » Fri Jun 03, 2011 12:39 am

yeah, before you'd move really really fast with MEIII
now you just move moderately fast. Kind of svcks.
I can play on different classes that dont' have it and don't even notice I don't have it.

You dont even know what the module does and youre participating in a balance discussion.

The module needed to be toned down a little. It, along with Retriever, were the only power modules worth using. Sorry your cookie cutter builds are being taken away.
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jadie kell
 
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Post » Thu Jun 02, 2011 4:09 pm

Which is a plus for me because I use a certain load out pro set up that gives me a solution to every problem. I mean Almost every thing.
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Anthony Rand
 
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Post » Thu Jun 02, 2011 3:48 pm

Some servers have been updated with the balance changes (I think), I found today that I had 8 bullets in my Jackal. :)

EDIT: Also seen a lot more use of the K-volt due to it's buffs.

Yes i played a bit today. Aside from ammo capaccity change the only thing i noticed it the increased buff for K-Volt, its gonna be much more interesting now as morplayer will start using this weapon, we will have to decide as community if the buff was enough or too much.
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Margarita Diaz
 
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Post » Fri Jun 03, 2011 5:22 am

I'd like a buff to the X43 Mike, it's a cool gun but does too little damage
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Dale Johnson
 
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Post » Thu Jun 02, 2011 8:54 pm

Nerfing mobility enhance would be fine, if we could actually run fast while using it. At the moment Crysis 1's speed mode absolutely destroys it. In speed mode you could reload faster, walk/swim/run faster; and only sprinting drained energy.

We need normal sprint and a faster power sprint.
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Penny Flame
 
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Post » Fri Jun 03, 2011 5:27 am

I'd like a buff to the X43 Mike, it's a cool gun but does too little damage

+1. It definately needs a buff because atm you're just better off with a lmg.
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Conor Byrne
 
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Post » Thu Jun 02, 2011 7:05 pm

Really do not understand why they want to reduce mobility enhance.

This game should be way faster not slower!
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Je suis
 
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Post » Fri Jun 03, 2011 4:52 am

My tactics is based on mobility enhance its really shame they nerf it!
Yep Mike so far is really useless, I was trying it, but is hard to aim without any ironsights... I need something special... right now it ignore armor but its has really short range...
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chinadoll
 
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Post » Thu Jun 02, 2011 10:52 pm

Nerfing mobility enhance would be fine, if we could actually run fast while using it. At the moment Crysis 1's speed mode absolutely destroys it. In speed mode you could reload faster, walk/swim/run faster; and only sprinting drained energy.

We need normal sprint and a faster power sprint.

+1 to this..
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HARDHEAD
 
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Post » Thu Jun 02, 2011 11:29 pm

Really do not understand why they want to reduce mobility enhance.

This game should be way faster not slower!

The pace of the game was good. And speeding it up will just cause confusion.

ME wasnt that abused. Most propably what happened - is that the adms got stealth killed by me
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Kevan Olson
 
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