Give Us back Our Pole arms!

Post » Fri Dec 16, 2011 6:50 pm

A Scythe is a farm tool, Voice of Reason. They were a regular-unusable item in oblivion at Farm houses, but they shouldn't be used as weapons. It would be a bit too much.


You can use pickaxes and woodcutter axes in combat, why not scythes?

I definitely want to see different weapons. Spears, crossbows, halberds, flails, and many others. I really don't think there is a justifiable reason not to include more weapon types, and I doubt Bethesda will do anything about it.
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Kelli Wolfe
 
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Post » Sat Dec 17, 2011 5:16 am

And, it should be "Unusable", so you can't access it through pickpocketting or other looting systems.


Also it should be so hard coded, that no one is able to make it usable with the Construcion Set :D
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Nicole Mark
 
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Post » Sat Dec 17, 2011 7:25 am

Not to be a console basher but when they went multi-platform with Oblivion the designers had to make some hard choices as they can only fit so much computer code onto a game disc for X-Box or PlayStation. The space they'd use for putting polearm, crossbow etc animations on the disc would have to be taken away from other game features like landscape, quests etc.

There's also the fact that they're catering to your average gamer who's idea of what medieval style combat would be like is almost inevitably based on what some Hollywood director thinks looks cool in the Gladiator/300 film du jour. So we get mad flailing with swords and axes because it's theatrical instead of a quick thrust to the throat which is effective in the real world but visually boring. Sort of like you have gun fu movies where you fire off hundreds of rounds from dual wielded pistols instead of one or two shots where you take aim down the gun sights :wink_smile: .
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marie breen
 
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Post » Fri Dec 16, 2011 6:32 pm

The main problem with new weapon types is skills. For example, a spear and a flail is vastly different, and even more different to a dagger.
See? We would need many new weaponskills, which would unbalance the "Archetypes" Bethesda seems so obsessed with.

One class for Blunt weapons, one for Blade weapons and one for Axe weapons.
In Blunt there would be maces, hammers (one and two handed versions), flails and morning stars.
Blade would have swords, daggers, claymores and maybe dirks. (Small pointy daggers, actually one of the weapons killing most in medieval closecombat. Knights used swords, hammers and such to knock an enemy to the ground, and finish with the dirk. Also called "True killer")
Axe would have axes, greataxes, halberds and hatchets I guess.

Then there are throwing weapons skill. It could maybe be implented within Archery, but I doubt it would be good.
This would include daggers, hatchets, stars, nails and maybe blowpipes?

This would mean no different skills for one- and two-handed weapons.

So in the end it would look like this if they balanced it.

Warrior:
Blade
Blunt
Axe
Heavy Armour
Archery
Smithing
Block

Mage:
Destruction
Alteration
Conjuration
Restoration
Illusion
Enchanting
Unarmored

Stealth:
Sneak
Light Armour
Pickpocket
Throwing weapons
Alchemy
Speech
Lockpicking.

This way it could be better and still hold the Archetypes.
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Keeley Stevens
 
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Post » Fri Dec 16, 2011 11:18 pm

Throwing Stars in Elderscrolls weren't intended to be from Asia, China, America or whatever. Don't be too literal. Plus, that is some what racist. Please don't post like that in my threads.


Notice that the katana in Oblivion was called 'Akaviri Katana', it can probably be assumed that Akavir is an Asian-influenced continent and that all the throwing stars, tantos, katanas, wakashazi etc. in Morrowind were of Akaviri origin.

Further reinforced by some of the Place/Race names in Akavir, Ka Po'Tun, Tsaesci, Tang Mo for example appear to be influenced by Asia and Cloud Ruler Temple in Oblivion, known to be influenced by Akavir in-game, which is very reminiscent of Japanese buildings in the real world.
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Honey Suckle
 
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Post » Fri Dec 16, 2011 11:57 pm

Crossbows were removed because a weapon that takes roughly a minute to reload is just plain dumb and boring.
Throwing stars/darts were removed because they're parlor tricks and not real weapons.
Short swords are still in, just not their own category. I would like to see more of them, though.
Battlestaves are another gimmick weapon.

So out of your list, I think it'd be nice to see spears and short swords make a return. Unarmed (provided they expand on it and give leg attacks and grapples) would also be nice.
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Everardo Montano
 
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Post » Sat Dec 17, 2011 5:22 am

Didn't Fallout New Vegas have javelins?

It seems like the game mechanics are there for thrown weapons....why not mod in some throwing spears?

Whatever happened to short swords by the way?
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[Bounty][Ben]
 
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Post » Fri Dec 16, 2011 10:37 pm

Spears would be nice - methinks they probably wont make an appearance until we have horseback combat though. *dreams of impaling someone off their horse*
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Krista Belle Davis
 
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Post » Fri Dec 16, 2011 10:31 pm

Didn't Fallout New Vegas have javelins?

It seems like the game mechanics are there for thrown weapons....why not mod in some throwing spears?

Whatever happened to short swords by the way?


Yes but New Vegas isn't from Bethesda ^^
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Jack Bryan
 
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Post » Sat Dec 17, 2011 7:14 am

A Scythe is a farm tool, Voice of Reason. They were a regular-unusable item in oblivion at Farm houses, but they shouldn't be used as weapons. It would be a bit too much.

a scythe is an improvised weapon when sharpend, and would be alomst impossible to use without a high level (speaking gaming terms here) but would be great at higher levels. the kama, a japaese tool which looks like a scythe (well, usually smaller, but larger ones exist), wes employed as a weapon by ninja's in the fudal era, usually to great effect (although the attacks usually came from a an unsespecting person pretending to be a farmer)
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..xX Vin Xx..
 
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Post » Sat Dec 17, 2011 6:58 am

What's with the history lessons? We're talking about why the weapons I have shown should be added back. I said NOTHING about history. Some of you people just over anolyze it. It's unneeded.
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Ally Chimienti
 
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Post » Sat Dec 17, 2011 12:25 am

Yes but New Vegas isn't from Bethesda ^^


Well sadly, JazzJR. It is. And that's not what this Thread is about. If any of you guys are going to post something off-topic, post it somewhere else where it's relevant. Thank you.
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Nathan Barker
 
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Post » Sat Dec 17, 2011 3:09 am

Heh... Im a bit embarrassed to say... but when I first got Skyrim I spent 30 minutes looking for short swords for my rouge.
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Alba Casas
 
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Post » Sat Dec 17, 2011 7:02 am

The main problem with new weapon types is skills. For example, a spear and a flail is vastly different, and even more different to a dagger.
See? We would need many new weaponskills, which would unbalance the "Archetypes" Bethesda seems so obsessed with.

One class for Blunt weapons, one for Blade weapons and one for Axe weapons.
In Blunt there would be maces, hammers (one and two handed versions), flails and morning stars.
Blade would have swords, daggers, claymores and maybe dirks. (Small pointy daggers, actually one of the weapons killing most in medieval closecombat. Knights used swords, hammers and such to knock an enemy to the ground, and finish with the dirk. Also called "True killer")
Axe would have axes, greataxes, halberds and hatchets I guess.

Then there are throwing weapons skill. It could maybe be implented within Archery, but I doubt it would be good.
This would include daggers, hatchets, stars, nails and maybe blowpipes?

This would mean no different skills for one- and two-handed weapons.

So in the end it would look like this if they balanced it.

Warrior:
Blade
Blunt
Axe
Heavy Armour
Archery
Smithing
Block

Mage:
Destruction
Alteration
Conjuration
Restoration
Illusion
Enchanting
Unarmored

Stealth:
Sneak
Light Armour
Pickpocket
Throwing weapons
Alchemy
Speech
Lockpicking.

This way it could be better and still hold the Archetypes.


Archery is stealth. It's quiet, and quick. I wouldn't find myself going straight into battle (as a warrior) with a bow. You use them at long distances. And PLEASE refrain from using so much space. I know, I'm a complete control freak. Deal with it.
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Dewayne Quattlebaum
 
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Post » Fri Dec 16, 2011 6:51 pm

I totally agree that spears would be awesome. Somebody made a good point about that requiring new combat animations skill sets and stuff. But even if you couldn't train in them, I would have loved to see guards carry them just for an authentic city guard look. Bar my way when I'm going somewhere I'm not allowed...

Also, they would be great for fighting dragons.
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Avril Churchill
 
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Post » Fri Dec 16, 2011 5:47 pm

Adding pikes and lances with inclusion of mounted combat = win.


Might just be me, but I think the game world will have to be a lot bigger before we can get good mounted combat.
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lydia nekongo
 
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