Give me a hardcoe mode

Post » Fri Dec 16, 2011 10:01 pm

I know this wouldn't be for everyone. So it should be an option in the main menu that you can switch on or off before you start the game.

For example, in hardcoe mode:

1) You would have to eat regularly. The more days you go without eating the more your health goes down. You die if you haven't eaten for 30 days
2) You have to sleep regularly. The more days you go without sleeping the blurrier your screen becomes. If you haven't slept for 7 days you become a non-responsive zombie.
3) A realistic 'carry weight' limit. You cannot carry 6 swords, 4 shields, 5 pieces of armour, 3 axes, 3 warhammers and 67 books all at the same time.
4) No fast travel. Enough said.
5) A realistic punishment if you go to jail. No sleeping in a bed and you're out 2 seconds later. The more serious the crime, the more you serve time. For example, a bounty of 40 means you have to spend 7 ingame days in a cell. A bounty of 1000 means 175 ingame days in a cell. Which you have to serve to continue with your character, no jail break or 'waiting', you need to look at the cold stone walls.

Can't think of anymore right now. But like I said, it should be optional, because I know it's not everyone's cup of tea.
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Misty lt
 
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Post » Fri Dec 16, 2011 7:48 pm

I would love to see a hardcoe mode though most likely Bethesda won't bother adding it and a mod will add it in.
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Bellismydesi
 
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Post » Fri Dec 16, 2011 4:13 pm

If you're on PC, expect it when the Creation Kit drops. It was a mod made for Fallout 3, called Fallout: Wanderer's Edition, and COPIED by Fallout New Vegas developers and called "hardcoe Mode".
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Kristina Campbell
 
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Post » Sat Dec 17, 2011 4:53 am

5) A realistic punishment if you go to jail. No sleeping in a bed and you're out 2 seconds later. The more serious the crime, the more you serve time. For example, a bounty of 40 means you have to spend 7 ingame days in a cell. A bounty of 1000 means 175 ingame days in a cell. Which you have to serve to continue with your character, no jail break or 'waiting', you need to look at the cold stone walls.

Can't think of anymore right now. But like I said, it should be optional, because I know it's not everyone's cup of tea.



7 days! that's stupidly long. I had to wait 7mins for a spell to wear off and that was a long time to wait. 7 days?
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Kat Ives
 
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Post » Fri Dec 16, 2011 5:39 pm

5) A realistic punishment if you go to jail. No sleeping in a bed and you're out 2 seconds later. The more serious the crime, the more you serve time. For example, a bounty of 40 means you have to spend 7 ingame days in a cell. A bounty of 1000 means 175 ingame days in a cell. Which you have to serve to continue with your character, no jail break or 'waiting', you need to look at the cold stone walls.

Can't think of anymore right now. But like I said, it should be optional, because I know it's not everyone's cup of tea.


Hilarious. :biggrin: :shakehead: :facepalm:
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Iain Lamb
 
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Post » Sat Dec 17, 2011 3:59 am

If you want to play this way you can already. For Bethesda, the question always has to be "is the time we spend programming and testing this going to be recouped in extra sales".
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Lewis Morel
 
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Post » Fri Dec 16, 2011 5:40 pm

I know this wouldn't be for everyone. So it should be an option in the main menu that you can switch on or off before you start the game.

For example, in hardcoe mode:

1) You would have to eat regularly. The more days you go without eating the more your health goes down. You die if you haven't eaten for 30 days
2) You have to sleep regularly. The more days you go without sleeping the blurrier your screen becomes. If you haven't slept for 7 days you become a non-responsive zombie.
3) A realistic 'carry weight' limit. You cannot carry 6 swords, 4 shields, 5 pieces of armour, 3 axes, 3 warhammers and 67 books all at the same time.
4) No fast travel. Enough said.
5) A realistic punishment if you go to jail. No sleeping in a bed and you're out 2 seconds later. The more serious the crime, the more you serve time. For example, a bounty of 40 means you have to spend 7 ingame days in a cell. A bounty of 1000 means 175 ingame days in a cell. Which you have to serve to continue with your character, no jail break or 'waiting', you need to look at the cold stone walls.

Can't think of anymore right now. But like I said, it should be optional, because I know it's not everyone's cup of tea.


1) Carry food in your inventory. Eat regularly.
2) Sleep regularly.
3) Carry only the most necesarry gear.
4) Walk around like a boss
5) Stand in the prison cell until you think enough is enough.
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claire ley
 
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Post » Sat Dec 17, 2011 4:53 am

A sleep/hunger/thirst mode should have been implementd, IMHO.
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electro_fantics
 
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Post » Fri Dec 16, 2011 5:44 pm

1) Carry food in your inventory. Eat regularly.
2) Sleep regularly.
3) Carry only the most necesarry gear.
4) Walk around like a boss
5) Stand in the prison cell until you think enough is enough.

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Horror- Puppe
 
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Post » Fri Dec 16, 2011 5:43 pm

You could do all those things yourself. You could also give yourself a job, say wood cutter. And you could only make money by cutting wood.
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CHangohh BOyy
 
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Post » Fri Dec 16, 2011 10:39 pm

A sleep/hunger/thirst mode should have been implementd, IMHO.


While I love the immersive, open nature of the game as much as next TES fan, I'm glad they didn't introduce (or retain) upkeep related mechanics. Sometimes I can take my time with the game. At other times I've got a small window before I need to go deal with the real world.

It's a nifty idea for those that want it, though.
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Gracie Dugdale
 
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Post » Fri Dec 16, 2011 11:09 pm

I know I could do it myself, but it would be better if I was forced to do it. It's easy enough to forget to eat or you get carried away picking up Blue Mountain Flowers and before you know it you have 586 of them in your little satchel thingy. As for prison, 7 ingame days isn't that long. But after the 1st day you go to sleep and can't continue on to day 2, as the game decides that you have 'served your time'. Having forced programmed restrictions would relieve the urge to carry that extra piece of gear or weapon, and would stop you from making the mistake of forgetting to eat, sleep etc. I don't know how I manage it, but apparently I'm walking around Skyrim with 344,990 gold septims in my back pocket!
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Love iz not
 
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Post » Sat Dec 17, 2011 4:07 am

I know this wouldn't be for everyone. So it should be an option in the main menu that you can switch on or off before you start the game.

For example, in hardcoe mode:

1) You would have to eat regularly. The more days you go without eating the more your health goes down. You die if you haven't eaten for 30 days
2) You have to sleep regularly. The more days you go without sleeping the blurrier your screen becomes. If you haven't slept for 7 days you become a non-responsive zombie.
3) A realistic 'carry weight' limit. You cannot carry 6 swords, 4 shields, 5 pieces of armour, 3 axes, 3 warhammers and 67 books all at the same time.
4) No fast travel. Enough said.
5) A realistic punishment if you go to jail. No sleeping in a bed and you're out 2 seconds later. The more serious the crime, the more you serve time. For example, a bounty of 40 means you have to spend 7 ingame days in a cell. A bounty of 1000 means 175 ingame days in a cell. Which you have to serve to continue with your character, no jail break or 'waiting', you need to look at the cold stone walls.

Can't think of anymore right now. But like I said, it should be optional, because I know it's not everyone's cup of tea.

3.They don't want to limit WHAT you carry individually so much as HOW MUCH you carry. It is one of the traits of an RPG. Self limitation can achieve what you want.
4. Self control here. Don't use it if you don't want it. It is the EXACT same thing as it not being there. If you think you will be tempted, then learn some self control. If that is too difficult, then how could you possible play a real hard core mode when the option to switch back to normal is there as well?
5. That is just silly. An in game day is 30 real minutes. 175 in game days is 87.5 hours. That is almost my whole play time so far, and you want to be forced to sit there stearing at the walls... That would get old really fast. No one would ever play a (proper) thief/assassin for fear of spending the next 80+ hours in jail that they can't quickly wait out nor break out of.

1 and 2 I can understand those needing actual systems controlling for ease of management, but mods will do this in time.
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Elisabete Gaspar
 
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Post » Sat Dec 17, 2011 4:01 am

I know I could do it myself, but it would be better if I was forced to do it.


Yeah, I gotta disagree with you there. Also, 7 in game days with no waiting would be horrible.
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joeK
 
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Post » Fri Dec 16, 2011 10:02 pm

5. That is just silly. An in game day is 30 real minutes. 175 in game days is 87.5 hours. That is almost my whole play time so far, and you want to be forced to sit there stearing at the walls... That would get old really fast. No one would ever play a (proper) thief/assassin for fear of spending the next 80+ hours in jail that they can't quickly wait out nor break out of.



Well it would make you think twice about killing a poor innocent person in Whiterun!

Maybe in the Main Menu people could decide their own length of sentence? eg Bounty of 40 = X amount of ingame days?

And if you start a hardcoe character, you shouldn't be able to change to 'normal' midgame. You should have to start a new game to get 'normal'
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Jessica White
 
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Post » Fri Dec 16, 2011 6:45 pm

hardcoe in FNV wasnt really that hardcoe.

Want hardcoe in Skyrim? play on expert, no HUD/crosshair, no music, no use of map, save only in towns, no magic, enchantments or followers.
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Matt Fletcher
 
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Post » Fri Dec 16, 2011 9:33 pm

Sadly I'm on PS3 so mods isn't an option :(
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Sarah Unwin
 
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Post » Sat Dec 17, 2011 7:00 am

Well it would make you think twice about killing a poor innocent person in Whiterun!


Touche!
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ONLY ME!!!!
 
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Post » Sat Dec 17, 2011 12:10 am

6) Toilet mode. If you forget to go to the toilet then you die from a bloated bowel. In addition, if you forget to wipe your bum with a rare and hard to find leaf, then NPC's comment on the smell. Furthermore, using the wrong kind of leaf (eg a poisonous one) results in your character walking funny.
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Chris Guerin
 
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Post » Fri Dec 16, 2011 8:57 pm

This was, without question, the number one thing I was hoping for in Skyrim. I was disappointed for sure, but I got over it. Still I'd love to have it and being a 360 user, I don't have access to mods unfortunately.
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Eilidh Brian
 
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Post » Fri Dec 16, 2011 9:11 pm

I know this wouldn't be for everyone. So it should be an option in the main menu that you can switch on or off before you start the game.

For example, in hardcoe mode:

1) You would have to eat regularly. The more days you go without eating the more your health goes down. You die if you haven't eaten for 30 days
2) You have to sleep regularly. The more days you go without sleeping the blurrier your screen becomes. If you haven't slept for 7 days you become a non-responsive zombie.
3) A realistic 'carry weight' limit. You cannot carry 6 swords, 4 shields, 5 pieces of armour, 3 axes, 3 warhammers and 67 books all at the same time.
4) No fast travel. Enough said.
5) A realistic punishment if you go to jail. No sleeping in a bed and you're out 2 seconds later. The more serious the crime, the more you serve time. For example, a bounty of 40 means you have to spend 7 ingame days in a cell. A bounty of 1000 means 175 ingame days in a cell. Which you have to serve to continue with your character, no jail break or 'waiting', you need to look at the cold stone walls.

Can't think of anymore right now. But like I said, it should be optional, because I know it's not everyone's cup of tea.


I already play with most of these rules, hardcoe mode would be nice but its not like you can't set your own rules as is.
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Raymond J. Ramirez
 
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Post » Fri Dec 16, 2011 8:59 pm

I already play with most of these rules, hardcoe mode would be nice but its not like you can't set your own rules as is.


Setting your own rules is never as good as an in-game requirement. I should have been an option.
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Kelsey Anna Farley
 
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Post » Sat Dec 17, 2011 12:46 am

Setting your own rules is never as good as an in-game requirement. I should have been an option.

I thought people wanted freedom in games, and here you are wanting restrictions.

Self imposed limitations are EXACTLY the same as those limitations being imposed by the game.
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W E I R D
 
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Post » Fri Dec 16, 2011 8:20 pm

hardcoe in FNV wasnt really that hardcoe.

Want hardcoe in Skyrim? play on expert, no HUD/crosshair, no music, no use of map, save only in towns, no magic, enchantments or followers.


There's no realism in no magic or followers. I play that style for immersion.
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Mistress trades Melissa
 
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Post » Fri Dec 16, 2011 11:39 pm

I'd love to see a requirement to sleep, eat and drink, but honestly I'd be happy if there was just a way to turn off health regen. Honestly I look at my health meter after a battle, rising very quickly all on it's own, I don't need a potion, I don't need to eat... and I just can't believe it. I can't believe this is in an Elder Scrolls game. :facepalm:
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jess hughes
 
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