Give map marker

Post » Tue May 07, 2013 7:11 am

I have had no problem following the tutorials until now.

Can someone please explain to me how I make it so when I take to a npc he gives me a map marker?

After this my quest should be more or less completed so I really appreciate any help.

Edit: A bonus question, can you change the name of your pluginfile? How?

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aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Tue May 07, 2013 1:59 pm

You'll want to use http://www.creationkit.com/AddToMap_-_ObjectReference to add the map marker.

What do you mean by change the name of your plugin? Via script? No. At all? Sure, just go into the windows browser and rename the file, just remember to rename any other relevant stuff. (voice file folder mainly)

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Trey Johnson
 
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Joined: Thu Oct 11, 2007 7:00 pm

Post » Tue May 07, 2013 4:26 am

Thanks for answer.

So If I understand correctly I should write:

SetObjectiveDisplayed(10)

GSQ01Dantoon.AddToMap()

(GSQ01Dantoon is the refrence editor ID of my mapmarker)

However when I do this I get this:

Starting 1 compile threads for 1 files...
Compiling "QF_GSQ01_0200C4E0"...
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_0200C4E0.psc(59,41): no viable alternative at input 'GSQ01Dantoon'
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_0200C4E0.psc(59,25): script property DungeonMarker already defined
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_0200C4E0.psc(59,25): script variable ::DungeonMarker_var already defined
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_0200C4E0.psc(59,25): script property DungeonMarker already has a get function defined
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_0200C4E0.psc(59,25): script property DungeonMarker already has a set function defined
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_0200C4E0.psc(64,25): script property DungeonMarker already defined
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_0200C4E0.psc(64,25): script variable ::DungeonMarker_var already defined
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_0200C4E0.psc(64,25): script property DungeonMarker already has a get function defined
C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Scripts\Source\QF_GSQ01_0200C4E0.psc(64,25): script property DungeonMarker already has a set function defined
No output generated for QF_GSQ01_0200C4E0, compilation failed.

Batch compile of 1 files finished. 0 succeeded, 1 failed.
Failed on QF_GSQ01_0200C4E0

About the other thing, yeah just want to change the name. So thanks.

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Izzy Coleman
 
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Joined: Tue Jun 20, 2006 3:34 am


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