» Sat Dec 10, 2011 2:28 pm
B
It's not perfect, but it has so much going for it, and I don't use +'s or -'s
Pros:
- Great Main Story line - Favorite story line even above Morrowind.
- Beautiful Graphics - Better than most of the graphics mods that had come out for Oblivion PC.
- Radiant AI - Sure, it's not perfect, but it was one hell of a task and they took it on with such ambition.
- Variance in Dungeons - In my first four hours of Gameplay going through pretty much only caves, I think the only thing that made me think of other dungeons was the fact that I ran into two caves that had rivers running through them. The ONLY thing I could find that was similar in terms of layout and style was the fact that they had a natural feel? That makes me laugh with joy.
- NPC interaction - Every time I've walked into town some NPCs have been somewhere talking about something relative to the actual atmosphere and times of the game. In Oblivion I felt like every NPC only conversation was a boring non-informational gossip chat. In Skyrim I have not had the feeling that any conversation has been pointless. In fact every time I come across NPCs talking to each other I pay very close attention to what they're talking about, I've even taken to taking notes.
- Smithing/Enchanting - So easy, so smooth so wonderful. I am glad that they have taken away the constant repair necessity and given you the opportunity to craft your own weapons and armor and then improve them from their.
- Perks - They brought back the sort of level planning that I enjoyed in Morrowind. Oblivion was so streamlined that I didn't even care what skills I had because I could still just sneak and kill most bandits with one shot of an arrow even if I didn't have much skill in sneak or archery.
- Environment/Art Style - Not only does this place have an art style that makes it feel like a place that you could stumble across in your travels in say Canada/Alaska, a realistic place with realistic transitions from marshes to mountain peaks, but it also manages to actually put creatures and armor and weapons and people who FEEL like they belong in this icy tundra. TES has always done a good job of making me feel like what existed, where I was, was actually a place that made sense. Even in some of the crazier places.
- Combat - Intuitive. Flexible. Fun. I have not been bored by combat. I see people complaining about how easy Dragons are and everything but I'm playing on Expert, I've taken time to build up my combat stats and I'm a pretty strategic player and I take advantage of every thing I can (without cheating or abusing glitches.) Still when I fought a Dragon all by myself, just a regular Dragon, and I died six times without much of a difference in how much of the Dragon's health I depleted, I realized that this game was wonderful. Combat is simple and intuitive, but that doesn't mean it's easy.
- UI - Freakin love it. It's so simple, it's so smooth and it's so pretty. Especially the skills/perks menu.
- Difficulty - In general, not just in combat, but the world in general seems pretty hard to survive in. Money seems harder to make, enemies harder to kill, health harder to replenish, travel takes longer (mainly due to getting sidetracked) and loot harder to stockpile. I felt GREAT when I got my first house and the ability to store all of that excess gear that I'd been piling in random corpses. That feeling of accomplishment was great in older games.
Cons:
- Alchemy - It seems like it's trying too hard to make it difficult. Which I kind of understand since people abused the hell out of it in Oblivion.
- Glitches - Not terrible, but trotting along and then looking off into the distance and watching in horror as an Elk slowly gets pulled at awkward angles off of the map and into the abyss below the map just happens to be less than fun.
- Balance - I find it less than humorous that I can slay dragons who breathe fire and rend flesh from bone with their claws and teeth but when a Bandit Outlaw shows up with a great sword, it only takes a couple of swings before I'm dead.
- The lack of spell variance - Sure I've got nearly 160 combinations with destruction magic alone, but I miss spells like levitation and open lock or disarm trap. There were so many miscellaneous spells that could have still been implemented.
- Misc Skills Gone - Acrobatics and Athletics are the most noticeable to me. Even if they'd only had one of the two they could have easily made some amazing perks allowing people to run around and have fun all over.
- The Overall Cost for me to own it for myself - Need a new computer and the game itself. Currently forced to play it at a friend's house.
That's all I can think of for now, maybe after another 20+ hours I will feel a bit differently.