Pick your favorite on the subjects ...
Graphics and engine
Overall Graphic experience by level design , complexity , technology behind and anything art or tech related for the period ...
Gameplay - magic - combat
Combat system variety , magic system variety , interaction with the attributes and classes and deepness of the overall system ...
Gameplay- details and interactivity
world detailing , interactivity with the environment and the other people , armour variations combinations , and moddability
RPG elements
attributes , perks , classes and so on
Story and quests
Main quests , subquests , number , density , complexity , realism etc...