» Thu Jul 11, 2013 2:02 am
Greetings all, hope you are well. I've had a rough few days and I haven't been on the computer much at all, but I have been following this and thinking about it. After reading all of the posts (and thanks, everyone, for your input... this has been a very interesting and enlightening discussion so far), I think I have come to realize a couple of things...
First, I think the "real" question behind this is "what kind of game are you playing?". Are you concerned with things like maximizing potential, finding the most efficient way to level, and reaching the highest numbers in every meaningful attribute or skill? If that's the case, from reading all the comments I think it boils down to simply being a matter pf preference. There are little details that matter more to some than others, like allowing attributes and skills to rise higher than hard-coded limits (that's one I was always annoyed with, too, and was glad to find that some mods address this). But ultimately it's all about numbers when you play that way, and if that's the deal then I don't think any one system does it better than any other, vanilla included... once you find the one that fits what you want out of your experience, you go with that one and you're gaming happily ever after.
But you guys have helped me realize something I did miss about the vanilla system, which leads me to the other thing I have come to realize... If you're not worried about playing a numbers game, then vanilla leveling may just be perfect. To clarify that I should say, until recently, I would have resisted the notion that I, myself, play a "numbers" game. I'd argue that...
"No, see, I'm using a mod so don't have to worry about the numbers."
To which my devil's advocate self would say, "OK, fine, but to what end? I mean, what's the big deal?"
"Well, if I play vanilla, and I don't worry about the numbers, then my character will be penalized each level-up. She won't be able to get the best multipliers, and so her other stats suffer. With the mod the stats don't suffer like that. See?"
"But you said you weren't worried about stats... you know, numbers."
"Well I'm not see.... you're not paying attention!"
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Or something like that. I confuse myself a lot. Point is, I realized that I am actually playing a numbers game... I'm just trying to push the handling of the numbers out of the way so I don't have to see the process. I still want my characters to be the best they can be... I just want it to happen in a way I consider more natural. Playing that way is fine, and I've had too much fun doing it. But now I'm thinking maybe I've been missing part of what the game's designers had in mind... maybe I haven't quite experienced TES3 (or TES4 for that matter) in it's truest form yet, despite countless hours of play. I think about how much more meaningful some of the artifacts in the game would be for a character that's more modestly developed... and how much harder some things could be... So yeah, I have definitely been enlightened to a new way of thinking about character development in TES games. Something tells me my next character is going to run sans leveling mod... but we'll see!
So thank you so much; this turned out to be more than I expected in some ways. Please keep the comments coming... they've been excellent so far!
This is and easy one for me: I can't define it. To me, it is a very general concept that has to do with losing oneself and one's worldly concerns for a period of time while enjoying some activity. Beyond that, you have to get specific... it simply can't be generalized any further. There are too many parameters, some which aren't always applicable, and some which aren't even game-related. What I need in order to be "immersed" in something is never the same, and it often has a lot to do with what's going on in my life, the state of mind, body, and spirit. In short, I can't define it, but I know it when it happens! I started http://www.gamesas.com/topic/1436451-tes-for-escapism-when-dealing-with-a-chronic-illness/ that gets closer to this kind of stuff if you're interested. It's talking specifically about escapism, and immersion certainly an integral piece of that.
Thanks again all, and take good care!