» Thu Jul 11, 2013 3:21 pm
Going in something of a tangential direction, the recent re-emergence of "level awareness" in this thread has reminded me of something I'd like to toss into the mix...
I'm sure this has been discussed by a lot of other people in countless discussions, but I have always found the concept of "level" to be a little strange. I understand why it's needed; so many of the game mechanics we have grown up on/with rely on the concept of "levels", and in particular the player character level. It's hard to imagine these games without the concept, to be sure.
But what does the PC level equate to in our lives? Sure, you can draw comparisons to one system or another that attempts to arrange people in a hierarchical order, but there really isn't anything about me that says in any explicit way that, as a person, I am at some arbitrarily numbered level. I have achieved rankings in this group or that, but as a person, a character in the game of life, I have no "level", at least none that I can discern.
So, I guess I always felt that the PC "level" in the game was an unfortunate but necessary construct of video games. We need them to take care of so much of what we depend on in order to experience our games the way we do, yet at the same time, they force us to deal with a concept that has no actual "real life" counterpart. To this end, I think the PC level itself is something of a RP-breaking concept, and the more abstract you can make it, the better.
Sorry for the tangent, but it seemed the right place to include this. Hope you're all having a great day!