Over the past few days I decided that I would culture myself a bit by playing some of the older Elder Scrolls games, specifically Morrowind and Daggerfall. My eldest sister had an old copy of the former game lying around so I had been playing that up until yesterday (level 8/9 Argonian thief warrior) but yesterday I decided I would try out Daggerfall. So, I downloaded and installed the game, and I have a few impressions/questions to share/ask you guys. Thanks for your time.
Impressions:
- This game is deep. 98% of the towns, characters, and quests may be randomly generated, but that's really not such a bad thing. The game has a Nethack sort of vibe to it and there are enough random elements at play that the assortment of things you find don't get old too quick.
- For 1996 these graphics are pretty impressive! Kudos to whoever wrote the graphics engine for this game.
- Hey, this thing's got a 3D map! With... backwards controls. /me sighs
- I appreciate the character history thing. Not many games have that and it's fun to see it in a TES game.
- This game is not nearly as hard as I was made to believe it is. I had no trouble escaping the first dungeon, but I will grant that the game is somewhat challenging at times.
- Yay for uncensored mature content!
- Argonians resemble their modern designs much more in this game. I appreciate that.
- Character dialogue is ridiculously nonsensical!
- I see that even the DOS games Beth wrote would crash quite horribly to the parent OS. DOSbox has thrown me to my desktop at least twice now.
- There appear to be no armor-related skills. The only difference between different armors it seems is weight and protection value.
- It's interesting that I can only carry a realistic amount of stuff at any one time. My character has a carry limit of 78 kg if I remember correctly.
- Some of the quests can be difficult to complete simply because their objectives/solutions are not clear. That makes me kinda sad.
- Harpies cannot be harmed by normal weapons. Huh.
Questions:
- Where the HELL are all the healing/stamina/magicka potions? Every time I've found myself critically wounded I've had to stop and nap for a whopping 13 hours to regain my lost health points!
- What are the advantages of joining a guild?
- How do you climb walls?
- How do you pick locks?
- How should I go about committing good ol' cat burglary?
- Do silver weapons work on ghosts/harpies, or do I need to go the extra mile and get something enchanted to beat them with?
- Where can I go or what can I do to identify something?