I am interested in a good build that makes for a not-so challening game, and makes it possible to become quite good at higher levels.
Any tips will be appreciated.
The key to becoming a strong character is to get 15 attribute points every time you level up.
You can advance 3 attributes per level (ie strength, wisdom, & agility)
You need to advance a total of 10 levels in skills of each particular attribute in order to get the 5X multiplier for each (30 skill advances in total)
But you level up with any 10 skill advances from your Major/Minor skills.
So you have to pick the 3 attributes you want to increase that level & use or train only Misc skills that require those attributes for 20 skill advances before you use your Major or Minor skills with those attributes.
So if you were a Redguard who get 15 in longsword, you would make longsword (strength) a Misc Skill & use it for mallee' until you have your misc skills advanced & then switch to an axe or blunt. (Major skill)
Always rest & level up as soon as you are eligible, if you get it wrong, put a single point in luck.
A fighter using this method will easily become more wise & intelligent than a mage who only uses magic & has all magic for major & minor skills.
Luck has no multiplier, so take it as a favourite attribute, & strength so you can carry more of what you loot.
Use unarmored or light armor early on, because heavy armor will severely limit your carrying capacity, & going bacwards & forwards to the same ruin to carry back your booty is a PITA.
Use your mark spell right beside the guy you sell your weapons & armor to, so when you get encumbered from your looting, you can cast recall & sell while still encumbered, without dropping anything.