I'm glad the weapon skills are divided as they are

Post » Sat Feb 19, 2011 3:38 am

I don't know why, It just sounds like it's better than having swords and Blunt. Using a Claymore and a dagger shouldn't be in the same skill, although I guess the same could be said about an axe and a short sword.

Well, how do you guys feel about it.

EDIT: they isn't spelled like THAY, I realize this.
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Dalley hussain
 
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Post » Sat Feb 19, 2011 5:09 am

They're never going to go back to skills for every weapon type, so this is the best solution. And now we have perks to specialize in axes, maces, two-handed axes, whatever.
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Jade Muggeridge
 
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Post » Sat Feb 19, 2011 8:36 am

Having these two skills and then a bunch of perks to flesh them out is in my opinion the best way any TES game has handled weapon categories.
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Robert Garcia
 
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Post » Sat Feb 19, 2011 3:01 am

An axe and shortsword do handle more alike than a Dagger and Longsword, or mace and Greataxe.
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LuCY sCoTT
 
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Post » Sat Feb 19, 2011 2:29 am

I like it becuase it really helps you define your character, one you level something up you are only going to use that weapon not everything in the category

and ^ wouldn't a greataxe and a mace handle the same because the center of gravity is on the tip?
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I’m my own
 
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Post » Fri Feb 18, 2011 8:04 pm

I like the new weapon skills as well. There's absolutely no reason for a more complex system than one-handed/two-handed unless you're playing some kind of medieval combat simulator; the battle mechanics are never going to be realistic enough to justify a skill-per-weapon system, and most players wouldn't know how a given weapon was used in reality anyway.

The new system also makes it much easier to categorise new or variant weapons, since every conceivable weapon type is either one handed or two handed, no matter how exotic.
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darnell waddington
 
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Post » Fri Feb 18, 2011 9:49 pm

This system combined with perks is perfect compared to Oblivion.
Of course, each weapon having it's own skill and perks would be ideal, but that will never happen.
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Schel[Anne]FTL
 
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Post » Fri Feb 18, 2011 8:48 pm

I have to join in with the others, the new system sounds fun, it promotes to play around with weapons in the same category, but gives tools to specialise in your favourite weapons

now lets just hope the game isn′t as sword favorising like Oblivion X3
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Heather Dawson
 
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Post » Sat Feb 19, 2011 7:04 am

Remember: "Though the dagger is still considered a one-handed weapon skill, the perks for the weapon are housed under the stealth banner."
From http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx?PostPageIndex=3
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John N
 
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Post » Sat Feb 19, 2011 1:02 am

Remember: "Though the dagger is still considered a one-handed weapon skill, the perks for the weapon are housed under the stealth banner."
From http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx?PostPageIndex=3

It makes a lot of sense too. You don't go to war with a dagger, but you don't sneak around with a claymore or a warhammer. :P

I am a fan of this division as well. If I've been battling with a sword for 10 years I should be able to take what I know and do roughly the same with an axe or a mace. However, I wouldn't have a chance if I had to use a big, heavy claymore, as I'm not used to the weight or using both hands.

Smart move, Beth, smart move.
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Claire Lynham
 
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Post » Sat Feb 19, 2011 9:26 am

It makes a lot of sense too. You don't go to war with a dagger, but you don't sneak around with a claymore or a warhammer. :P


damn posting limit, you ninja me, I was about to say the same ^^
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lolli
 
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Post » Sat Feb 19, 2011 4:38 am

It makes a lot of sense too. You don't go to war with a dagger, but you don't sneak around with a claymore or a warhammer. :P

I am a fan of this division as well. If I've been battling with a sword for 10 years I should be able to take what I know and do roughly the same with an axe or a mace. However, I wouldn't have a chance if I had to use a big, heavy claymore, as I'm not used to the weight or using both hands.

Smart move, Beth, smart move.


The weight distribution of an axe or mace is different from a sword. That said, I don't really care. It's a game, so they have to simplify it, or you'll end up with tons of different weapons skills for every weapon, and raising one skill would raise a certain percentage of another skill, etc, etc, etc. I'm just sick of people saying that it's way more real or something. Both systems are pretty bad, but as long as they work in terms of game balance, they're good.
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JD FROM HELL
 
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Post » Sat Feb 19, 2011 12:43 am

The weight distribution of an axe or mace is different from a sword. That said, I don't really care. It's a game, so they have to simplify it, or you'll end up with tons of different weapons skills for every weapon, and raising one skill would raise a certain percentage of another skill, etc, etc, etc. I'm just sick of people saying that it's way more real or something. Both systems are pretty bad, but as long as they work in terms of game balance, they're good.


true, but at a basic level all 1 handed weapons are the same

so the skills represent that base, while the perks represent your character learning the specific traits of a sword or a axe.
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Jerry Cox
 
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Post » Sat Feb 19, 2011 3:24 am

true, but at a basic level all 1 handed weapons are the same

so the skills represent that base, while the perks represent your character learning the specific traits of a sword or a axe.


Yes, and this is an extremely simplified version of how it really works, just like having different skills for blades, small blades, blunt weapons, etc is. Neither system is inherently better or worse than the other. What matters is to make sure that the weapons are balanced, but still offer variance in combat (ie: they don't all play the same).
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Lady Shocka
 
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Post » Sat Feb 19, 2011 10:06 am

Yes, for what it is I like this more than the BlBl we had in Oblivion.
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Noely Ulloa
 
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Post » Sat Feb 19, 2011 9:52 am

An axe and shortsword do handle more alike than a Dagger and Longsword, or mace and Greataxe.

And aren't Dagger related perks under the Stealth skill anyway? I seem to recall that info.
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Lyd
 
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Post » Sat Feb 19, 2011 12:05 am

Having these two skills and then a bunch of perks to flesh them out is in my opinion the best way any TES game has handled weapon categories.

This^
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Toby Green
 
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Post » Sat Feb 19, 2011 3:10 am

Can't judge before I see the perk system in action. Sure it sounds great, but yeah, seeing is believing :ph34r:
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Mariana
 
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Post » Fri Feb 18, 2011 11:50 pm

I like the proposed one handed/two handed system as well. It isn't perfect, but it will at least create some variety among what I am and am not effective with.

In the large scheme of systems, I prefer DnD's system for realism. If you are a run-of-the-mill fighter then you probably have experience with most common military weapons of the era, regardless of their type. While you can choose to specialize out of the normal batch, you can still probably kill someone with similar efficiency regardless of whether it is two handed, one handed, blunt, or slashing.
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Hayley O'Gara
 
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Post » Fri Feb 18, 2011 7:50 pm

Can't judge, but I totally want to say that a Dagger, Mace, Longsword, and Katana handle exactly alike :rolleyes:
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Kara Payne
 
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Post » Sat Feb 19, 2011 5:11 am

I hate it. Longswords and claymores are interchangeable in TES I-IV, but it appears they won't be in Skyrim... much to my disappointment. :(
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Suzy Santana
 
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Post » Sat Feb 19, 2011 12:20 am

Animation will be different for weapons?
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Riky Carrasco
 
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Post » Fri Feb 18, 2011 7:18 pm

Remember: "Though the dagger is still considered a one-handed weapon skill, the perks for the weapon are housed under the stealth banner."
From http://www.gameinformer.com/b/features/archive/2011/01/24/skyrim-building-better-combat.aspx?PostPageIndex=3


that sentence gave me a nerdgasm
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Vahpie
 
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Post » Fri Feb 18, 2011 7:51 pm

I was always a big fan of the blunt skill.
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gandalf
 
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Post » Fri Feb 18, 2011 11:21 pm

I think it has been a good choice. Seeing axes under the Blunt category just didn't feel right and using longswords for sneak attacks because they were more effective than daggers was rather odd.

So I'm glad that they opted for a global system with specialization perks :)
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T. tacks Rims
 
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