Well, I was making great headway with this earlier, but now I've hit a wall. I http://img229.imageshack.us/img229/4008/mgescreenshot417.png to the point of release, except for a slight texture oddity and some scaling issues. Did you know scaling affects position, too? :shrug: Weird.
Well, I went back to fix the texture, and fix the scaling, and BAM! http://img696.imageshack.us/img696/4696/mgescreenshot428.png. The texture is way stretched, and it doesn't obey scaling calls. It scales, but it doesn't scale
right. So I tried for a couple of hours to fix it, and nothing worked. Thinking I was stuck in a corner, I reverted back to an earlier revision from before any of this happened. And guess what?
It's happening with those versions, too. I am at a loss for mental activity at this point. Nothing is working. I've tried using TGA's, DDS's, and BMP's, but none of them act differently. I've tried reverting all of the variables to... non-variables. I've tried http://img443.imageshack.us/img443/996/mgescreenshot453.png, different scales, rebooting my computer, and pleading to the Random Number God.
Nothing is working. :ahhh:
[/frustration]
Anyway, for future plans, I want to be able to "lock" companion health bars so you can keep track of them without having to
look at them, and without having to jump through a menu. http://img63.imageshack.us/img63/4364/mgescreenshot387.png What key would be best for a "lock" function?